Adults

Symptom Scenes

"Symptom Scenes is an arcade game featuring a cast of cute characters suffering from Meningitis or Septicaemia. It's a race against time to recognize the symptoms and save as many as you can!

Game genre:
Action/Adventure
Educational
Entertainment
Puzzle

Health topic:
Brain
Emergency Response
Infectious Disease
Public Health

How to Obtain (Games, Resources):
Download
Free
Online

Target Population:
Adults
Children
General Audience
Health Care Professionals
Young Children

tagthenet categories:
age
App
arcade
education
Emergency
game
Hospital
Learning
Life
Meningitis
nbsp
race
Response
Scenes
Septicaemia
Symptom
Symptoms
time

Social Tags:
CDATA
Medical emergencies
Meningitis
Symptom
Technology
XML

Game platform:
Handheld Device
Multi-Platform


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Novel approaches to obesity prevention: Effects of game enjoyment and game type on energy expenditure in active video games

APA Reference: 

Lyons, E. J., Tate, D. F., Komoski, S. E., Carr, P. M., & Ward, D. S. (2012). Novel approaches to obesity prevention: Effects of game enjoyment and game type on energy expenditure in active video games. Journal of Diabetes Science and Technology, 6(4), 839-848.

Author(s): 
Lyons, E. J.
Tate, D. F.
Komoski, S. E.
Carr, P. M.
Ward, D. S.
Year: 
2012
Journal: 
Journal of Diabetes Science and Technology
Health topic:
Exercise and Fitness
Obesity and Weight Loss

Target Population:
Adults
General Audience
Young Adults

Social Tags:
Bariatrics
Body shape
Diabetes
Diabetes mellitus
Health
Medicine
Metabolic disorders
Nutrition
Obesity
Physical exercise
Technology

Industry Term:
energy
Obesity Prevention

Game platform:
Game Console

Publication type:
Journal Article

Calais Document Category:
Technology

Tags for: Novel approaches to obesity prevention: Effects of game enjoyment and game type on energy expenditure in active video games

Exercise and Fitness, Obesity and Weight Loss, Adults, General Audience, Young Adults, Bariatrics, Body shape, Diabetes, Diabetes mellitus, Health, Medicine, Metabolic disorders, Nutrition, Obesity, Physical exercise, Technology, energy, Obesity Prevention, Game Console, Journal Article, Technology

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Using an alternate reality game to increase physical activity and decrease obesity risk of college students

APA Reference: 

Johnston, J. D., Massey, A. P., & Marker-Hoffman R. L. (2012). Using an alternate reality game to increase physical activity and decrease obesity risk of college students. Journal of Diabetes Science and Technology, 6(4), 828-838.

Author(s): 
Johnston, J. D.
Massey, A. P.
Marker-Hoffman R. L.
Year: 
2012
Journal: 
Journal of Diabetes Science and Technology
Health topic:
Exercise and Fitness
Obesity and Weight Loss

Target Population:
Adults
Young Adults

Social Tags:
Bariatrics
Body shape
Diabetes
Diabetes mellitus
Health
Medical education
Medicine
Metabolic disorders
Nutrition
Obesity
Physical exercise

Publication type:
Journal Article

Game platform:
Multi-Platform

Tags for: Using an alternate reality game to increase physical activity and decrease obesity risk of college students

Exercise and Fitness, Obesity and Weight Loss, Adults, Young Adults, Bariatrics, Body shape, Diabetes, Diabetes mellitus, Health, Medical education, Medicine, Metabolic disorders, Nutrition, Obesity, Physical exercise, Journal Article, Multi-Platform

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Two-player partnered exergame for obesity prevention: Using discrepancy in players’ abilities as a strategy to motivate physical activity

APA Reference: 

Feltz, D. L., Irwin, B., & Kerr, N. (2012). Two-player partnered exergame for obesity prevention: Using discrepancy in players' abilities as a strategy to motivate physical activity. Journal of Diabetes Science and Technology, 6(4), 820-827.

Author(s): 
Feltz, D. L.
Irwin, B.
Kerr, N.
Year: 
2012
Journal: 
Journal of Diabetes Science and Technology
Health topic:
Exercise and Fitness
Obesity and Weight Loss

Target Population:
Adults
General Audience
Young Adults

Social Tags:
Bariatrics
Body shape
CDATA
Diabetes
Diabetes mellitus
Health
Medicine
Metabolic disorders
Nutrition
Obesity

Game platform:
Game Console

Publication type:
Journal Article

Industry Term:
Obesity Prevention

Events Facts:
Person Career

Position:
player

Tags for: Two-player partnered exergame for obesity prevention: Using discrepancy in players’ abilities as a strategy to motivate physical activity

Exercise and Fitness, Obesity and Weight Loss, Adults, General Audience, Young Adults, Bariatrics, Body shape, CDATA, Diabetes, Diabetes mellitus, Health, Medicine, Metabolic disorders, Nutrition, Obesity, Game Console, Journal Article, Obesity Prevention, Person Career, player

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Numedeon, Inc.

"Numedeon, Inc. is the proud creator of Whyville.net, the leading educational virtual world for children ages 8 to 15. Whyville was launched in 1999 by Numedeon, Inc.

