Young Adults
Novel approaches to obesity prevention: Effects of game enjoyment and game type on energy expenditure in active video games
Lyons, E. J., Tate, D. F., Komoski, S. E., Carr, P. M., & Ward, D. S. (2012). Novel approaches to obesity prevention: Effects of game enjoyment and game type on energy expenditure in active video games. Journal of Diabetes Science and Technology, 6(4), 839-848.
Obesity and Weight Loss
General Audience
Young Adults
Body shape
Diabetes
Diabetes mellitus
Health
Medicine
Metabolic disorders
Nutrition
Obesity
Physical exercise
Technology
Obesity Prevention
Have a suggestion or correction for the database? Please use the Recommendation Form
Using an alternate reality game to increase physical activity and decrease obesity risk of college students
Johnston, J. D., Massey, A. P., & Marker-Hoffman R. L. (2012). Using an alternate reality game to increase physical activity and decrease obesity risk of college students. Journal of Diabetes Science and Technology, 6(4), 828-838.
Obesity and Weight Loss
Young Adults
Body shape
Diabetes
Diabetes mellitus
Health
Medical education
Medicine
Metabolic disorders
Nutrition
Obesity
Physical exercise
Have a suggestion or correction for the database? Please use the Recommendation Form
Two-player partnered exergame for obesity prevention: Using discrepancy in players’ abilities as a strategy to motivate physical activity
Feltz, D. L., Irwin, B., & Kerr, N. (2012). Two-player partnered exergame for obesity prevention: Using discrepancy in players' abilities as a strategy to motivate physical activity. Journal of Diabetes Science and Technology, 6(4), 820-827.
Obesity and Weight Loss
General Audience
Young Adults
Body shape
CDATA
Diabetes
Diabetes mellitus
Health
Medicine
Metabolic disorders
Nutrition
Obesity
Have a suggestion or correction for the database? Please use the Recommendation Form
Motivating effects of cooperative exergame play for overweight and obese adolescents
Staiano, A. E., Abraham, A. A., & Calvert, S. L. (2012). Motivating effects of cooperative exergame play for overweight and obese adolescents. Journal of Diabetes Science and Technology, 6(4), 812-819.
Obesity and Weight Loss
Body shape
CDATA
Diabetes
Diabetes mellitus
Energy balance
Health
Medical education
Medicine
Metabolic disorders
Nutrition
Obesity
Overweight
General Audience
Young Adults
Have a suggestion or correction for the database? Please use the Recommendation Form
Whyville
"Whyville was launched in 1999 as a virtual city for engaging young people in constructive educational activities while promoting socially responsible behavior.
Entertainment
Online
art
behavior
city
href
interact
math
momentum
nbsp
range
science
self
target
title
WhyPox
Whyville
WhyWellness
Avatar: The Last Airbender
CDATA
Club Penguin
Document
Numedeon
Simulation
Technology
Virtual world
Whyville
XML
Teens
Young Adults
Have a suggestion or correction for the database? Please use the Recommendation Form
Impact of cooperative versus competitive exergame play on overweight and obese adolescents’ physical, socio-emotional, and cognitive health
Exner, A. (2010). Impact of cooperative versus competitive exergame play on overweight and obese adolescents’ physical, socio-emotional, and cognitive health. Dissertation Abstracts International, 72(2), 1-84.
Exergame
Cognition
Diabetes
Exercise and Fitness
Obesity and Weight Loss
Bariatrics
Body shape
CDATA
Metabolic disorders
Nutrition
Obesity
Overweight
Teens
Young Adults
Have a suggestion or correction for the database? Please use the Recommendation Form
Interactivity and reward-related neural activation during a serious videogame
Cole, S.W., Yoo, D.J., Knutson, B. (2012) Interactivity and reward-related neural activation during a serious videogame. PLoS ONE, 7(3), e33909.
Educational
Entertainment
Fighting
Shooter
CDATA
Open access journals
Open content
PLoS ONE
Public Library of Science
Publishing
XML
Yoo
Computer
Yoo
Teens
Young Adults
Have a suggestion or correction for the database? Please use the Recommendation Form
Ayogo Games, Inc.
At Ayogo, we’re helping people change their lives, one fun social game at a time.
Children
General Audience
Pre-Teens
Seniors
Teens
Young Adults
Private Company
Software Company
Video Game Company
Web Developer
CDATA
Computing
IPhone
IPod
ITunes
Multi-touch
Portable media players
Technology
World Wide Web
Computer
Handheld Device
Internet
Multi-Platform
Other
Education games
Game Design
Health games
Mobile Applications
Social Media Applications
Software Development
Gamification
Have a suggestion or correction for the database? Please use the Recommendation Form
Earn The Stars
Earn the Stars is a merit-based tool for educating, motivating, recognizing and rewarding children to make good choices about nutrition and participating in physical activities.
Fitness
Food and Nutrition
Online
Register
CDATA
Document
Education
Nature
Nutrition
Technology
World Wide Web
XML
Teens
Young Adults
Internet
Have a suggestion or correction for the database? Please use the Recommendation Form
Health eGames: Corporations, Foundations and Government Entities
“Gaming4Health is an interactive social network for the Health Care industry. We provide the community, information, resources and services to support the adoption of healthy gaming as a means to improve health education, condition management, fitness and quality of life.”
Food and Nutrition
Health Care and Medicine
Online
Children
Teens
Young Adults
Document
EGames
Health
Health education
Labor
Social Issues
Technology
XML
Labor
Social Issues
Technology

