Wii
Wii Tennis play as physical activity in low-income African American adolescents
Staiano, A. E. & Calvert, S. L. (2011). Wii tennis play as physical activity in low-income African American adolescents. CyberPsychology, 5.
Entertainment
Exergame
Diabetes
Exercise and Fitness
Obesity and Weight Loss
Calvert
CDATA
Cyberpsychology
Digital media
Document
Physical Activity Guidelines for Americans
Social Issues
Sports
Sports media
Touch! Generations
Wii
Wii Sports
XML
Teens
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Effectiveness of virtual reality exercises in stroke rehabilitation (EVREST): Rationale, design, and protocol of a pilot randomized clinical trial assessing the Wii gaming system
Saposnik, G., Mandani, M., Bayaley, M., Thorpe, K.E., Hall, J., Cohen, L.G., & Teasell, R. (2010). Effectiveness of virtual reality exercises in stroke rehabilitation (EVEREST): Rationale, design, and protocol of a pilot randomized clinical trial assessing the Wii gaming system. International Journal of Stroke, 5(1), 47-51.
Patients
Clinical research
Clinical trial
Design of experiments
Epidemiology
Health
Mandani
Medicine
Occupational therapy
Physical therapy
Rehabilitation medicine
Stroke
Stroke recovery
Virtual reality
Wii
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Metabolic responses to Wii Fit video games at different game levels
Worley, J. R., Rogers, S. N., & Kraemer, R. R. (2011). Metabolic responses to Wii Fit video games at different game levels. Journal of Strength and Conditioning Research, 25(3), 689-693.
Computing
Nintendo
Technology
Touch! Generations
Wii
XML
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Physical and psychosocial effects of Wii video game use among older women
Wollersheim, D., Merkes, M., Shields, N., Liamputtong, P., Wallis, L., Reynolds, F., & Koh, L. (2011). Physical and psychosocial effects of Wii video game use among older women. International Journal of Emerging Technologies and Society, 8(2), 85-98.
Seniors
Computing
Document
Wii
XML
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Comparison of physiological and metabolic responses to playing Nintendo Wii Sports and brisk treadmill walking
Willems, M. E. T., & Bond, T. S. (2009). Comparison of physiological and metabolic responses to playing Nintendo Wii Sports and brisk treadmill walking. Journal of Human Kinetics, 22(1), 43-49.
Young Adults
Games
Metabolism
Sports
Sports media
Wii
XML
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Effectiveness of virtual reality using Wii gaming technology in stroke rehabilitation: A pilot randomized clinical trial and proof of principle
Saposnik, G., Teasell, R., Mamdani, M., Hall, J., McIlroy, W., Cheung, D., Thorpe, K.E., Cohen, L.G., & Bayley, M. (2010). Effectiveness of virtual reality using Wii gaming technology in stroke rehabilitation: A pilot randomized clinical trial and proof of principle. Stroke, 41(7),1477-1484.
Patients
Clinical research
Clinical trial
Experimental design
Health
Medicine
Pharmaceutical industry
Pharmacology
Randomized controlled trial
Stroke
Stroke recovery
Virtual reality
Wii
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Energy expenditure in adults with cerebral palsy playing Wii Sports
Hurkman, H.L., van den Berg-Emons, R.J., & Stam, H.J. (2010). Energy expenditure in adults with cerebral palsy playing Wii Sports. Archives of Physical Medicine and Rehabilitation, 91(10), 1577-1581.
Disorders and Disabilities
Nervous System
Patients
Cerebral palsy
Disability
Health
Medicine
Neurological disorders
Palsy
Sports media
Surnames
Van den Berg
Wii
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A "Wii" bit of fun: The effects of adding Nintendo Wii Bowling to a standard exercise regimen for residents of long-term care with upper extremity dysfunction
Hsu, J.K., Thibodeau, R., Wong, S.J., Zukiwsky, D., Cecile, S., & Walton, D.M. (2011). A "Wii" bit of fun: The effects of adding Nintendo Wii Bowling to a standard exercise regimen for residents of long-term care with upper extremity dysfunction. Physiotherapy Theory and Practice, 27(3), 185-193.
Games
Sports
Sports media
Touch! Generations
Wii
Wii Sports
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The cardiovascular and metabolic responses to Wii Fit video game playing in middle-aged and older adults
Guderian, B., Borreson, L. A., Sletten, E., Cable, K., Stecker, T. P., Probst, M. A., et al. (2010). The cardiovascular and metabolic responses to Wii Fit video game playing in middle-aged and older adults. Journal of Sports Medicine and Physical Fitness, 50(4), 436-442.
Exercise and Fitness
Seniors
Computing
Medicine
Nintendo
Physical fitness
Wii
XML
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The physiological cost and enjoyment of Wii Fit in adolescents, young adults, and older adults
Graves, L., Ridgers, N. D., Williams, K., Stratton, G., Atkinson, G., & Cable, N. T. (2010). The physiological cost and enjoyment of Wii Fit in adolescents, young adults, and older adults. Journal of Physical Activity and Health, 7(3), 393-410.
CDATA
Computing
Physical Activity Guidelines for Americans
Wii
XML
Young Adults
Ridgers
Northern Territory