Target Population:
Adults
General Audience

Social Tags:
CDATA
Club Penguin
Document
Numedeon
Technology
University of Texas Health Science Center at San Antonio
Virtual world
Whyville

Services:
Game Design and Development
Virtual Environment Creation

Company:
Numedeon Inc.
Whyville.net

Organization type:
Private Company
Web Developer

Calais Document Category:
Technology

Location:
United States

Organization expertise:
Virtual Environments


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EnGaming

Image: 
Description: 

"EnGaming is dedicated to delivering the best Gamification info to improve your customer loyalty and engagement for your brands, products, and services. This can be achieved through our: Sneak Peeks, Case Studies, and list of Gamification Experts."

Type: 
Blog
How to Obtain (Games, Resources):
Online

Target Population:
Adults
General Audience

Resource type:
Blog

Social Tags:
CDATA
Document
HTML
HTML element
Technology
XML

URL:
http://myengaming.com/welcome

Technical Expertise Required:
Medium

Calais Document Category:
Technology


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Healthbox

"Healthcare is a tough space for startups. It doesn't have to be. Healthbox has assembled a world-class mentor network that will provide healthcare startups with invaluable advice and connections.

Target Population:
Adults
General Audience

Organization expertise:
Business
Healthcare Industry
Mentorship

Services:
Business Development
Mentorship
Networking

Social Tags:
CDATA
Health
Labor
Social Issues
Technology
XML

Calais Document Category:
Health
Labor
Social Issues
Technology

Organization type:
Private Company


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Health 2.0

"Since 2007, the Health 2.0 Conference has been the leading showcase of cutting-edge innovation transforming the health care system.

Target Population:
Adults
General Audience

Services:
Community Outreach
Conferences
Media Development
Technological Innovations

Organization type:
Conference Organizer

Organization expertise:
Conferences
Emerging Technologies

Social Tags:
Health
Health 2.0
Labor
Social Issues
Technology

Calais Document Category:
Health
Labor
Social Issues
Technology


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A randomized, controlled trial of virtual reality-graded exposure therapy for post-traumatic stress disorder in active duty service members with combat-related post-traumatic stress disorder

APA Reference: 

McLay, R., Wood, D., Webb-Murphy, J., Spirra, J., Wiederhold, M., Pyne, J., & Wiederhold, B. (2011). A randomized, controlled trial of virtual reality-graded exposure therapy for post-traumatic stress disorder in active duty service members with combat-related post-traumatic stress disorder. CyberPsychology, Behavior & Social Networking Journal, 14(4), 223-229.

Author(s): 
McLay, R.
Wood, D.
Webb-Murphy, J.
Spirra, J.
Wiederhold, M.
Pyne, J.
Wiederhold, B.
Year: 
2011
Journal: 
CyberPsychology, Behavior & Social Networking Journal
Game genre:
Board Game
Educational
Medical

Health topic:
Health Care and Medicine
Injuries and Rehabilitation

Target Population:
Adults
Health Care Professionals
Patients

Social Tags:
Anxiety disorders
Behavior therapy
CDATA
Clinical psychology
Cognitive behavioral therapy
Cyberpsychology
Exposure therapy
Medicine
Posttraumatic stress disorder
Psychology
Traumatology
Virtual reality

Publication type:
Journal Article

Game platform:
Video Game

Technology:
virtual reality

Tags for: A randomized, controlled trial of virtual reality-graded exposure therapy for post-traumatic stress disorder in active duty service members with combat-related post-traumatic stress disorder

Board Game, Educational, Medical, Health Care and Medicine, Injuries and Rehabilitation, Adults, Health Care Professionals, Patients, Anxiety disorders, Behavior therapy, CDATA, Clinical psychology, Cognitive behavioral therapy, Cyberpsychology, Exposure therapy, Medicine, Posttraumatic stress disorder, Psychology, Traumatology, Virtual reality, Journal Article, Video Game, virtual reality

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Effectiveness of virtual reality exercises in stroke rehabilitation (EVREST): Rationale, design, and protocol of a pilot randomized clinical trial assessing the Wii gaming system

APA Reference: 

Saposnik, G., Mandani, M., Bayaley, M., Thorpe, K.E., Hall, J., Cohen, L.G., & Teasell, R. (2010). Effectiveness of virtual reality exercises in stroke rehabilitation (EVEREST): Rationale, design, and protocol of a pilot randomized clinical trial assessing the Wii gaming system. International Journal of Stroke, 5(1), 47-51. 

Author(s): 
Saposnik, G.
Mandani, M.
Bayaley, M.
Thorpe, K.E.
Hall, J.
Cohen, L.G.
Teasell, R.
Year: 
2010
Journal: 
International Journal of Stroke
Health topic:
Injuries and Rehabilitation

Target Population:
Adults
Patients

Location:
Canada

Social Tags:
CDATA
Clinical research
Clinical trial
Design of experiments
Epidemiology
Health
Mandani
Medicine
Occupational therapy
Physical therapy
Rehabilitation medicine
Stroke
Stroke recovery
Virtual reality
Wii

Game platform:
Game Console

Publication type:
Journal Article

Technology:
virtual reality

Tags for: Effectiveness of virtual reality exercises in stroke rehabilitation (EVREST): Rationale, design, and protocol of a pilot randomized clinical trial assessing the Wii gaming system

Injuries and Rehabilitation, Adults, Patients, Canada, CDATA, Clinical research, Clinical trial, Design of experiments, Epidemiology, Health, Mandani, Medicine, Occupational therapy, Physical therapy, Rehabilitation medicine, Stroke, Stroke recovery, Virtual reality, Wii, Game Console, Journal Article, virtual reality

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