Virtual world
IMMERSION Forum & Showcase
IMMERSION Forum & Showcase (formerly known as Apply Serious Games) focuses on the use of virtual worlds and serious games for learning and communication purposes. The one day event features demonstrations, high-profile speakers, and discussions.
Meet-up
Arts
CDATA
Document
Immersion
Serious game
Technology
Virtual reality
Virtual world
Visual arts
XML
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IEEE International Conference in Games and Virtual Worlds for Serious Applications (VS-Games)
VS-Games “is the primary conference dedicated to serious games and virtual worlds presenting state of the art methods and technologies in the multidisciplinary fields outlined above. The aim of this international conference is to encourage an exchange of knowledge and experience in this cross-disciplinary area and its application to all aspects of the use of games and virtual worlds in serious applications.”
Institute of Electrical and Electronics Engineers
Serious game
Technology
Virtual reality
Virtual world
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Whyville
"Whyville was launched in 1999 as a virtual city for engaging young people in constructive educational activities while promoting socially responsible behavior.
Entertainment
Online
art
behavior
city
href
interact
math
momentum
nbsp
range
science
self
target
title
WhyPox
Whyville
WhyWellness
Avatar: The Last Airbender
CDATA
Club Penguin
Document
Numedeon
Simulation
Technology
Virtual world
Whyville
XML
Teens
Young Adults
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Numedeon, Inc.
"Numedeon, Inc. is the proud creator of Whyville.net, the leading educational virtual world for children ages 8 to 15. Whyville was launched in 1999 by Numedeon, Inc.
General Audience
Club Penguin
Document
Numedeon
Technology
University of Texas Health Science Center at San Antonio
Virtual world
Whyville
Virtual Environment Creation
Whyville.net
Web Developer
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Real Space
"Real space is a pioneer in Singapore to establish ourselves in the area of augmented reality technology. The primary focus of the company is to develop software products for systems driven by visual interaction in both the real and virtual worlds."
CDATA
Computing
Document
Mixed reality
Nature
Science
Technology
User interface techniques
Virtual
Virtual reality
Virtual world
Software Company
Software and Hardware Applications
Virtual Realities
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Game Forward (gamefwd)
"Game Forward (gamefwd) is an independent, family-run publication based in Ottawa, Canada. It was launched in January of 2008 as a hobbyist blog focussing on Game Accessibility by an avid gamer that was born with Cerebral Palsy. Game Forward quickly expanded its focus to include coverage of Serious Games, Health & Fitness Games, Educational & Training Games, and Virtual Worlds."
Injuries and Rehabilitation
Online
News Source
Document
Gamer
Human behavior
Knowledge
Palsy
Science
Technology
Video game
Virtual world
XML
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Innovation in Learning
"Innovation in Learning develops and deploys 3D virtual medical environments with virtual patients for the training of healthcare personnel. We build evidence-based simulations and scenarios for learning in these medical virtual worlds. Our goal is translation of concept learning into actionable knowledge so as to develop well-trained health care professionals, effective teams, and safe hospitals, clinics, nursing homes and homes."
Simulation
Computing
Health
Labor
Nature
Science
Simulation
Social Issues
Technology
Virtual patient
Virtual reality
Virtual world
XML
Health Care Resources
Software and Hardware Applications
Web Applications
eHealth
Health and Medical
Virtual Realities
Labor
Social Issues
Technology
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Virtual Worlds News
Virtual Worlds News is a web site that offers the latest game industry news, business strategies, insight, and analysis.
Online
Document
Technology
Virtual reality
Virtual world
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Virtual Worlds Forum
"Back for the second year, Virtual Worlds Forum Europe 2008 is produced by the Virtual Economic Forum, Europe’s leading virtual worlds media company. The event will be three days of jam-packed congress, expo and workshops covering entertainment, enterprise, community, education, marketing, regulation, and finance — plus lots more. VWF is the place to make connections, be inspired, and above all, have fun. (Don’t forget, we like to party.) The event will be held on the 6th through the 8th of October (Monday-Wednesday) at The Bridge in London." This conference was cancelled and is no longer being held.
Technology
Virtual reality
Virtual world
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Games Beyond Entertainment Week
Games Beyond Entertainment Week is a series of one and two-day conferences focusing on networking, promotion, business development, and knowledge sharing of serious games. Conferences include the Games for Health conference, Serious Games Festival and Conference, The Mobile Serious Games Conference, Games Accessibility Day, Virtual Worlds and Health Day, and many others.
Festival
Games for Health
Serious game
Technology
Virtual world
XML
http://www.regonline.com/Register/Checkin.aspx?EventID=896639

