Adults

Memory for goblins: A computer game for assessing and training working memory skill

APA Reference: 

Ryan, E. B. (1994). Memory for goblins: A computer game for assessing and training working memory skill. Computers in Human Services, 11(1-2), 213-217.

Author(s): 
Ryan, E. B.
Year: 
1994
Journal: 
Computers in Human Services
Game genre:
Educational

Health topic:
Brain
Cognition

Target Population:
Adults
Seniors

Position:
Author

Social Tags:
CDATA
Computer
Document
Goblin
XML

Game platform:
Computer

Publication type:
Journal Article

Location:
United States

Tags for: Memory for goblins: A computer game for assessing and training working memory skill

Educational, Brain, Cognition, Adults, Seniors, Author, CDATA, Computer, Document, Goblin, XML, Computer, Journal Article, United States

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Do computer-based games facilitate knowledge acquisition and retention?

APA Reference: 

Ricci, K. E., Salas, E., & Cannon-Bowers, J. A. (1996). Do computer-based games facilitate knowledge acquisition and retention? Military Psychology, 8(4), 295-307.

Author(s): 
Ricci, K. E.
Salas, E.
Cannon-Bowers, J. A.
Year: 
1996
Journal: 
Military Psychology
Game genre:
Educational

Health topic:
Cognition

Target Population:
Adults
Young Adults

Position:
Author

Social Tags:
CDATA
Document
Psychology
Science
XML

Game platform:
Computer

Publication type:
Journal Article

Location:
United States

Tags for: Do computer-based games facilitate knowledge acquisition and retention?

Educational, Cognition, Adults, Young Adults, Author, CDATA, Document, Psychology, Science, XML, Computer, Journal Article, United States

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Beyond self-selection in video game play: An experimental examination of the consequences of massively multiplayer online role-playing game play

APA Reference: 

Smyth, J. M. (2007). Beyond self-selection in video game play: An experimental examination of the consequences of massively multiplayer online role-playing game play. Cyberpsychology and Behavior, 10(5), 717-721.

Author(s): 
Smyth, J. M.
Year: 
2007
Journal: 
Cyberpsychology and Behavior
Game genre:
MMOG/MMORPG
Role-Playing

Health topic:
Behavior and Personality
Cognition

Target Population:
Adults
Teens
Young Adults

Game platform:
Arcade
Computer
Game Console
Internet

Position:
Author

Social Tags:
CDATA
Cyberpsychology
Massively multiplayer online games
Massively multiplayer online role-playing games
Online game
Video game

Publication type:
Journal Article

Location:
United States

Tags for: Beyond self-selection in video game play: An experimental examination of the consequences of massively multiplayer online role-playing game play

MMOG/MMORPG, Role-Playing, Behavior and Personality, Cognition, Adults, Teens, Young Adults, Arcade, Computer, Game Console, Internet, Author, CDATA, Cyberpsychology, Massively multiplayer online games, Massively multiplayer online role-playing games, Online game, Video game, Journal Article, United States

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Increasing nutrition literacy: Testing the effectiveness of print, web site, and game modalities

APA Reference: 

Silk, K. J., Sherry, J., Winn, B., Keesecker, N., Horodynski, M. A., & Sayir, A. (2008). Increasing nutrition literacy: Testing the effectiveness of print, web site, and game modalities. Journal of Nutrition Education and Behavior, 40(1), 3-10.

Author(s): 
Silk, K. J.
Sherry, J.
Winn, B.
Keesecker, N.
Horodynski, M. A.
Sayir, A.
Year: 
2008
Journal: 
Journal of Nutrition Education and Behavior
Game genre:
Educational

Health topic:
Food and Nutrition

Social Tags:
Academia
CDATA
Education
Nature
Nutrition
Technology
XML

Target Population:
Adults
Young Adults

Position:
Author

Game platform:
Computer
Internet

Publication type:
Journal Article

Calais Document Category:
Technology

Location:
United States

Tags for: Increasing nutrition literacy: Testing the effectiveness of print, web site, and game modalities

Educational, Food and Nutrition, Academia, CDATA, Education, Nature, Nutrition, Technology, XML, Adults, Young Adults, Author, Computer, Internet, Journal Article, Technology, United States

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Efficacy of sequential or simultaneous interactive computer-tailored interventions for increasing physical activity and decreasing fat intake

APA Reference: 

Vandelanotte, C., De Bourdeaudhuij, I., Sallis, J. F., Spittaels, H., & Brug, J. (2005). Efficacy of sequential or simultaneous interactive computer-tailored interventions for increasing physical activity and decreasing fat intake. Annals of Behavioral Medicine, 29(2), 138-146.

Author(s): 
Vandelanotte, C.
De Bourdeaudhuij, I.
Sallis, J. F.
Spittaels, H.
Brug, J.
Year: 
2005
Journal: 
Annals of Behavioral Medicine
Health topic:
Exercise and Fitness
Food and Nutrition
Obesity and Weight Loss

Target Population:
Adults
Young Adults

Position:
Author

Location:
Belgium

Social Tags:
CDATA
XML

Publication type:
Journal Article

Tags for: Efficacy of sequential or simultaneous interactive computer-tailored interventions for increasing physical activity and decreasing fat intake

Exercise and Fitness, Food and Nutrition, Obesity and Weight Loss, Adults, Young Adults, Author, Belgium, CDATA, XML, Journal Article

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Task-specific rehabilitation of finger-hand function using interactive computer gaming

APA Reference: 

Szturm, T., Peters, J. F., Otto, C., Kapadia, N., & Desai, A. (2008). Task-specific rehabilitation of finger-hand function using interactive computer gaming. Archives of Physical Medicine and Rehabilitation, 89(11), 2213-2217.

