Seniors

Neuropsychological benefits of stationary bike exercise and a cybercycle exergame for older adults with diabetes: An exploratory analysis

APA Reference: 

Anderson-Hanley, C., Arciero, P., Westen, S., Nimon, J., & Zimmerman, E. (2012). Neuropsychological benefits of stationary bike exercise and a cybercycle exergame for older adults with diabetes: An exploratory analysis. Journal of Diabetes Science and Technology, 6(4), 849-857.

Author(s): 
Anderson-Hanley, C.
Arciero, P.
Westen, S.
Nimon, J.
Zimmerman, E.
Year: 
2012
Journal: 
Journal of Diabetes Science and Technology
Health topic:
Cognition
Diabetes
Exercise and Fitness

Position:
Author

Social Tags:
Diabetes
Diabetes mellitus
Health
Medicine
Neuropsychology
Nutrition
Physical Activity Guidelines for Americans
Physical exercise
Psychology

Game platform:
Exercise Equipment

Publication type:
Journal Article

Target Population:
Seniors

Tags for: Neuropsychological benefits of stationary bike exercise and a cybercycle exergame for older adults with diabetes: An exploratory analysis

Cognition, Diabetes, Exercise and Fitness, Author, Diabetes, Diabetes mellitus, Health, Medicine, Neuropsychology, Nutrition, Physical Activity Guidelines for Americans, Physical exercise, Psychology, Exercise Equipment, Journal Article, Seniors

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Ayogo Games, Inc.

At Ayogo, we’re helping people change their lives, one fun social game at a time.

Target Population:
Adults
Children
General Audience
Pre-Teens
Seniors
Teens
Young Adults

Organization type:
Animation Studio
Private Company
Software Company
Video Game Company
Web Developer

Social Tags:
Apple Inc.
CDATA
Computing
Facebook
IPhone
IPod
ITunes
Multi-touch
Portable media players
Technology
World Wide Web

Game platform:
CD/DVD
Computer
Handheld Device
Internet
Multi-Platform
Other

Services:
Cloud-based hosting
Education games
Game Design
Health games
Mobile Applications
Social Media Applications
Software Development

Organization expertise:
Game Development
Gamification

Calais Document Category:
Technology

Location:
Vancouver


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Physical and psychosocial effects of Wii video game use among older women

APA Reference: 

Wollersheim, D., Merkes, M., Shields, N., Liamputtong, P., Wallis, L., Reynolds, F., & Koh, L. (2011). Physical and psychosocial effects of Wii video game use among older women. International Journal of Emerging Technologies and Society, 8(2), 85-98. 

Author(s): 
Wollersheim, D.
Merkes, M.
Shields, N.
Liamputtong, P.
Wallis, L.
Reynolds, F.
Koh, L.
Year: 
2011
Journal: 
International Journal of Emerging Technologies and Society
Health topic:
Exercise and Fitness

Target Population:
Adults
Seniors

Social Tags:
CDATA
Computing
Document
Wii
XML

Company:
Emerging Technologies

Game platform:
Game Console

Publication type:
Journal Article

City:
Wollersheim

Tags for: Physical and psychosocial effects of Wii video game use among older women

Exercise and Fitness, Adults, Seniors, CDATA, Computing, Document, Wii, XML, Emerging Technologies, Game Console, Journal Article, Wollersheim

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Interactive video dance games for healthy older adults

APA Reference: 

Studenski, S. A., Perera, S., Keller, V., Spadola-Bogard, J., & Garcia, J. (2010). Interactive video dance games for healthy older adults. Journal of Nutrition, Health & Aging, 14(10), 850-852.

DOI: 
10.1007/s12603-010-0119-5
Author(s): 
Studenski, S. A.
Perera, S.
Keller, V.
Spadola-Bogard, J.
Garcia, J.
Year: 
2010
Journal: 
Journal of Nutrition, Health & Aging
Health topic:
Exercise and Fitness

Target Population:
Adults
Seniors

Social Tags:
Amp
CDATA
Perera
Spadola
XML

Game platform:
Game Console

Publication type:
Journal Article

Company:
Studenski S. A.

Tags for: Interactive video dance games for healthy older adults

Exercise and Fitness, Adults, Seniors, Amp, CDATA, Perera, Spadola, XML, Game Console, Journal Article, Studenski S. A.

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The cardiovascular and metabolic responses to Wii Fit video game playing in middle-aged and older adults

APA Reference: 

Guderian, B., Borreson, L. A., Sletten, E., Cable, K., Stecker, T. P., Probst, M. A., et al. (2010). The cardiovascular and metabolic responses to Wii Fit video game playing in middle-aged and older adults. Journal of Sports Medicine and Physical Fitness, 50(4), 436-442.

