Young Adults

Novel approaches to obesity prevention: Effects of game enjoyment and game type on energy expenditure in active video games

APA Reference: 

Lyons, E. J., Tate, D. F., Komoski, S. E., Carr, P. M., & Ward, D. S. (2012). Novel approaches to obesity prevention: Effects of game enjoyment and game type on energy expenditure in active video games. Journal of Diabetes Science and Technology, 6(4), 839-848.

Author(s): 
Lyons, E. J.
Tate, D. F.
Komoski, S. E.
Carr, P. M.
Ward, D. S.
Year: 
2012
Journal: 
Journal of Diabetes Science and Technology
Health topic:
Exercise and Fitness
Obesity and Weight Loss

Target Population:
Adults
General Audience
Young Adults

Social Tags:
Bariatrics
Body shape
Diabetes
Diabetes mellitus
Health
Medicine
Metabolic disorders
Nutrition
Obesity
Physical exercise
Technology

Industry Term:
energy
Obesity Prevention

Game platform:
Game Console

Publication type:
Journal Article

Calais Document Category:
Technology

Tags for: Novel approaches to obesity prevention: Effects of game enjoyment and game type on energy expenditure in active video games

Exercise and Fitness, Obesity and Weight Loss, Adults, General Audience, Young Adults, Bariatrics, Body shape, Diabetes, Diabetes mellitus, Health, Medicine, Metabolic disorders, Nutrition, Obesity, Physical exercise, Technology, energy, Obesity Prevention, Game Console, Journal Article, Technology

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Using an alternate reality game to increase physical activity and decrease obesity risk of college students

APA Reference: 

Johnston, J. D., Massey, A. P., & Marker-Hoffman R. L. (2012). Using an alternate reality game to increase physical activity and decrease obesity risk of college students. Journal of Diabetes Science and Technology, 6(4), 828-838.

Author(s): 
Johnston, J. D.
Massey, A. P.
Marker-Hoffman R. L.
Year: 
2012
Journal: 
Journal of Diabetes Science and Technology
Health topic:
Exercise and Fitness
Obesity and Weight Loss

Target Population:
Adults
Young Adults

Social Tags:
Bariatrics
Body shape
Diabetes
Diabetes mellitus
Health
Medical education
Medicine
Metabolic disorders
Nutrition
Obesity
Physical exercise

Publication type:
Journal Article

Game platform:
Multi-Platform

Tags for: Using an alternate reality game to increase physical activity and decrease obesity risk of college students

Exercise and Fitness, Obesity and Weight Loss, Adults, Young Adults, Bariatrics, Body shape, Diabetes, Diabetes mellitus, Health, Medical education, Medicine, Metabolic disorders, Nutrition, Obesity, Physical exercise, Journal Article, Multi-Platform

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Two-player partnered exergame for obesity prevention: Using discrepancy in players’ abilities as a strategy to motivate physical activity

APA Reference: 

Feltz, D. L., Irwin, B., & Kerr, N. (2012). Two-player partnered exergame for obesity prevention: Using discrepancy in players' abilities as a strategy to motivate physical activity. Journal of Diabetes Science and Technology, 6(4), 820-827.

Author(s): 
Feltz, D. L.
Irwin, B.
Kerr, N.
Year: 
2012
Journal: 
Journal of Diabetes Science and Technology
Health topic:
Exercise and Fitness
Obesity and Weight Loss

Target Population:
Adults
General Audience
Young Adults

Social Tags:
Bariatrics
Body shape
CDATA
Diabetes
Diabetes mellitus
Health
Medicine
Metabolic disorders
Nutrition
Obesity

Game platform:
Game Console

Publication type:
Journal Article

Industry Term:
Obesity Prevention

Events Facts:
Person Career

Position:
player

Tags for: Two-player partnered exergame for obesity prevention: Using discrepancy in players’ abilities as a strategy to motivate physical activity

Exercise and Fitness, Obesity and Weight Loss, Adults, General Audience, Young Adults, Bariatrics, Body shape, CDATA, Diabetes, Diabetes mellitus, Health, Medicine, Metabolic disorders, Nutrition, Obesity, Game Console, Journal Article, Obesity Prevention, Person Career, player

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Motivating effects of cooperative exergame play for overweight and obese adolescents

APA Reference: 

Staiano, A. E., Abraham, A. A., & Calvert, S. L. (2012). Motivating effects of cooperative exergame play for overweight and obese adolescents. Journal of Diabetes Science and Technology, 6(4), 812-819.

Author(s): 
Staiano, A. E.
Abraham, A. A.
Calvert, S. L.
Year: 
2012
Journal: 
Journal of Diabetes Science and Technology
Health topic:
Exercise and Fitness
Obesity and Weight Loss

Social Tags:
Bariatrics
Body shape
CDATA
Diabetes
Diabetes mellitus
Energy balance
Health
Medical education
Medicine
Metabolic disorders
Nutrition
Obesity
Overweight

Target Population:
Children
General Audience
Young Adults

Game platform:
Game Console

Publication type:
Journal Article

Company:
Staiano A. E.


