self

Whyville

"Whyville was launched in 1999 as a virtual city for engaging young people in constructive educational activities while promoting socially responsible behavior.

Game genre:
Educational
Entertainment

Health topic:
Social Issues and Skills

How to Obtain (Games, Resources):
Free
Online

tagthenet categories:
angular
art
behavior
city
href
interact
math
momentum
nbsp
range
science
self
target
title
WhyPox
Whyville
WhyWellness

Social Tags:
Angular momentum
Avatar: The Last Airbender
CDATA
Club Penguin
Document
Numedeon
Simulation
Technology
Virtual world
Whyville
XML

Game platform:
Internet

Target Population:
Pre-Teens
Teens
Young Adults


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