Author(s): 
Guderian, B.
Borreson, L. A.
Sletten, E.
Cable, K.
Stecker, T. P.
Probst, M. A.
Dalleck, L.C.
Year: 
2010
Journal: 
Journal of Sports Medicine and Physical Fitness
Health topic:
Cardiovascular Health
Exercise and Fitness

Target Population:
Adults
Seniors

Social Tags:
CDATA
Computing
Medicine
Nintendo
Physical fitness
Wii
XML

Game platform:
Game Console

Publication type:
Journal Article

City:
L. A.

Technology:
Sports Medicine

Tags for: The cardiovascular and metabolic responses to Wii Fit video game playing in middle-aged and older adults

Cardiovascular Health, Exercise and Fitness, Adults, Seniors, CDATA, Computing, Medicine, Nintendo, Physical fitness, Wii, XML, Game Console, Journal Article, L. A., Sports Medicine

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SilverFit Mile

"The SilverFit Mile can be installed on your existing treadmill. A projector beams a virtual environment on a sceen in front of the treadmill. This gives the participant the feeling of actually walking through the surroundings."

Game genre:
Sports

Health topic:
Exercise and Fitness
Injuries and Rehabilitation

How to Obtain (Games, Resources):
Purchase

Social Tags:
CDATA
Exercise equipment
Human behavior
Motion
Physics
Technology
Treadmill
Virtual reality
Walking
XML

Game platform:
Exercise Equipment

URL:
http://www.silverfit.nl
http://www.silverfit.nl/en/our-products/silverfit-mile.html

Target Population:
Seniors


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SilverFit

The vision of SilverFit is to "strongly improve elderly and rehabilitation care on a worldwide scale through new products and training methods that enable elderly people to retain health and indepe

Game genre:
Sports

Target Population:
Adults
Health Care Professionals
Seniors

Social Tags:
Alphen
Alphen aan den Rijn
CDATA
Netherlands
Provinces of the Netherlands
South Holland
Technology

Events Facts:
Contact Details

Organization expertise:
eHealth
Exercise and Physical Activity
Technology and Electronics
Virtual Realities

Organization type:
Electronics & Technology Developer
Software Company

Game platform:
Exercise Equipment
Game Console

Services:
Fitness and Training Resources
Software and Hardware Applications

URL:
http://www.silverfit.nl

Calais Document Category:
Technology

Location:
The Netherlands


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The SilverFit

"The SilverFit is a system for virtual rehabilitation. It has been developed for people who have to exercise regularly as part of a rehabilitation program.

Game genre:
Sports

Health topic:
Exercise and Fitness
Injuries and Rehabilitation

How to Obtain (Games, Resources):
Purchase

Social Tags:
CDATA
Technology
Therapy
Virtual rehabilitation
XML

URL:
http://www.silverfit.nl
http://www.silverfit.nl/en/our-products/silverfit-product.html

Game platform:
Other

Target Population:
Seniors


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Exergames for subsyndromal depression in older adults: A pilot study of a novel intervention

APA Reference: 

Rosenberg, D., Depp, C., Vahia, I., Reichstadt, J., Palmer, B.,  Kerr, J.,  Norman, G., & Jeste, D. (2010). Exergames for subsyndromal depression in older adults: A pilot study of a novel intervention.  American Journal of Geriatric Psychiatry, 18(3), 221-226.

DOI: 
10.1097/JGP.0b013e3181c534b5
Type of Publication: 
Journal Article
Author(s): 
Rosenberg, Dori
Depp, Colin
Vahia, Ipsit
Reichstadt, Jennifer
Palmer, Barton
Kerr, Jacqueline
Norman, Greg
Jeste, Dilip
Year: 
2010
Journal: 
American Journal of Geriatric Psychiatry
Game genre:
Sports

Health topic:
Exercise and Fitness
Mental Health

Social Tags:
CDATA
Cinema of the United States
Geriatric psychiatry
Geriatrics
Johnny Depp
Medicine
Psychiatry

Game platform:
Game Console

Publication type:
Journal Article

City:
Reichstadt

Target Population:
Seniors

Location:
United States

Tags for: Exergames for subsyndromal depression in older adults: A pilot study of a novel intervention

Sports, Exercise and Fitness, Mental Health, CDATA, Cinema of the United States, Geriatric psychiatry, Geriatrics, Johnny Depp, Medicine, Psychiatry, Game Console, Journal Article, Reichstadt, Seniors, United States

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Dakim BrainFitness

Players of this game can engage in intense cognitive exercises designed to prevent or slow the onset of dementia. Dakim Brain Fitness intends to be user friendly and an enjoyable way to exercise players’ brains and fight dementia.

Game genre:
Puzzle
Strategy

Health topic:
Brain
Cognition
Mental Health

How to Obtain (Games, Resources):
Download
Purchase
Subscription

Social Tags:
Aging-associated diseases
Brain Age: Train Your Brain in Minutes a Day!
Brain fitness
CDATA
Cognitive disorders
Cognitive neuroscience
Dementia
Medicine
Nervous system
Neurology
Physical exercise
Psychiatry
Psychology
Technology

Game platform:
Computer

Target Population:
Seniors


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