Adults
Virtual reality in stroke rehabilitation: Still more virtual than real
Crosbie, J. H., Lennon, S., Basford, J. R., & McDonough, S. M. (2007). Virtual reality in stroke rehabilitation: Still more virtual than real. Disability and Rehabilitation, 29(14), 1139 – 1146.
Injuries and Rehabilitation
Seniors
British people
CDATA
Document
English people
John Lennon
Medicine
Occupational therapy
Rehabilitation medicine
Stroke recovery
Virtual reality
XML
Have a suggestion or correction for the database? Please use the Recommendation Form
Effect of playing a video game on a measure of spatial visualization
Dorval, M., & Pepin, M. (1986). Effect of playing a video game on a measure of spatial visualization. Perceptual and Motor Skills, 62(1), 159-162.
Young Adults
Dorval, Quebec
Provinces and territories of Canada
Quebec
Spatial visualization ability
XML
Have a suggestion or correction for the database? Please use the Recommendation Form
Learning while having fun: The use of video gaming to teach geriatric house calls to medical students
Duque, G., Fung, S., Mallet, L., Posel, N., & Fleiszer, D. (2008). Learning while having fun: The use of video gaming to teach geriatric house calls to medical students. Journal of the American Geriatrics Society, 56(7), 1328-1332.
Young Adults
CDATA
Geriatrics
Have a suggestion or correction for the database? Please use the Recommendation Form
Playing an action video game reduces gender differences in spatial cognition
Feng, J., Spence, I., & Pratt, J. (2007). Playing an action video game reduces gender differences in spatial cognition. Psychological Science, 18(10), 850-855.
Shooter
Young Adults
CDATA
Gender differences
XML
Have a suggestion or correction for the database? Please use the Recommendation Form
Action-video-game experience alters the spatial resolution of vision
Green, C. S., & Bavelier, D. (2007). Action-video-game experience alters the spatial resolution of vision. Psychological Science, 18(1), 88-94.
Visual Health
XML
Have a suggestion or correction for the database? Please use the Recommendation Form
Transfer of skill from a computer game trainer to flight
Gopher, D., Weil, M., & Bareket, T. (1994). Transfer of skill from a computer game trainer to flight. Human Factors, 36(3), 387-405.
Young Adults
Computer networking
Computing
Gopher
Internet
XML
Have a suggestion or correction for the database? Please use the Recommendation Form
Videogames and spatial skills: An exploratory study
Gagnon, D. (1985). Videogames and spatial skills: An exploratory study. Educational Communication and Technology, 33(4), 263-275.
Young Adults
Document
Technology
XML
Have a suggestion or correction for the database? Please use the Recommendation Form
PEDdo: Steps to a health lifestyle
Goudarzi, V., & Tomic, S. (2006). PEDdo: Steps to a healthy lifestyle. In CHI '06 Extended Abstracts on Human Factors in Computing Systems (Montréal, Québec, Canada, April 22 - 27, 2006). CHI '06. New York, NY: ACM.
Obesity and Weight Loss
Teens
Young Adults
Computing
Conference on Human Factors in Computing Systems
Human-computer interaction
XML
Have a suggestion or correction for the database? Please use the Recommendation Form
Effect of action video games on the spatial distribution of visuospatial attention
Green, C. S., & Bavelier, D. (2006). Effect of action video games on the spatial distribution of visuospatial attention. Journal of Experimental Psychology: Human Perception and Performance, 32(6), 1465-1478.
CDATA
Education
Psychology
Science
Technology
XML
Have a suggestion or correction for the database? Please use the Recommendation Form
Differences in eye-hand motor coordination of video-game users and non-users
Griffith, J. L., Voloschin, P., Gibb, G. D., & Bailey, J. R. (1983). Differences in eye-hand motor coordination of video-game users and non-users. Perceptual and Motor Skills, 57(1), 155-158.
CDATA
Motor control
Motor skills
XML

