Time
What next? Toddler netizens, PlayStation thumb, techno-literacies
Luke, C. (1999). What next? toddler netizens, playstation thumb, techno-literacies. Contemporary Issues in Early Childhood, 1(1), 95-100.
PlayStation
Sony Computer Entertainment
Techno
Time
Toddler
XML
Young Children
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Space fortress as an IQ test? Predictions of learning and of practised performance in a complex interactive video-game
Rabbitt, P., Banerji, N., & Szymanski, A. (1989). Space fortress as an IQ test? Predictions of learning and of practised performance in a complex interactive video-game. Acta Psychologica, 71(3), 243-257.
Teens
Young Adults
Intelligence
Intelligence quotient
Psychology
Rabbitt
Time
Toyota iQ
XML
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Computer Entertainment Supplier's Association (CESA)
"Through its various research and promotional activities CESA works actively to further promote the computer entertainment industry (centering on the home use of personal computer games and related services) with the aim of contributing to the strengthening of Japanese industry as well as to the further enrichment of people's lifestyles."
Conference Organizer
Cesa
Computer Entertainment Supplier's Association
Computing
Nintendo Entertainment System
PlayStation Home
Technology
Time
Video game culture
Research
Media and Digital Arts
Technology and Electronics
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Institute for the Future (IFTF)
"The Institute for the Future (IFTF) is an independent, nonprofit research group with over 40 years of forecasting experience. The core of our work is identifying emerging trends and discontinuities that will transform global society and the global marketplace. We provide insights into business strategy, design process, innovation, and social dilemmas. Our research generates the foresight needed to create insights that lead to action. Our research spans a broad territory of deeply transformative trends, from health and health care to technology, the workplace, and human identity."
Forecasting
Foresight
Future
Futurology
Health
Insight
Labor
Prediction
Social Issues
Technology
Time
Transhumanism
Labor
Social Issues
Technology
Technology and Electronics
Research Institution
Workshops and Programs
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Kaboose
"Kaboose was founded in 1999 and is now one of the largest family-focused online media companies in the world with a leading position in three of the largest English-speaking markets in the world – the U.S., the U.K. and Canada. From pregnancy to parenting and entertainment to education, Kaboose has the content and applications to help parents plan and share their family life."
Entertainment
Children
Pre-Teens
Document
Kaboose
Parenting
Technology
Time
Toronto
XML
Interactive Entertainment
Public Health
Informational Resources
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Entertainment Software Association (ESA)
"The Entertainment Software Association (ESA) is the U.S.
Conference Organizer
Doug Lowenstein
Electronic Entertainment Expo
Entertainment
Entertainment Software Association
European Space Agency
Nature
Technology
Time
Video game console
Year of birth missing
Game Console
Handheld Device
Internet
Research
Media and Digital Arts

