Patients

Designing games to educate diabetic children

APA Reference: 

Chen, G., Baghaei, N., Sarrafzadeh, A., Manford, C., Marshall, S., & Court, G. (2011). Designing games to educate diabetic children. In Proceedings of the 23rd Australian Computer-Human Interaction Conference (Auckland, New Zealand), DIS '08. New York, NY: ACM, 72-75.

Author(s): 
Chen, G.
Baghaei, N.
Sarrafzadeh, A.
Manford, C.
Marshall, S.
Court, G.
Year: 
2011
Journal: 
Proceedings of the 23rd Australian Computer-Human Interaction Conference
Health topic:
Diabetes

Location:
Australia

Social Tags:
CDATA
Human–computer interaction
XML

Target Population:
Children
Patients
Young Children

Game platform:
Computer

Publication type:
Journal Article

Tags for: Designing games to educate diabetic children

Diabetes, Australia, CDATA, Human–computer interaction, XML, Children, Patients, Young Children, Computer, Journal Article

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A randomized, controlled trial of virtual reality-graded exposure therapy for post-traumatic stress disorder in active duty service members with combat-related post-traumatic stress disorder

APA Reference: 

McLay, R., Wood, D., Webb-Murphy, J., Spirra, J., Wiederhold, M., Pyne, J., & Wiederhold, B. (2011). A randomized, controlled trial of virtual reality-graded exposure therapy for post-traumatic stress disorder in active duty service members with combat-related post-traumatic stress disorder. CyberPsychology, Behavior & Social Networking Journal, 14(4), 223-229.

Author(s): 
McLay, R.
Wood, D.
Webb-Murphy, J.
Spirra, J.
Wiederhold, M.
Pyne, J.
Wiederhold, B.
Year: 
2011
Journal: 
CyberPsychology, Behavior & Social Networking Journal
Game genre:
Board Game
Educational
Medical

Health topic:
Health Care and Medicine
Injuries and Rehabilitation

Target Population:
Adults
Health Care Professionals
Patients

Social Tags:
Anxiety disorders
Behavior therapy
CDATA
Clinical psychology
Cognitive behavioral therapy
Cyberpsychology
Exposure therapy
Medicine
Posttraumatic stress disorder
Psychology
Traumatology
Virtual reality

Publication type:
Journal Article

Game platform:
Video Game

Technology:
virtual reality

Tags for: A randomized, controlled trial of virtual reality-graded exposure therapy for post-traumatic stress disorder in active duty service members with combat-related post-traumatic stress disorder

Board Game, Educational, Medical, Health Care and Medicine, Injuries and Rehabilitation, Adults, Health Care Professionals, Patients, Anxiety disorders, Behavior therapy, CDATA, Clinical psychology, Cognitive behavioral therapy, Cyberpsychology, Exposure therapy, Medicine, Posttraumatic stress disorder, Psychology, Traumatology, Virtual reality, Journal Article, Video Game, virtual reality

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Effectiveness of virtual reality exercises in stroke rehabilitation (EVREST): Rationale, design, and protocol of a pilot randomized clinical trial assessing the Wii gaming system

APA Reference: 

Saposnik, G., Mandani, M., Bayaley, M., Thorpe, K.E., Hall, J., Cohen, L.G., & Teasell, R. (2010). Effectiveness of virtual reality exercises in stroke rehabilitation (EVEREST): Rationale, design, and protocol of a pilot randomized clinical trial assessing the Wii gaming system. International Journal of Stroke, 5(1), 47-51. 

Author(s): 
Saposnik, G.
Mandani, M.
Bayaley, M.
Thorpe, K.E.
Hall, J.
Cohen, L.G.
Teasell, R.
Year: 
2010
Journal: 
International Journal of Stroke
Health topic:
Injuries and Rehabilitation

Target Population:
Adults
Patients

Location:
Canada

Social Tags:
CDATA
Clinical research
Clinical trial
Design of experiments
Epidemiology
Health
Mandani
Medicine
Occupational therapy
Physical therapy
Rehabilitation medicine
Stroke
Stroke recovery
Virtual reality
Wii

Game platform:
Game Console

Publication type:
Journal Article

Technology:
virtual reality

Tags for: Effectiveness of virtual reality exercises in stroke rehabilitation (EVREST): Rationale, design, and protocol of a pilot randomized clinical trial assessing the Wii gaming system

