Video game

International Conference on Computer Games (CGames): AI, Animation, Mobile, Interactive Multimedia, Educational & Serious Games

Image: 
Description: 

“The International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational & Serious Games organised by The University of Wolverhampton, England, is one of the leading research conferences devoted to the advancement of the theory and practice of games development. [CGames] brings together an international community of experts to discuss the state of the art, new research results, perspectives of future developments and innovative applications relevant to games development and related areas.”

City: 
Louisville
State: 
Kentucky
Date: 
July 30 - August 1, 2012
Game genre:
Educational

Conference type:
Conference

Technology:
animation

Social Tags:
CDATA
Communication design
Design
Film production
Geography of the United States
Kentucky
Louisville, Kentucky
Multimedia
Technology
University of Louisville
Video game
Visual arts

Target Population:
General Audience

Game platform:
Multi-Platform

Calais Document Category:
Technology

Facility:
The University of Wolverhampton

Country:
United Kingdom

Location:
United States

Organization:
University of Wolverhampton


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A comparison of exergaming to traditional video games on children's mood, attention, and short-term memory

APA Reference: 

Russell, W. D. (2009). A comparison of exergaming to traditional video games on children's mood, attention, and short-term memory. Missouri Journal of Health, Physical Education, Recreation & Dance, 19, 77-88. 

Author(s): 
Russell, W. D.
Year: 
2009
Journal: 
Missouri Journal of Health, Physical Education, Recreation & Dance
Health topic:
Cognition
Exercise and Fitness

Social Tags:
CDATA
Exergaming
Technology
Video game
XML

Target Population:
Children
Young Children

Game platform:
Game Console

Publication type:
Journal Article

Company:
Missouri Journal
Russell

Calais Document Category:
Technology

Tags for: A comparison of exergaming to traditional video games on children's mood, attention, and short-term memory

Cognition, Exercise and Fitness, CDATA, Exergaming, Technology, Video game, XML, Children, Young Children, Game Console, Journal Article, Missouri Journal, Russell, Technology

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Is playing exergames really exercising? A meta-analysis of energy expenditure in active video games

APA Reference: 

Peng, W., Lih, J.H., & Crouse, J. (2011). Is playing exergames really exercising? A meta-analysis of energy expenditure in active video games. Cyberpsychology, Behavior, and Social Networking, 14(11), 681-688.

DOI: 
10.1089/cyber.2010.0578
Author(s): 
Peng, W.
Lih, J.H.
Crouse, J.
Year: 
2011
Journal: 
Cyberpsychology, Behavior, and Social Networking
Health topic:
Exercise and Fitness

Social Tags:
CDATA
Cyberpsychology
Technology
Video game

Industry Term:
energy

Game platform:
Game Console

Target Population:
General Audience

Publication type:
Journal Article

Calais Document Category:
Technology

Tags for: Is playing exergames really exercising? A meta-analysis of energy expenditure in active video games

Exercise and Fitness, CDATA, Cyberpsychology, Technology, Video game, energy, Game Console, General Audience, Journal Article, Technology

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Game Forward (gamefwd)

Image: 
Description: 

"Game Forward (gamefwd) is an independent, family-run publication based in Ottawa, Canada. It was launched in January of 2008 as a hobbyist blog focussing on Game Accessibility by an avid gamer that was born with Cerebral Palsy. Game Forward quickly expanded its focus to include coverage of Serious Games, Health & Fitness Games, Educational & Training Games, and Virtual Worlds."

Health topic:
Exercise and Fitness
Injuries and Rehabilitation

How to Obtain (Games, Resources):
Free
Online

Resource type:
Blog
News Source

Social Tags:
CDATA
Document
Gamer
Human behavior
Knowledge
Palsy
Science
Technology
Video game
Virtual world
XML

Events Facts:
Contact Details

Target Population:
General Audience

Game platform:
Internet

Calais Document Category:
Technology


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Realtime Associates

Realtime Associates is an independent video game studios that work in a variety of areas from educational and music-themed toys to console, handheld and PC games to graphic-intensive military simulations.

