Year of birth missing
SIGGRAPH - International Conference and Exhibition on Computer Graphics and Interactive Techniques
“…the best place in the world to experience the explosive evolution of computer graphics and interactive techniques. See, meet, and interact with the "People Behind the Pixels" who are creating the next wave of international excellence in research, animation, art, software, visualization, hardware, games, visual effects, and education. Gain amazing insights, enrich your skill set, and expand your worldwide contacts.”
Association for Computing Machinery
Computer graphics
Computer science
Graphics
Science
SIGGRAPH
Technology
Visualization
Year of birth missing
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E3 Expo
“The Entertainment Software Association (ESA) owns and operates the E3 Expo. The ESA is the U.S. association exclusively dedicated to serving the business and public affairs needs of companies that publish computer and video games for video game consoles, personal computers, and the Internet. The ESA offers a range of services to interactive entertainment software publishers including a global anti-piracy program, business and consumer research, government relations and intellectual property protection efforts.”
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Electronic Entertainment Expo
Entertainment
Entertainment for All
Entertainment Software Association
Technology
Video game console
Year of birth missing
Game Console
Internet
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Special Interest Group on Computer Human Interaction (SIGCHI)
"SIGCHI is the premier international society for professionals, academics and students who are interested in human-technology and human-computer interaction (HCI). We provide a forum for the discussion of all aspects of HCI through our conferences, publications, web sites, email discussion groups, and other services. We advance education in HCI through tutorials, workshops and outreach, and we promote informal access to a wide range of individuals and organizations involved in HCI. Members can be involved in HCI-related activities with others in their region through Local SIGCHI chapters.
Conference Organizer
Computing
Conference on Human Factors in Computing Systems
Human-computer interaction
Human–computer interaction
John M. Carroll
MobileHCI
Science
SIGCHI
Social psychology
Technology
Year of birth missing
Informational Resources
Publishing
Workshops and Programs
Technology and Electronics
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ACM SIGGRAPH
"Our purpose is to foster a membership community whose core values help them to catalyze the innovation and application of computer graphics and interactive techniques."
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Computer graphics
Computer science
Computing
SIGGRAPH
Technology
Year of birth missing
Conference Organizer
Non-Profit
Grants
Professional Development
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University of Wisconsin–Madison School of Education
UW-Madison’s Morgridge Institue for Research sponsors the Games+Learning+Society Conference. "Long recognized as a leader in education, today the School is addressing some of society's most critical needs. Through partnerships with Professional Development Schools, we're preparing future teachers to succeed in diverse urban settings. Through research and innovative programs such as System-wide Change for All Learners and Educators (SCALE), we're helping children improve their skills in reading, mathematics, and science.
Conference Organizer
Dane County, Wisconsin
Education
Geography of the United States
Madison, Wisconsin
North Central Association of Colleges and Schools
Sports in the United States
Technology
University of Wisconsin System
University of Wisconsin–Madison
Wisconsin
Year of birth missing
Courses
Professional Development
Research
Technology
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Interactive video games for health promotion: Effects on knowledge, self-efficacy, social support, and health
Lieberman, D. A. (1997). Interactive video games for health promotion: Effects on knowledge, self-efficacy, social support, and health. In R. L. Street, W. R. Gold & T. Mannings (Eds.), Health promotion and Interactive technology: Theoretical applications and future directions (pp. 103-120). Mahwah, NJ: Lawrence Erlbaum Associates, Inc.
Health Care and Medicine
Mahwah, New Jersey
New Jersey
Technology
Year of birth missing
Pre-Teens
Teens
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Bungie
"Bungie is an American video game developer currently based in Washington State. The company was founded in May 1991 by University of Chicago undergraduate students Alex Seropian, who later brought in programmer Jason Jones. Originally based in Chicago, Illinois, the company concentrated primarily on Macintosh games during its early years. On October 5, 2007, Bungie announced that it had split with Microsoft and become a privately held independent company, Bungie LLC. The studio continues producing products for Xbox 360 but is free to develop for other companies and their platforms.
Shooter
Strategy
Bungie
Halo
Halo 3: ODST
Jason Jones
Kirkland, Washington
Marathon
Martin O'Donnell
Myth
Oni
Technology
Video game developers
Year of birth missing
Company Location
Person Career
Game Console
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Humongous
"Founded in 1992, Humongous creates edutainment and entertainment PC games for kids. The company was founded as Humongous Entertainment, Inc. in 1992 and changed its name to Humongous, Inc. in 2006."
Educational
Sports
Strategy
Humongous
Video game developers
Year of birth missing
Pre-Teens
Teens
Game Console
Handheld Device
Interactive Entertainment
Publishing
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Entertainment Software Association (ESA)
"The Entertainment Software Association (ESA) is the U.S.
Conference Organizer
Doug Lowenstein
Electronic Entertainment Expo
Entertainment
Entertainment Software Association
European Space Agency
Nature
Technology
Time
Video game console
Year of birth missing
Game Console
Handheld Device
Internet
Research
Media and Digital Arts