Injuries and Rehabilitation, Adults, Patients, Canada, CDATA, Clinical research, Clinical trial, Design of experiments, Epidemiology, Health, Mandani, Medicine, Occupational therapy, Physical therapy, Rehabilitation medicine, Stroke, Stroke recovery, Virtual reality, Wii, Game Console, Journal Article, virtual reality

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At-home training with closed-loop augmented-reality cueing device for improving gait in patients with Parkinson disease

APA Reference: 

Espay, A.J., Baram, Y., Dwivedei, A.K., Shukla, R., Gartner, M., Gaines, L., Duker, A.P., Revilla, F.J. (2010). At-home training with closed-loop augmentated-reality cueing device for improving gait in patients with Parkinson disease. Journal of Rehabilitation Research & Development, 47, 573-582.  

Author(s): 
Espay, A.J.
Baram, Y.
Dwivedei, A.K.
Shukla, R.
Gartner, M.
Gaines, L.
Duker, A.P.
Revilla, F.J.
Year: 
2010
Journal: 
Journal of Rehabilitation Research & Development
Health topic:
Diseases

Target Population:
Adults
Patients

Position:
Author

Social Tags:
CDATA
Gartner
Geriatrics
Parkinson's disease
Technology
XML

Game platform:
Game Console
Handheld Device

Publication type:
Journal Article

Calais Document Category:
Technology

Location:
United States

Tags for: At-home training with closed-loop augmented-reality cueing device for improving gait in patients with Parkinson disease

Diseases, Adults, Patients, Author, CDATA, Gartner, Geriatrics, Parkinson's disease, Technology, XML, Game Console, Handheld Device, Journal Article, Technology, United States

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Effectiveness of an upper extremity exercise device integrated with computer gaming for aerobic training in adolescents with spinal cord dysfunction

APA Reference: 

Widman, L. M., McDonald, C. M., & Abresch, R. T. (2006). Effectiveness of an upper extremity exercise device integrated with computer gaming for aerobic training in adolescents with spinal cord dysfunction. The Journal of Spinal Cord Medicine, 29(4), 363-370. 

Author(s): 
Widman, L. M.
McDonald, C. M.
Abresch, R. T.
Year: 
2006
Journal: 
The Journal of Spinal Cord Medicine
Health topic:
Injuries and Rehabilitation

Position:
Author

Game platform:
Computer

Publication type:
Journal Article

Target Population:
Patients
Pre-Teens
Teens

Social Tags:
Spinal cord

Tags for: Effectiveness of an upper extremity exercise device integrated with computer gaming for aerobic training in adolescents with spinal cord dysfunction

Injuries and Rehabilitation, Author, Computer, Journal Article, Patients, Pre-Teens, Teens, Spinal cord

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The use of a game to promote arm reach in persons with traumatic brain injury

APA Reference: 

Sietsema, J.M., Nelson, D.L., Mulder, R.M., Mervau-Scheidel, D., & White, B.E. (1993). The use of a game to promote arm reach in persons with traumatic brain injury. American Journal of Occupational Therapy, 47(1),19-24.

Author(s): 
Sietsema, J.M.
Nelson, D.L.
Mulder, R.M.
Mervau-Scheidel, D.
White, B.E.
Year: 
1993
Journal: 
American Journal of Occupational Therapy
Health topic:
Brain
Injuries and Rehabilitation

Published Medium:
American Journal of Occupational Therapy

Social Tags:
CDATA
Medicine
Neurotrauma
Occupational therapy
Rehabilitation medicine
Therapy
Traumatic brain injury
XML

Game platform:
Computer

Publication type:
Journal Article

Target Population:
Patients


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Effectiveness of virtual reality using Wii gaming technology in stroke rehabilitation: A pilot randomized clinical trial and proof of principle

APA Reference: 

Saposnik, G., Teasell, R., Mamdani, M., Hall, J., McIlroy, W., Cheung, D., Thorpe, K.E., Cohen, L.G., & Bayley, M. (2010).  Effectiveness of virtual reality using Wii gaming technology in stroke rehabilitation: A pilot randomized clinical trial and proof of principle. Stroke, 41(7),1477-1484.