Game genre:
Multi-Genre

Social Tags:
CDATA
Handheld game console
Technology
Video game
XML

Game platform:
Computer
Game Console
Handheld Device

Services:
Game Design and Development

Target Population:
General Audience

Organization expertise:
Interactive Entertainment

Company:
Realtime Associates

Calais Document Category:
Technology

Location:
United States

Organization type:
Video Game Company


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Discovery Health: Parenting Games, Brain Game, National Body Challenge Buddy System Game

Discovery Health is a collection of free, online interactive games designed to educate players about the human body, cognitive health, and parenting skills. Players can choose from several games, puzzles, and activities for players of all ages.

Game genre:
Educational
Puzzle

Health topic:
Anatomy
Cognition
Public Health

How to Obtain (Games, Resources):
Free
Online

Social Tags:
CDATA
Discovery Communications
Technology
Video game
XML

Target Population:
General Audience

URL:
http://health.discovery.com/games/games-tab-03.html

Game platform:
Internet

Tags for: Discovery Health: Parenting Games, Brain Game, National Body Challenge Buddy System Game

Educational, Puzzle, Anatomy, Cognition, Public Health, Free, Online, CDATA, Discovery Communications, Technology, Video game, XML, General Audience, http://health.discovery.com/games/games-tab-03.html, Internet

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RePlay: Finding Zoe

Replay: Finding Zoe is a free, online educational game designed to promote healthy and equal relationships among individuals and reduce gender stereotyping and sexism.

Game genre:
Educational
Simulation

Health topic:
Prevention
Sexual Health

How to Obtain (Games, Resources):
Free
Online

Social Tags:
CDATA
Film
Gamer
Technology
Video game
XML
Zoe

URL:
http://takeactiongames.com/TAG/GENDER_VIOLENCE.html
http://www.metrac.org/replay/en/index.html

Game platform:
Internet

Target Population:
Pre-Teens


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Beyond self-selection in video game play: An experimental examination of the consequences of massively multiplayer online role-playing game play

APA Reference: 

Smyth, J. M. (2007). Beyond self-selection in video game play: An experimental examination of the consequences of massively multiplayer online role-playing game play. Cyberpsychology and Behavior, 10(5), 717-721.

Author(s): 
Smyth, J. M.
Year: 
2007
Journal: 
Cyberpsychology and Behavior
Game genre:
MMOG/MMORPG
Role-Playing

Health topic:
Behavior and Personality
Cognition

Target Population:
Adults
Teens
Young Adults

Game platform:
Arcade
Computer
Game Console
Internet

Position:
Author

Social Tags:
CDATA
Cyberpsychology
Massively multiplayer online games
Massively multiplayer online role-playing games
Online game
Video game

Publication type:
Journal Article

Location:
United States

Tags for: Beyond self-selection in video game play: An experimental examination of the consequences of massively multiplayer online role-playing game play

MMOG/MMORPG, Role-Playing, Behavior and Personality, Cognition, Adults, Teens, Young Adults, Arcade, Computer, Game Console, Internet, Author, CDATA, Cyberpsychology, Massively multiplayer online games, Massively multiplayer online role-playing games, Online game, Video game, Journal Article, United States

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ExerGame Lab

Image: 
Description: 

A blog by Stephen Yang, “an assistant professor at SUNY Cortland who researches the effectiveness of using exergames and electronic games for healthy benefits.” ExerGame Lab explores the health benefits of exergaming and gives users the opportunity to read and create blogs pertaining to health, fitness, and electronic games.

Organization: 
Health topic:
Exercise and Fitness
Health Care and Medicine

How to Obtain (Games, Resources):
Free
Online

Social Tags:
Academia
CDATA
Document
Exergaming
Middle States Association of Colleges and Schools
State University of New York at Cortland
Technology
Video game

Position:
assistant professor

Resource type:
Blog

Target Population:
General Audience

Game platform:
Internet

Person:
Stephen Yang

Organization:
SUNY

Calais Document Category:
Technology


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The Education Arcade

"The Education Arcade explores games that promote learning through authentic and engaging play.

Game genre:
Action/Adventure
Educational
Puzzle
Role-Playing
Simulation

Social Tags:
Augmented reality
Distance education
E-learning
Education
Game studies
MLearning
Simulation
Technology
Video game
Video game culture
Virtual reality

Game platform:
Computer
Handheld Device

Organization expertise:
Edutainment/eLearning
Media and Digital Arts
Technology and Electronics

Services:
Game Design and Development
Research

Target Population:
General Audience

Organization type:
Research Institution

Calais Document Category:
Technology

Location:
United States


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