Pre-Teens

Jennifer Ann's Group

"Jennifer Ann's Group is an Atlanta-based NGO that has been working to prevent teen dating violence since 2006.

Game genre:
Educational

Social Tags:
Atlanta
CDATA
Dating
Domestic violence
Jennifer Ann Crecente
Jennifer Ann's Group
Technology
Teen dating violence

City:
Atlanta

Organization expertise:
Awareness
Teen Violence Prevention

Services:
Game Design Contest
Teen Violence Resources

Target Population:
General Audience
Pre-Teens
Teens

Game platform:
Internet

Organization type:
Non-Profit
Private Company

Calais Document Category:
Technology

Location:
United States


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Whyville

"Whyville was launched in 1999 as a virtual city for engaging young people in constructive educational activities while promoting socially responsible behavior.

Game genre:
Educational
Entertainment

Health topic:
Social Issues and Skills

How to Obtain (Games, Resources):
Free
Online

tagthenet categories:
angular
art
behavior
city
href
interact
math
momentum
nbsp
range
science
self
target
title
WhyPox
Whyville
WhyWellness

Social Tags:
Angular momentum
Avatar: The Last Airbender
CDATA
Club Penguin
Document
Numedeon
Simulation
Technology
Virtual world
Whyville
XML

Game platform:
Internet

Target Population:
Pre-Teens
Teens
Young Adults


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Wii Tennis play as physical activity in low-income African American adolescents

APA Reference: 

Staiano, A. E. & Calvert, S. L. (2011). Wii tennis play as physical activity in low-income African American adolescents. CyberPsychology, 5.

Author(s): 
Staiano, A. E.
Calvert, S. L.
Year: 
2011
Journal: 
CyberPsychology
Game genre:
Educational
Entertainment
Exergame

Health topic:
Cardiovascular Health
Diabetes
Exercise and Fitness
Obesity and Weight Loss

Social Tags:
Adolescence
Calvert
CDATA
Cyberpsychology
Digital media
Document
Physical Activity Guidelines for Americans
Social Issues
Sports
Sports media
Touch! Generations
Wii
Wii Sports
XML

Game platform:
Game Console

Publication type:
Journal Article

Target Population:
Pre-Teens
Teens

Calais Document Category:
Social Issues

Company:
Staiano A. E.

Location:
Washington D.C.


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Impact of cooperative versus competitive exergame play on overweight and obese adolescents’ physical, socio-emotional, and cognitive health

APA Reference: 

Exner, A. (2010). Impact of cooperative versus competitive exergame play on overweight and obese adolescents’ physical, socio-emotional, and cognitive health. Dissertation Abstracts International, 72(2), 1-84.

Author(s): 
Exner, A.
Year: 
2010
Journal: 
Dissertation Abstracts International
Game genre:
Educational
Exergame

Health topic:
Behavior and Personality
Cognition
Diabetes
Exercise and Fitness
Obesity and Weight Loss

Social Tags:
Adolescence
Bariatrics
Body shape
CDATA
Metabolic disorders
Nutrition
Obesity
Overweight

Position:
Author

Game platform:
Game Console

Publication type:
Journal Article

Target Population:
Pre-Teens
Teens
Young Adults

Location:
United States

Tags for: Impact of cooperative versus competitive exergame play on overweight and obese adolescents’ physical, socio-emotional, and cognitive health

Educational, Exergame, Behavior and Personality, Cognition, Diabetes, Exercise and Fitness, Obesity and Weight Loss, Adolescence, Bariatrics, Body shape, CDATA, Metabolic disorders, Nutrition, Obesity, Overweight, Author, Game Console, Journal Article, Pre-Teens, Teens, Young Adults, United States

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Interactivity and reward-related neural activation during a serious videogame

APA Reference: 

Cole, S.W., Yoo, D.J., Knutson, B. (2012) Interactivity and reward-related neural activation during a serious videogame. PLoS ONE, 7(3), e33909.

Author(s): 
Cole, S.W.
Yoo, D.J.
Knutson, B.
Year: 
2012
Journal: 
PLoS ONE
Game genre:
Action/Adventure
Educational
Entertainment
Fighting
Shooter

Health topic:
Cancer

Social Tags:
Academia
CDATA
Open access journals
Open content
PLoS ONE
Public Library of Science
Publishing
XML
Yoo

Game platform:
CD/DVD
Computer

Position:
D.J.

