Adults
Memory for goblins: A computer game for assessing and training working memory skill
Ryan, E. B. (1994). Memory for goblins: A computer game for assessing and training working memory skill. Computers in Human Services, 11(1-2), 213-217.
Cognition
Seniors
Computer
Document
Goblin
XML
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Do computer-based games facilitate knowledge acquisition and retention?
Ricci, K. E., Salas, E., & Cannon-Bowers, J. A. (1996). Do computer-based games facilitate knowledge acquisition and retention? Military Psychology, 8(4), 295-307.
Young Adults
Document
Psychology
Science
XML
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Beyond self-selection in video game play: An experimental examination of the consequences of massively multiplayer online role-playing game play
Smyth, J. M. (2007). Beyond self-selection in video game play: An experimental examination of the consequences of massively multiplayer online role-playing game play. Cyberpsychology and Behavior, 10(5), 717-721.
Role-Playing
Cognition
Teens
Young Adults
Computer
Game Console
Internet
Cyberpsychology
Massively multiplayer online games
Massively multiplayer online role-playing games
Online game
Video game
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Increasing nutrition literacy: Testing the effectiveness of print, web site, and game modalities
Silk, K. J., Sherry, J., Winn, B., Keesecker, N., Horodynski, M. A., & Sayir, A. (2008). Increasing nutrition literacy: Testing the effectiveness of print, web site, and game modalities. Journal of Nutrition Education and Behavior, 40(1), 3-10.
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Education
Nature
Nutrition
Technology
XML
Young Adults
Internet
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Efficacy of sequential or simultaneous interactive computer-tailored interventions for increasing physical activity and decreasing fat intake
Vandelanotte, C., De Bourdeaudhuij, I., Sallis, J. F., Spittaels, H., & Brug, J. (2005). Efficacy of sequential or simultaneous interactive computer-tailored interventions for increasing physical activity and decreasing fat intake. Annals of Behavioral Medicine, 29(2), 138-146.
Food and Nutrition
Obesity and Weight Loss
Young Adults
XML
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Task-specific rehabilitation of finger-hand function using interactive computer gaming
Szturm, T., Peters, J. F., Otto, C., Kapadia, N., & Desai, A. (2008). Task-specific rehabilitation of finger-hand function using interactive computer gaming. Archives of Physical Medicine and Rehabilitation, 89(11), 2213-2217.
Disorders and Disabilities
Injuries and Rehabilitation
Nervous System
Seniors
Medicine
Physical medicine and rehabilitation
Rehabilitation
Rehabilitation medicine
XML
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Robot-based hand motor therapy after stroke
Takahashi, C. D., Der-Yeghiaian, L., Rehan, V. L., Motiwala, R., & Cramer, S. C. (2008). Robot-based hand motor therapy after stroke. Brain: A Journal of Neurology, 131(2), 425-437.
Injuries and Rehabilitation
Seniors
Stroke
XML
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How important is the digital divide? The relation of computer and videogame usage to gender differences in mental rotation ability
Terlecki, M. S., & Newcombe, N. S. (2005). How important is the digital divide?: The relation of computer and videogame usage to gender differences in mental rotation ability. Sex Roles, 53(39939), 433-441.
Social Issues and Skills
Biology of gender
CDATA
Digital divide
Document
Education
Gender
HTML
Mental rotation
Science
Span and div
XML
Young Adults
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Specific cue reactivity on computer game-related cues in excessive gamers
Thalemann, R., Wolfling, K., & Grusser, S. M. (2007). Specific cue reactivity on computer game-related cues in excessive gamers. Behavioral Neuroscience, 121(3), 614-618.
Addiction
CDATA
Cue reactivity
Nature
Neuroscience
Science
XML
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What to expect from immersive virtual environment exposure: Influences of gender, body mass index, and past experience
Stanney, K. M., Hale, K. S., Nahmens, I., & Kennedy, R. S. (2003). What to expect from immersive virtual environment exposure: Influences of gender, body mass index, and past experience. Human Factors, 45(3), 504-520.
Nervous System
Teens
Young Adults
Gender
Index
Information science
Nature
Reality
Storage
Virtual reality

