Virtual world

IMMERSION Forum & Showcase

Image: 
Description: 

IMMERSION Forum & Showcase (formerly known as Apply Serious Games) focuses on the use of virtual worlds and serious games for learning and communication purposes. The one day event features demonstrations, high-profile speakers, and discussions.

Organization: 
City: 
London
State: 
England
Date: 
November 3, 2011
Game genre:
Educational

Conference type:
Expo
Meet-up

Social Tags:
Aesthetics
Arts
CDATA
Document
Immersion
Serious game
Technology
Virtual reality
Virtual world
Visual arts
XML

Target Population:
General Audience

URL:
http://www.parryalexander.co.uk/IMMERSION11/home.html

City:
London

Game platform:
Multi-Platform

Calais Document Category:
Technology

Location:
United Kingdom


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IEEE International Conference in Games and Virtual Worlds for Serious Applications (VS-Games)

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Description: 

VS-Games “is the primary conference dedicated to serious games and virtual worlds presenting state of the art methods and technologies in the multidisciplinary fields outlined above. The aim of this international conference is to encourage an exchange of knowledge and experience in this cross-disciplinary area and its application to all aspects of the use of games and virtual worlds in serious applications.”

Organization: 
City: 
Athens
Date: 
May 4-6, 2011
Game genre:
Multi-Genre

Health topic:
Social Issues and Skills

Conference type:
Conference

City:
Athens

Social Tags:
CDATA
Institute of Electrical and Electronics Engineers
Serious game
Technology
Virtual reality
Virtual world

Target Population:
General Audience

Location:
Greece

URL:
http://www.vs-games.org

Game platform:
Multi-Platform

Calais Document Category:
Technology


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Whyville

"Whyville was launched in 1999 as a virtual city for engaging young people in constructive educational activities while promoting socially responsible behavior.

Game genre:
Educational
Entertainment

Health topic:
Social Issues and Skills

How to Obtain (Games, Resources):
Free
Online

tagthenet categories:
angular
art
behavior
city
href
interact
math
momentum
nbsp
range
science
self
target
title
WhyPox
Whyville
WhyWellness

Social Tags:
Angular momentum
Avatar: The Last Airbender
CDATA
Club Penguin
Document
Numedeon
Simulation
Technology
Virtual world
Whyville
XML

Game platform:
Internet

Target Population:
Pre-Teens
Teens
Young Adults


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Numedeon, Inc.

"Numedeon, Inc. is the proud creator of Whyville.net, the leading educational virtual world for children ages 8 to 15. Whyville was launched in 1999 by Numedeon, Inc.

Target Population:
Adults
General Audience

Social Tags:
CDATA
Club Penguin
Document
Numedeon
Technology
University of Texas Health Science Center at San Antonio
Virtual world
Whyville

Services:
Game Design and Development
Virtual Environment Creation

Company:
Numedeon Inc.
Whyville.net

Organization type:
Private Company
Web Developer

Calais Document Category:
Technology

Location:
United States

Organization expertise:
Virtual Environments


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Real Space

"Real space is a pioneer in Singapore to establish ourselves in the area of augmented reality technology. The primary focus of the company is to develop software products for systems driven by visual interaction in both the real and virtual worlds."

Social Tags:
Augmented reality
CDATA
Computing
Document
Mixed reality
Nature
Science
Technology
User interface techniques
Virtual
Virtual reality
Virtual world

Location:
China

Organization type:
Conference Organizer
Software Company

Services:
Conferences and Exhibitions
Software and Hardware Applications

Target Population:
General Audience

Country:
Singapore

Calais Document Category:
Technology

Organization expertise:
Technology and Electronics
Virtual Realities


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Game Forward (gamefwd)

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Description: 

"Game Forward (gamefwd) is an independent, family-run publication based in Ottawa, Canada. It was launched in January of 2008 as a hobbyist blog focussing on Game Accessibility by an avid gamer that was born with Cerebral Palsy. Game Forward quickly expanded its focus to include coverage of Serious Games, Health & Fitness Games, Educational & Training Games, and Virtual Worlds."