Type of Publication: 
Journal Article
Author(s): 
Szturm, T.
Peters, J. F.
Otto, C.
Kapadia, N.
Desai, A.
Year: 
2008
Journal: 
Archives of Physical Medicine and Rehabilitation
Game genre:
Sports

Health topic:
Brain
Disorders and Disabilities
Injuries and Rehabilitation
Nervous System

Target Population:
Adults
Seniors

Position:
Author

Location:
Canada

Social Tags:
CDATA
Medicine
Physical medicine and rehabilitation
Rehabilitation
Rehabilitation medicine
XML

Game platform:
Computer

Publication type:
Journal Article


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Robot-based hand motor therapy after stroke

APA Reference: 

Takahashi, C. D., Der-Yeghiaian, L., Rehan, V. L., Motiwala, R., & Cramer, S. C. (2008). Robot-based hand motor therapy after stroke. Brain: A Journal of Neurology, 131(2), 425-437.

Author(s): 
Takahashi, C. D.
Der-Yeghiaian, L.
Rehan, V. L.
Motiwala, R.
Cramer, S. C.
Year: 
2008
Journal: 
Brain: A Journal of Neurology
Health topic:
Brain
Injuries and Rehabilitation

Target Population:
Adults
Seniors

Social Tags:
CDATA
Stroke
XML

City:
Cramer

Publication type:
Journal Article

Province Or State:
South Carolina

Location:
United States

Tags for: Robot-based hand motor therapy after stroke

Brain, Injuries and Rehabilitation, Adults, Seniors, CDATA, Stroke, XML, Cramer, Journal Article, South Carolina, United States

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How important is the digital divide? The relation of computer and videogame usage to gender differences in mental rotation ability

APA Reference: 

Terlecki, M. S., & Newcombe, N. S. (2005). How important is the digital divide?: The relation of computer and videogame usage to gender differences in mental rotation ability. Sex Roles, 53(39939), 433-441.

Author(s): 
Terlecki, M. S.
Newcombe, N. S.
Year: 
2005
Journal: 
Sex Roles
Game genre:
Multi-Genre

Health topic:
Cognition
Social Issues and Skills

Social Tags:
Academia
Biology of gender
CDATA
Digital divide
Document
Education
Gender
HTML
Mental rotation
Science
Span and div
XML

Target Population:
Adults
Young Adults

Publication type:
Journal Article

Game platform:
Multi-Platform

City:
Newcombe

Province Or State:
Nova Scotia

Location:
United States

Tags for: How important is the digital divide? The relation of computer and videogame usage to gender differences in mental rotation ability

Multi-Genre, Cognition, Social Issues and Skills, Academia, Biology of gender, CDATA, Digital divide, Document, Education, Gender, HTML, Mental rotation, Science, Span and div, XML, Adults, Young Adults, Journal Article, Multi-Platform, Newcombe, Nova Scotia, United States

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Specific cue reactivity on computer game-related cues in excessive gamers

APA Reference: 

Thalemann, R., Wolfling, K., & Grusser, S. M. (2007). Specific cue reactivity on computer game-related cues in excessive gamers. Behavioral Neuroscience, 121(3), 614-618.

Author(s): 
Thalemann, R.
Wolfling, K.
Grusser, S. M.
Year: 
2007
Journal: 
Behavioral Neuroscience
Game genre:
Multi-Genre

Health topic:
Behavior and Personality

Social Tags:
Academia
Addiction
CDATA
Cue reactivity
Nature
Neuroscience
Science
XML

Target Population:
Adults

Game platform:
Computer

Location:
Germany

Publication type:
Journal Article

Technology:
Neuroscience

Tags for: Specific cue reactivity on computer game-related cues in excessive gamers

Multi-Genre, Behavior and Personality, Academia, Addiction, CDATA, Cue reactivity, Nature, Neuroscience, Science, XML, Adults, Computer, Germany, Journal Article, Neuroscience

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What to expect from immersive virtual environment exposure: Influences of gender, body mass index, and past experience

APA Reference: 

Stanney, K. M., Hale, K. S., Nahmens, I., & Kennedy, R. S. (2003). What to expect from immersive virtual environment exposure: Influences of gender, body mass index, and past experience. Human Factors, 45(3), 504-520.

Author(s): 
Stanney, K. M.
Hale, K. S.
Nahmens, I.
Kennedy, R. S.
Year: 
2003
Journal: 
Human Factors
Health topic:
Brain
Nervous System

Target Population:
Adults
Teens
Young Adults

Position:
Author

Social Tags:
CDATA
Gender
Index
Information science
Nature
Reality
Storage
Virtual reality

Game platform:
Computer

Publication type:
Journal Article

Location:
United States

Tags for: What to expect from immersive virtual environment exposure: Influences of gender, body mass index, and past experience

Brain, Nervous System, Adults, Teens, Young Adults, Author, CDATA, Gender, Index, Information science, Nature, Reality, Storage, Virtual reality, Computer, Journal Article, United States

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