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Whyville

"Whyville was launched in 1999 as a virtual city for engaging young people in constructive educational activities while promoting socially responsible behavior.

Game genre:
Educational
Entertainment

Health topic:
Social Issues and Skills

How to Obtain (Games, Resources):
Free
Online

tagthenet categories:
angular
art
behavior
city
href
interact
math
momentum
nbsp
range
science
self
target
title
WhyPox
Whyville
WhyWellness

Social Tags:
Angular momentum
Avatar: The Last Airbender
CDATA
Club Penguin
Document
Numedeon
Simulation
Technology
Virtual world
Whyville
XML

Game platform:
Internet

Target Population:
Pre-Teens
Teens
Young Adults


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Impact of cooperative versus competitive exergame play on overweight and obese adolescents’ physical, socio-emotional, and cognitive health

APA Reference: 

Exner, A. (2010). Impact of cooperative versus competitive exergame play on overweight and obese adolescents’ physical, socio-emotional, and cognitive health. Dissertation Abstracts International, 72(2), 1-84.

Author(s): 
Exner, A.
Year: 
2010
Journal: 
Dissertation Abstracts International
Game genre:
Educational
Exergame

Health topic:
Behavior and Personality
Cognition
Diabetes
Exercise and Fitness
Obesity and Weight Loss

Social Tags:
Adolescence
Bariatrics
Body shape
CDATA
Metabolic disorders
Nutrition
Obesity
Overweight

Position:
Author

Game platform:
Game Console

Publication type:
Journal Article

Target Population:
Pre-Teens
Teens
Young Adults

Location:
United States

Tags for: Impact of cooperative versus competitive exergame play on overweight and obese adolescents’ physical, socio-emotional, and cognitive health

Educational, Exergame, Behavior and Personality, Cognition, Diabetes, Exercise and Fitness, Obesity and Weight Loss, Adolescence, Bariatrics, Body shape, CDATA, Metabolic disorders, Nutrition, Obesity, Overweight, Author, Game Console, Journal Article, Pre-Teens, Teens, Young Adults, United States

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Interactivity and reward-related neural activation during a serious videogame

APA Reference: 

Cole, S.W., Yoo, D.J., Knutson, B. (2012) Interactivity and reward-related neural activation during a serious videogame. PLoS ONE, 7(3), e33909.

Author(s): 
Cole, S.W.
Yoo, D.J.
Knutson, B.
Year: 
2012
Journal: 
PLoS ONE
Game genre:
Action/Adventure
Educational
Entertainment
Fighting
Shooter

Health topic:
Cancer

Social Tags:
Academia
CDATA
Open access journals
Open content
PLoS ONE
Public Library of Science
Publishing
XML
Yoo

Game platform:
CD/DVD
Computer

Position:
D.J.

Publication type:
Journal Article

Person:
Knutson
Yoo

Events Facts:
Person Career

Published Medium:
PLoS ONE

Target Population:
Pre-Teens
Teens
Young Adults


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Ayogo Games, Inc.

At Ayogo, we’re helping people change their lives, one fun social game at a time.

Target Population:
Adults
Children
General Audience
Pre-Teens
Seniors
Teens
Young Adults

Organization type:
Animation Studio
Private Company
Software Company
Video Game Company
Web Developer

Social Tags:
Apple Inc.
CDATA
Computing
Facebook
IPhone
IPod
ITunes
Multi-touch
Portable media players
Technology
World Wide Web

Game platform:
CD/DVD
Computer
Handheld Device
Internet
Multi-Platform
Other

Services:
Cloud-based hosting
Education games
Game Design
Health games
Mobile Applications
Social Media Applications
Software Development

Organization expertise:
Game Development
Gamification

Calais Document Category:
Technology

Location:
Vancouver


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Earn The Stars

Earn the Stars is a merit-based tool for educating, motivating, recognizing and rewarding children to make good choices about nutrition and participating in physical activities.

Game genre:
Educational
Fitness

Health topic:
Exercise and Fitness
Food and Nutrition

How to Obtain (Games, Resources):
Free
Online
Register

Social Tags:
Academia
CDATA
Document
Education
Facebook
Nature
Nutrition
Technology
World Wide Web
XML

Target Population:
Children
Teens
Young Adults

Game platform:
Handheld Device
Internet


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Health eGames: Corporations, Foundations and Government Entities

Description: 

“Gaming4Health is an interactive social network for the Health Care industry. We provide the community, information, resources and services to support the adoption of healthy gaming as a means to improve health education, condition management, fitness and quality of life.” 

Platform: 
Web
How To Obtain: 
Free
Technical Expertise Required: 
Medium
Target Audience: 
General Audience
Health topic:
Exercise and Fitness
Food and Nutrition
Health Care and Medicine

How to Obtain (Games, Resources):
Download
Online

Target Population:
Adults
Children
Teens
Young Adults

Social Tags:
CDATA
Document
EGames
Health
Health education
Labor
Social Issues
Technology
XML

Resource type:
Database

Calais Document Category:
Health
Labor
Social Issues
Technology

URL:
http://gaming4health.com/resources/gamedevelopers

Game platform:
Internet

Technical Expertise Required:
Medium

Publication type:
Online Database


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