Edutainment/eLearning
inDepthLearning
"inDepthLearning is a non-profit, 501(c)(3) tax-exempt organization dedicated to expanding the way teens learn. Using evidence-based reasoning to solve puzzles in web-based games, students also strengthen skills in observation, inquiry, and critical thinking. We’re now looking for schools to evaluate a new version of Drug Scene Investigators, our series of innovative games that teach about drugs of abuse."
Edutainment/eLearning
Document
Puzzle
Technology
XML
Game Design and Development
Web Applications
Teens
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Special Interest Group on Computer Human Interaction (SIGCHI)
"SIGCHI is the premier international society for professionals, academics and students who are interested in human-technology and human-computer interaction (HCI). We provide a forum for the discussion of all aspects of HCI through our conferences, publications, web sites, email discussion groups, and other services. We advance education in HCI through tutorials, workshops and outreach, and we promote informal access to a wide range of individuals and organizations involved in HCI. Members can be involved in HCI-related activities with others in their region through Local SIGCHI chapters.
Conference Organizer
Computing
Conference on Human Factors in Computing Systems
Human-computer interaction
Human–computer interaction
John M. Carroll
MobileHCI
Science
SIGCHI
Social psychology
Technology
Year of birth missing
Informational Resources
Publishing
Workshops and Programs
Technology and Electronics
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IEEE Computer Society
"With nearly 85,000 members, the IEEE Computer Society is the world’s leading organization of computing professionals. Founded in 1946, and the largest of IEEE’s 38 societies, the Computer Society is dedicated to advancing the theory and application of computing and information technology."
Conference Organizer
Computer
Computer science
Computing
IEEE Computer Society
IEEE Internet Computing
Institute of Electrical and Electronics Engineers
International nongovernmental organizations
Professional associations
Publishing
Technology
Conferences and Exhibitions
Courses
Educational Resources
Professional Development
Publishing
Software and Hardware Applications
Higher Education
Interactive Entertainment
Technology and Electronics
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Games for Change
"Founded in 2004, Games for Change is the leading global advocate for supporting and making games for social impact. We bring together organizations and individuals from the social impact sector, government, media, academia, the gaming industry and the arts to grow the field, incubate new projects and provide an open platform for the exchange of ideas and resources."
Document
Games for Change
Science
Technology
Non-Profit
Informational Resources
Workshops and Programs
Social Issues and Skills
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Pracownia Gier Szkoleniowych
"PGS, founded in 2004, is the first company on the Polish market focused on designing and running development programs based on management games and business simulations. We guarantee that 100% of our services is based on a method the effectiveness of which has been scientifically proven. Our designers and consultants acquire knowledge and experience in prestigious gaming centers: in the Netherlands, India, USA and Switzerland."
CDATA
Cognition
Education
Learning
Simulation
Technology
XML
Consultant
Consulting
Game Design and Development
Interactive Entertainment
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Game Equals Life
"Game Equals Life is an independent video game design studio. Our development model consists of a creative leadership team which manages a network of contract developers. Our goal is to create new intellectual properties with innovative gameplay systems and inventive original content. At Game Equals Life we seek to immerse players in unforgettable experiences which utilize the language of play as the primary tool for delivering impact. Game Equals Life is owned and operated by a team of multimedia and game development professionals with decades of combined industry experience."
Educational
First-person shooters
Game design
Mod
Technology
XML
eHealth
Interactive Entertainment
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Caspian Learning
"Founded in 2002 by two neuroscientists intent on raising the bar in training and educational software, Caspian Learning sought to combine the state-of-the-art in learning sciences with the high levels of engagement that 3D gaming engines offered. Unwilling to simply bolt some educational features onto an existing game engine, Caspian developed a custom platform that integrated educational components into a 3D simulation and game engine."
Simulation
Computing
Educational software
Simulation
Technology
XML
Interactive Entertainment
Software and Hardware Applications
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Ranj Serious Games
"Ranj is a worldwide specialist in serious games development, having created over 400 games since our start in 1999. We have been ahead of the game ever since. Over the years we have built up a deep understanding of translating learning objectives into highly engaging gameplay. We know what works and what doesn't. We aim high and constantly strive for quality and impact."
Document
Serious game
Technology
XML
eHealth
Interactive Entertainment
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eduweb
"Eduweb develops award-winning digital learning games and interactives about art, history, science and technology.
Distance education
Document
E-learning
Education
Technology
XML
Interactive Entertainment
Internet
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iConecto
"iConecto is a leading experiential media Solutions firm focused on superior health and performance.
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Simulation
Technology
XML
Technology
Mobile Applications
Software and Hardware Applications
eHealth
Health and Medical
Interactive Entertainment
Virtual Realities
Handheld Device
Internet

