Patients
Designing games to educate diabetic children
Chen, G., Baghaei, N., Sarrafzadeh, A., Manford, C., Marshall, S., & Court, G. (2011). Designing games to educate diabetic children. In Proceedings of the 23rd Australian Computer-Human Interaction Conference (Auckland, New Zealand), DIS '08. New York, NY: ACM, 72-75.
Human–computer interaction
XML
Patients
Young Children
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A randomized, controlled trial of virtual reality-graded exposure therapy for post-traumatic stress disorder in active duty service members with combat-related post-traumatic stress disorder
McLay, R., Wood, D., Webb-Murphy, J., Spirra, J., Wiederhold, M., Pyne, J., & Wiederhold, B. (2011). A randomized, controlled trial of virtual reality-graded exposure therapy for post-traumatic stress disorder in active duty service members with combat-related post-traumatic stress disorder. CyberPsychology, Behavior & Social Networking Journal, 14(4), 223-229.
Educational
Medical
Injuries and Rehabilitation
Health Care Professionals
Patients
Behavior therapy
CDATA
Clinical psychology
Cognitive behavioral therapy
Cyberpsychology
Exposure therapy
Medicine
Posttraumatic stress disorder
Psychology
Traumatology
Virtual reality
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Effectiveness of virtual reality exercises in stroke rehabilitation (EVREST): Rationale, design, and protocol of a pilot randomized clinical trial assessing the Wii gaming system
Saposnik, G., Mandani, M., Bayaley, M., Thorpe, K.E., Hall, J., Cohen, L.G., & Teasell, R. (2010). Effectiveness of virtual reality exercises in stroke rehabilitation (EVEREST): Rationale, design, and protocol of a pilot randomized clinical trial assessing the Wii gaming system. International Journal of Stroke, 5(1), 47-51.
Patients
Clinical research
Clinical trial
Design of experiments
Epidemiology
Health
Mandani
Medicine
Occupational therapy
Physical therapy
Rehabilitation medicine
Stroke
Stroke recovery
Virtual reality
Wii
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At-home training with closed-loop augmented-reality cueing device for improving gait in patients with Parkinson disease
Espay, A.J., Baram, Y., Dwivedei, A.K., Shukla, R., Gartner, M., Gaines, L., Duker, A.P., Revilla, F.J. (2010). At-home training with closed-loop augmentated-reality cueing device for improving gait in patients with Parkinson disease. Journal of Rehabilitation Research & Development, 47, 573-582.
Patients
Gartner
Geriatrics
Parkinson's disease
Technology
XML
Handheld Device
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Effectiveness of an upper extremity exercise device integrated with computer gaming for aerobic training in adolescents with spinal cord dysfunction
Widman, L. M., McDonald, C. M., & Abresch, R. T. (2006). Effectiveness of an upper extremity exercise device integrated with computer gaming for aerobic training in adolescents with spinal cord dysfunction. The Journal of Spinal Cord Medicine, 29(4), 363-370.
Pre-Teens
Teens
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The use of a game to promote arm reach in persons with traumatic brain injury
Sietsema, J.M., Nelson, D.L., Mulder, R.M., Mervau-Scheidel, D., & White, B.E. (1993). The use of a game to promote arm reach in persons with traumatic brain injury. American Journal of Occupational Therapy, 47(1),19-24.
Injuries and Rehabilitation
Medicine
Neurotrauma
Occupational therapy
Rehabilitation medicine
Therapy
Traumatic brain injury
XML
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Effectiveness of virtual reality using Wii gaming technology in stroke rehabilitation: A pilot randomized clinical trial and proof of principle
Saposnik, G., Teasell, R., Mamdani, M., Hall, J., McIlroy, W., Cheung, D., Thorpe, K.E., Cohen, L.G., & Bayley, M. (2010). Effectiveness of virtual reality using Wii gaming technology in stroke rehabilitation: A pilot randomized clinical trial and proof of principle. Stroke, 41(7),1477-1484.
Patients
Clinical research
Clinical trial
Experimental design
Health
Medicine
Pharmaceutical industry
Pharmacology
Randomized controlled trial
Stroke
Stroke recovery
Virtual reality
Wii
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Using motion interactive games to promote physical activity and enhance motor performance in children with cerebral palsy
Sandlund, M., Waterworth, E.L., & Hager, C. (2011). Using motion interactive games to promote physical activity and enhance motor performance in children with cerebral palsy. Developmental Neurorehabilitation, 14(1), 15-21.
Cerebral palsy
Disability
Neurological disorders
Neurorehabilitation
Palsy
Symptoms
Technology
XML
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Virtual reality as means to improve physical fitness of individuals at a severe level of intellectual and developmental disability
Lotan, M., Yalon-Chamovitz, S., & Weiss, P. L. (2010). Virtual reality as means to improve physical fitness of individuals at a severe level of intellectual and developmental disability. Research in Developmental Disabilities, 31(4), 869-874.
Exercise and Fitness
Developmental disability
Disability
Education
Psychology
Technology
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Development of an interactive game-based rehabilitation tool for dynamic balance training
Lange, B., Flynn, S., Proffitt, R., Chang, C.Y., & Rizzo, A. (2010). Development of an interactive game-based rehabilitation tool for dynamic balance training. Topics in Stroke Rehabilitation, 17(5), 345-352.
Flynn
Medicine
Occupational therapy
Rehabilitation medicine
Stroke
Stroke recovery
Technology
XML
Patients

