General Audience
Health 2.0
"Since 2007, the Health 2.0 Conference has been the leading showcase of cutting-edge innovation transforming the health care system.
General Audience
Conferences
Media Development
Technological Innovations
Emerging Technologies
Health 2.0
Labor
Social Issues
Technology
Labor
Social Issues
Technology
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Interactive Media Institute
"The Interactive Media Institute (IMI) is a 501c3 non-profit organization working to further the application of advanced technologies for patient care.
Conference Organizer
Non-Profit
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Health
Labor
Social Issues
Technology
Telehealth
Virtual reality
Education Programs
Research Publications
Health Care Professionals
Labor
Social Issues
Technology
Information Technology
Research-Guided Teaching
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The promise of exergames as tools to measure physical health
Staiano, A.E. & Calvert, S. L. (2011). The promise of exergames as tools to measure physical health. Entertainment Computing, 2(1), 17-21.
Exergame
Health Care and Medicine
Computer
Game Console
Handheld Device
Internet
Multi-Platform
Other
XML
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EEDAR (Electronic Entertainment Design and Research)
"Founded in 2006 by video game industry veterans, EEDAR is the largest specialty video game research firm in the world...
Business intelligence
Carlsbad, California
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Compact Disc
Electronic Entertainment Design and Research
Grand Theft Auto V
Jesse Divnich
Management
Market research
Marketing
SWOT analysis
Technology
XML
Private Company
Research Institution
Video Game Company
Game Evaluation
Game Reviews
Video Game Tracking
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EEDAR (Electronic Entertainment Design and Research)
"EEDAR is a recognized leader for game feature data, holding the Guinness World Record for the largest database of videogame facts in the world. With more than 50 million game facts known on physical box products, digital games and digital content, EEDAR can create a custom data feed with the breadth or depth needed for your exact requirements."
Subscription
Document
Electronic Entertainment Design and Research
Grand Theft Auto V
Human Interest
Technology
XML
Research Literature
Technology
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Ayogo Games, Inc.
At Ayogo, we’re helping people change their lives, one fun social game at a time.
Children
General Audience
Pre-Teens
Seniors
Teens
Young Adults
Private Company
Software Company
Video Game Company
Web Developer
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Computing
IPhone
IPod
ITunes
Multi-touch
Portable media players
Technology
World Wide Web
Computer
Handheld Device
Internet
Multi-Platform
Other
Education games
Game Design
Health games
Mobile Applications
Social Media Applications
Software Development
Gamification
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Zamzee
Zamzee is an online rewards program for young teens powered by their physical activity.
Entertainment
Music/Dance
Sports
Diabetes
Exercise and Fitness
Obesity and Weight Loss
Prevention
Public Health
Purchase
Document
HopeLab
Science
Technology
Pre-Teens
Teens
Internet
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Zamzee, Co.
Zamzee Co. was established in 2010 by HopeLab, founded by philanthropist Pam Omidyar. HopeLab is funded by Pam and her husband, eBay founder and chairman Pierre Omidyar.
Entertainment
Music/Dance
Sports
Research Institution
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EBay
Electronic commerce
HopeLab
Omidyar Network
Philanthropy
Pierre Omidyar
Technology
United States
Person Career
Game Development
Pre-Teens
Teens
Internet
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Considerations for the design of exergames
Sinclair, J., Hingston, P., & Masek, M. (2007). Considerations for the design of exergames. Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia GRAPHITE 07, 1(212), 289-295
Health Care and Medicine
Computer graphics
SIGGRAPH
XML
Game Console
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Metabolic responses to Wii Fit video games at different game levels
Worley, J. R., Rogers, S. N., & Kraemer, R. R. (2011). Metabolic responses to Wii Fit video games at different game levels. Journal of Strength and Conditioning Research, 25(3), 689-693.
Computing
Nintendo
Technology
Touch! Generations
Wii
XML

