Adults

Virtual reality in stroke rehabilitation: Still more virtual than real

APA Reference: 

Crosbie, J. H., Lennon, S., Basford, J. R., & McDonough, S. M. (2007). Virtual reality in stroke rehabilitation: Still more virtual than real. Disability and Rehabilitation, 29(14), 1139 – 1146.

Author(s): 
Crosbie, J. H.
Lennon, S.
Basford, J. R.
McDonough, S. M.
Year: 
2007
Journal: 
Disability and Rehabilitation
Game genre:
Multi-Genre

Health topic:
Brain
Injuries and Rehabilitation

Target Population:
Adults
Seniors

Social Tags:
Basford
British people
CDATA
Document
English people
John Lennon
Medicine
Occupational therapy
Rehabilitation medicine
Stroke recovery
Virtual reality
XML

Publication type:
Journal Article

Company:
McDonough

Game platform:
Multi-Platform

Location:
United Kingdom

Technology:
virtual reality


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Effect of playing a video game on a measure of spatial visualization

APA Reference: 

Dorval, M., & Pepin, M. (1986). Effect of playing a video game on a measure of spatial visualization. Perceptual and Motor Skills, 62(1), 159-162.

Author(s): 
Dorval, M.
Pepin, M.
Year: 
1986
Journal: 
Perceptual and Motor Skills
Game genre:
Shooter

Health topic:
Cognition

Target Population:
Adults
Young Adults

Position:
Author

Social Tags:
CDATA
Dorval, Quebec
Provinces and territories of Canada
Quebec
Spatial visualization ability
XML

Game platform:
Game Console

Publication type:
Journal Article


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Learning while having fun: The use of video gaming to teach geriatric house calls to medical students

APA Reference: 

Duque, G., Fung, S., Mallet, L., Posel, N., & Fleiszer, D. (2008). Learning while having fun: The use of video gaming to teach geriatric house calls to medical students. Journal of the American Geriatrics Society, 56(7), 1328-1332.

Author(s): 
Duque, G.
Fung, S.
Mallet, L.
Posel, N.
Fleiszer, D.
Year: 
2008
Journal: 
Journal of the American Geriatrics Society
Game genre:
Educational

Health topic:
Health Care and Medicine

Target Population:
Adults
Young Adults

Social Tags:
American Geriatrics Society
CDATA
Geriatrics

Location:
Australia

Technology:
Geriatrics

Publication type:
Journal Article

Tags for: Learning while having fun: The use of video gaming to teach geriatric house calls to medical students

Educational, Health Care and Medicine, Adults, Young Adults, American Geriatrics Society, CDATA, Geriatrics, Australia, Geriatrics, Journal Article

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Playing an action video game reduces gender differences in spatial cognition

APA Reference: 

Feng, J., Spence, I., & Pratt, J. (2007). Playing an action video game reduces gender differences in spatial cognition. Psychological Science, 18(10), 850-855.

Author(s): 
Feng, J.
Spence, I.
Pratt, J.
Year: 
2007
Journal: 
Psychological Science
Game genre:
Action/Adventure
Shooter

Health topic:
Cognition

Target Population:
Adults
Young Adults

Position:
Author

Social Tags:
Biology of gender
CDATA
Gender differences
XML

Location:
Canada

Game platform:
Computer

Publication type:
Journal Article

Tags for: Playing an action video game reduces gender differences in spatial cognition

Action/Adventure, Shooter, Cognition, Adults, Young Adults, Author, Biology of gender, CDATA, Gender differences, XML, Canada, Computer, Journal Article

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Action-video-game experience alters the spatial resolution of vision

APA Reference: 

Green, C. S., & Bavelier, D. (2007). Action-video-game experience alters the spatial resolution of vision. Psychological Science, 18(1), 88-94.

Author(s): 
Green, C. S.
Bavelier, D.
Year: 
2007
Journal: 
Psychological Science
Game genre:
Action/Adventure

Health topic:
Cognition
Visual Health

Target Population:
Adults

Position:
Author

Social Tags:
CDATA
XML

Publication type:
Journal Article

Location:
United States

Tags for: Action-video-game experience alters the spatial resolution of vision

Action/Adventure, Cognition, Visual Health, Adults, Author, CDATA, XML, Journal Article, United States

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Transfer of skill from a computer game trainer to flight

APA Reference: 

Gopher, D., Weil, M., & Bareket, T. (1994). Transfer of skill from a computer game trainer to flight. Human Factors, 36(3), 387-405.