Health topic:
Exercise and Fitness
Injuries and Rehabilitation

How to Obtain (Games, Resources):
Free
Online

Resource type:
Blog
News Source

Social Tags:
CDATA
Document
Gamer
Human behavior
Knowledge
Palsy
Science
Technology
Video game
Virtual world
XML

Events Facts:
Contact Details

Target Population:
General Audience

Game platform:
Internet

Calais Document Category:
Technology


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Innovation in Learning

"Innovation in Learning develops and deploys 3D virtual medical environments with virtual patients for the training of healthcare personnel. We build evidence-based simulations and scenarios for learning in these medical virtual worlds. Our goal is translation of concept learning into actionable knowledge so as to develop well-trained health care professionals, effective teams, and safe hospitals, clinics, nursing homes and homes."

Game genre:
Educational
Simulation

Social Tags:
CDATA
Computing
Health
Labor
Nature
Science
Simulation
Social Issues
Technology
Virtual patient
Virtual reality
Virtual world
XML

Services:
Consulting
Health Care Resources
Software and Hardware Applications
Web Applications

Organization expertise:
Edutainment/eLearning
eHealth
Health and Medical
Virtual Realities

Calais Document Category:
Health
Labor
Social Issues
Technology

Target Population:
Health Care Professionals

Game platform:
Internet

Location:
United States

Organization type:
Web Developer


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Virtual Worlds News

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Description: 

Virtual Worlds News is a web site that offers the latest game industry news, business strategies, insight, and analysis.

Organization: 
Health topic:
Social Issues and Skills

How to Obtain (Games, Resources):
Free
Online

Social Tags:
CDATA
Document
Technology
Virtual reality
Virtual world

Target Population:
General Audience

URL:
http://www.virtualworldsnews.com

Game platform:
Internet

Resource type:
News Source

Calais Document Category:
Technology


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Virtual Worlds Forum

Image: 
Description: 

"Back for the second year, Virtual Worlds Forum Europe 2008 is produced by the Virtual Economic Forum, Europe’s leading virtual worlds media company. The event will be three days of jam-packed congress, expo and workshops covering entertainment, enterprise, community, education, marketing, regulation, and finance — plus lots more. VWF is the place to make connections, be inspired, and above all, have fun. (Don’t forget, we like to party.) The event will be held on the 6th through the 8th of October (Monday-Wednesday) at The Bridge in London." This conference was cancelled and is no longer being held.

Organization: 
City: 
London
State: 
England
Date: 
October 6-8, 2008
Game genre:
Multi-Genre

Health topic:
Social Issues and Skills

Conference type:
Expo

Social Tags:
CDATA
Technology
Virtual reality
Virtual world

Continent:
Europe

Industry Term:
finance

Target Population:
General Audience

Game platform:
Internet

City:
London

Calais Document Category:
Technology

Facility:
The Bridge

Location:
United Kingdom


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Games Beyond Entertainment Week

Image: 
Description: 

Games Beyond Entertainment Week is a series of one and two-day conferences focusing on networking, promotion, business development, and knowledge sharing of serious games. Conferences include the Games for Health conference, Serious Games Festival and Conference, The Mobile Serious Games Conference, Games Accessibility Day, Virtual Worlds and Health Day, and many others.

Organization: 
City: 
Boston
State: 
Massachusetts
Date: 
June 11-14, 2012
Game genre:
Multi-Genre

Health topic:
Social Issues and Skills

Conference type:
Conference
Festival

Social Tags:
CDATA
Games for Health
Serious game
Technology
Virtual world
XML

Target Population:
General Audience

URL:
http://www.gamesbeyondentertainment.com/Games_Beyond_Entertainment_Week/Welcome
http://www.regonline.com/Register/Checkin.aspx?EventID=896639

Game platform:
Multi-Platform

Calais Document Category:
Technology

Location:
United States


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