Publication type:
Journal Article

Person:
Knutson
Yoo

Events Facts:
Person Career

Published Medium:
PLoS ONE

Target Population:
Pre-Teens
Teens
Young Adults


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Ayogo Games, Inc.

At Ayogo, we’re helping people change their lives, one fun social game at a time.

Target Population:
Adults
Children
General Audience
Pre-Teens
Seniors
Teens
Young Adults

Organization type:
Animation Studio
Private Company
Software Company
Video Game Company
Web Developer

Social Tags:
Apple Inc.
CDATA
Computing
Facebook
IPhone
IPod
ITunes
Multi-touch
Portable media players
Technology
World Wide Web

Game platform:
CD/DVD
Computer
Handheld Device
Internet
Multi-Platform
Other

Services:
Cloud-based hosting
Education games
Game Design
Health games
Mobile Applications
Social Media Applications
Software Development

Organization expertise:
Game Development
Gamification

Calais Document Category:
Technology

Location:
Vancouver


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Zamzee

Zamzee is an online rewards program for young teens powered by their physical activity.

Game genre:
Action/Adventure
Entertainment
Music/Dance
Sports

Health topic:
Cardiovascular Health
Diabetes
Exercise and Fitness
Obesity and Weight Loss
Prevention
Public Health

How to Obtain (Games, Resources):
Online
Purchase

Social Tags:
CDATA
Document
HopeLab
Science
Technology

Target Population:
General Audience
Pre-Teens
Teens

Game platform:
Handheld Device
Internet


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Zamzee, Co.

Zamzee Co. was established in 2010 by HopeLab, founded by philanthropist Pam Omidyar. HopeLab is funded by Pam and her husband, eBay founder and chairman Pierre Omidyar.

Game genre:
Action/Adventure
Entertainment
Music/Dance
Sports

Organization type:
Arts & Entertainment Company
Research Institution

Social Tags:
Business
CDATA
EBay
Electronic commerce
HopeLab
Omidyar Network
Philanthropy
Pierre Omidyar
Technology
United States

Events Facts:
Company Founded
Person Career

Organization expertise:
Exergames
Game Development

Target Population:
General Audience
Pre-Teens
Teens

Game platform:
Handheld Device
Internet

Services:
Online Rewards Program

Calais Document Category:
Technology

Company:
Zamzee Co.


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Effectiveness of an upper extremity exercise device integrated with computer gaming for aerobic training in adolescents with spinal cord dysfunction

APA Reference: 

Widman, L. M., McDonald, C. M., & Abresch, R. T. (2006). Effectiveness of an upper extremity exercise device integrated with computer gaming for aerobic training in adolescents with spinal cord dysfunction. The Journal of Spinal Cord Medicine, 29(4), 363-370. 

Author(s): 
Widman, L. M.
McDonald, C. M.
Abresch, R. T.
Year: 
2006
Journal: 
The Journal of Spinal Cord Medicine
Health topic:
Injuries and Rehabilitation

Position:
Author

Game platform:
Computer

Publication type:
Journal Article

Target Population:
Patients
Pre-Teens
Teens

Social Tags:
Spinal cord

Tags for: Effectiveness of an upper extremity exercise device integrated with computer gaming for aerobic training in adolescents with spinal cord dysfunction

Injuries and Rehabilitation, Author, Computer, Journal Article, Patients, Pre-Teens, Teens, Spinal cord

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Energy intake during activity enhanced video game play

APA Reference: 

Mellecker, R. R., Lanningham-Foster, L., Levine, J. A., & McManus, A. M. (2010). Energy intake during activity enhanced video game play. Appetite, 55(2), 343-347.

DOI: 
10.1016/j.appet.2010.07.008
Author(s): 
Mellecker, R. R.
Lanningham-Foster, L.
Levine, J. A.
McManus, A. M.
Year: 
2010
Journal: 
Appetite
Health topic:
Exercise and Fitness

Social Tags:
Appetite
CDATA
Levine
XML

Position:
Author

Game platform:
Game Console

Publication type:
Journal Article

Target Population:
Pre-Teens
Teens

Tags for: Energy intake during activity enhanced video game play

Exercise and Fitness, Appetite, CDATA, Levine, XML, Author, Game Console, Journal Article, Pre-Teens, Teens

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