Author(s): 
Gopher, D.
Weil, M.
Bareket, T.
Year: 
1994
Journal: 
Human Factors
Game genre:
Simulation

Health topic:
Cognition

Target Population:
Adults
Young Adults

Position:
Author

Social Tags:
CDATA
Computer networking
Computing
Gopher
Internet
XML

Game platform:
Computer

Location:
Israel

Publication type:
Journal Article

Tags for: Transfer of skill from a computer game trainer to flight

Simulation, Cognition, Adults, Young Adults, Author, CDATA, Computer networking, Computing, Gopher, Internet, XML, Computer, Israel, Journal Article

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Videogames and spatial skills: An exploratory study

APA Reference: 

Gagnon, D. (1985). Videogames and spatial skills: An exploratory study. Educational Communication and Technology, 33(4), 263-275.

Author(s): 
Gagnon, D.
Year: 
1985
Journal: 
Educational Communication and Technology
Health topic:
Cognition

Target Population:
Adults
Young Adults

Position:
Author

Social Tags:
CDATA
Document
Technology
XML

Publication type:
Journal Article

Calais Document Category:
Technology

Location:
United States

Tags for: Videogames and spatial skills: An exploratory study

Cognition, Adults, Young Adults, Author, CDATA, Document, Technology, XML, Journal Article, Technology, United States

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PEDdo: Steps to a health lifestyle

APA Reference: 

Goudarzi, V., & Tomic, S. (2006). PEDdo: Steps to a healthy lifestyle. In CHI '06 Extended Abstracts on Human Factors in Computing Systems (Montréal, Québec, Canada, April 22 - 27, 2006). CHI '06. New York, NY: ACM.

Author(s): 
Goudarzi, V.
Tomic, S.
Year: 
2006
Image: 
Journal: 
Human Factors in Computing Systems
Health topic:
Exercise and Fitness
Obesity and Weight Loss

Target Population:
Adults
Teens
Young Adults

Location:
Austria

Social Tags:
CDATA
Computing
Conference on Human Factors in Computing Systems
Human-computer interaction
XML

Game platform:
Handheld Device

City:
New York

Publication type:
Report


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Effect of action video games on the spatial distribution of visuospatial attention

APA Reference: 

Green, C. S., & Bavelier, D. (2006). Effect of action video games on the spatial distribution of visuospatial attention. Journal of Experimental Psychology: Human Perception and Performance, 32(6), 1465-1478.

Author(s): 
Green, C. S.
Bavelier, D.
Year: 
2006
Journal: 
Journal of Experimental Psychology: Human Perception and Performance
Game genre:
Action/Adventure

Health topic:
Cognition

Social Tags:
Academia
CDATA
Education
Psychology
Science
Technology
XML

Target Population:
Adults

Position:
Author

Publication type:
Journal Article

Game platform:
Multi-Platform

Calais Document Category:
Technology

Location:
United States

Tags for: Effect of action video games on the spatial distribution of visuospatial attention

Action/Adventure, Cognition, Academia, CDATA, Education, Psychology, Science, Technology, XML, Adults, Author, Journal Article, Multi-Platform, Technology, United States

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Differences in eye-hand motor coordination of video-game users and non-users

APA Reference: 

Griffith, J. L., Voloschin, P., Gibb, G. D., & Bailey, J. R. (1983). Differences in eye-hand motor coordination of video-game users and non-users. Perceptual and Motor Skills, 57(1), 155-158.

Author(s): 
Griffith, J. L.
Voloschin, P.
Gibb, G. D.
Bailey, J. R.
Year: 
1983
Journal: 
Perceptual and Motor Skills
Game genre:
Multi-Genre

Health topic:
Cognition

Target Population:
Adults

Position:
Author

Social Tags:
Bailey
CDATA
Motor control
Motor skills
XML

Publication type:
Journal Article

Game platform:
Multi-Platform

Location:
United States

Tags for: Differences in eye-hand motor coordination of video-game users and non-users

Multi-Genre, Cognition, Adults, Author, Bailey, CDATA, Motor control, Motor skills, XML, Journal Article, Multi-Platform, United States

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