DOI: 
10.1161/STROKEAHA.110.584979
Author(s): 
Saposnik, G.
Teasell, R.
Mamdani, M.
Hall, J.
McIlroy, W.
Cheung, D.
Thorpe, K.E.
Cohen, L.G.
Bayley, M.
Year: 
2010
Journal: 
Stroke
Health topic:
Injuries and Rehabilitation

Target Population:
Adults
Patients

Social Tags:
CDATA
Clinical research
Clinical trial
Experimental design
Health
Medicine
Pharmaceutical industry
Pharmacology
Randomized controlled trial
Stroke
Stroke recovery
Virtual reality
Wii

Game platform:
Game Console

Publication type:
Journal Article

Technology:
virtual reality

Tags for: Effectiveness of virtual reality using Wii gaming technology in stroke rehabilitation: A pilot randomized clinical trial and proof of principle

Injuries and Rehabilitation, Adults, Patients, CDATA, Clinical research, Clinical trial, Experimental design, Health, Medicine, Pharmaceutical industry, Pharmacology, Randomized controlled trial, Stroke, Stroke recovery, Virtual reality, Wii, Game Console, Journal Article, virtual reality

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Using motion interactive games to promote physical activity and enhance motor performance in children with cerebral palsy

APA Reference: 

Sandlund, M., Waterworth, E.L., & Hager, C. (2011). Using motion interactive games to promote physical activity and enhance motor performance in children with cerebral palsy. Developmental Neurorehabilitation, 14(1), 15-21.

DOI: 
10.3109/17518423.2010.533329
Author(s): 
Sandlund, M.
Waterworth, E.L.
Hager, C.
Year: 
2011
Journal: 
Developmental Neurorehabilitation
Health topic:
Injuries and Rehabilitation

Position:
Author

Social Tags:
CDATA
Cerebral palsy
Disability
Neurological disorders
Neurorehabilitation
Palsy
Symptoms
Technology
XML

Game platform:
Game Console

Publication type:
Journal Article

Target Population:
Patients

Calais Document Category:
Technology

Tags for: Using motion interactive games to promote physical activity and enhance motor performance in children with cerebral palsy

Injuries and Rehabilitation, Author, CDATA, Cerebral palsy, Disability, Neurological disorders, Neurorehabilitation, Palsy, Symptoms, Technology, XML, Game Console, Journal Article, Patients, Technology

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Virtual reality as means to improve physical fitness of individuals at a severe level of intellectual and developmental disability

APA Reference: 

Lotan, M., Yalon-Chamovitz, S., & Weiss, P. L. (2010). Virtual reality as means to improve physical fitness of individuals at a severe level of intellectual and developmental disability. Research in Developmental Disabilities, 31(4), 869-874.

DOI: 
10.1016/j.ridd.2010.01.010
Author(s): 
Lotan, M.
Yalon-Chamovitz, S.
Weiss, P. L.
Year: 
2010
Journal: 
Research in Developmental Disabilities
Health topic:
Disorders and Disabilities
Exercise and Fitness

Social Tags:
CDATA
Developmental disability
Disability
Education
Psychology
Technology

Game platform:
Game Console

Publication type:
Journal Article

Target Population:
Patients

Calais Document Category:
Technology

Technology:
virtual reality

Tags for: Virtual reality as means to improve physical fitness of individuals at a severe level of intellectual and developmental disability

Disorders and Disabilities, Exercise and Fitness, CDATA, Developmental disability, Disability, Education, Psychology, Technology, Game Console, Journal Article, Patients, Technology, virtual reality

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Development of an interactive game-based rehabilitation tool for dynamic balance training

APA Reference: 

Lange, B., Flynn, S., Proffitt, R., Chang, C.Y., & Rizzo, A. (2010).  Development of an interactive game-based rehabilitation tool for dynamic balance training. Topics in Stroke Rehabilitation, 17(5), 345-352.

DOI: 
10.1310/tsr1705-345
Author(s): 
Lange, B.
Flynn, S.
Proffitt, R.
Chang, C.Y.
Rizzo, A.
Year: 
2010
Journal: 
Topics in Stroke Rehabilitation
Health topic:
Injuries and Rehabilitation

Position:
Author

Social Tags:
CDATA
Flynn
Medicine
Occupational therapy
Rehabilitation medicine
Stroke
Stroke recovery
Technology
XML

Game platform:
Game Console

Target Population:
General Audience
Patients

Publication type:
Journal Article

Calais Document Category:
Technology

Tags for: Development of an interactive game-based rehabilitation tool for dynamic balance training

Injuries and Rehabilitation, Author, CDATA, Flynn, Medicine, Occupational therapy, Rehabilitation medicine, Stroke, Stroke recovery, Technology, XML, Game Console, General Audience, Patients, Journal Article, Technology

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