Time

What next? Toddler netizens, PlayStation thumb, techno-literacies

APA Reference: 

Luke, C. (1999). What next? toddler netizens, playstation thumb, techno-literacies. Contemporary Issues in Early Childhood, 1(1), 95-100.

Author(s): 
Luke, C.
Year: 
1999
Journal: 
Contemporary Issues in Early Childhood
Game genre:
Multi-Genre

Health topic:
Cognition

Location:
Australia

Position:
Author

Social Tags:
CDATA
PlayStation
Sony Computer Entertainment
Techno
Time
Toddler
XML

Target Population:
Children
Young Children

Publication type:
Journal Article

Game platform:
Multi-Platform

Tags for: What next? Toddler netizens, PlayStation thumb, techno-literacies

Multi-Genre, Cognition, Australia, Author, CDATA, PlayStation, Sony Computer Entertainment, Techno, Time, Toddler, XML, Children, Young Children, Journal Article, Multi-Platform

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Space fortress as an IQ test? Predictions of learning and of practised performance in a complex interactive video-game

APA Reference: 

Rabbitt, P., Banerji, N., & Szymanski, A. (1989). Space fortress as an IQ test? Predictions of learning and of practised performance in a complex interactive video-game. Acta Psychologica, 71(3), 243-257.

Author(s): 
Rabbitt, P.
Banerji, N.
Szymanski, A.
Year: 
1989
Journal: 
Acta Psychologica
Game genre:
Action/Adventure

Health topic:
Cognition

Target Population:
Adults
Teens
Young Adults

Social Tags:
CDATA
Intelligence
Intelligence quotient
Psychology
Rabbitt
Time
Toyota iQ
XML

Game platform:
Computer

Publication type:
Journal Article

Facility:
Space fortress

Location:
United Kingdom

Tags for: Space fortress as an IQ test? Predictions of learning and of practised performance in a complex interactive video-game

Action/Adventure, Cognition, Adults, Teens, Young Adults, CDATA, Intelligence, Intelligence quotient, Psychology, Rabbitt, Time, Toyota iQ, XML, Computer, Journal Article, Space fortress, United Kingdom

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Computer Entertainment Supplier's Association (CESA)

"Through its various research and promotional activities CESA works actively to further promote the computer entertainment industry (centering on the home use of personal computer games and related services) with the aim of contributing to the strengthening of Japanese industry as well as to the further enrichment of people's lifestyles."

Game genre:
Multi-Genre

Organization type:
Association
Conference Organizer

Social Tags:
CDATA
Cesa
Computer Entertainment Supplier's Association
Computing
Nintendo Entertainment System
PlayStation Home
Technology
Time
Video game culture

Services:
Conferences and Exhibitions
Research

Target Population:
General Audience

Organization expertise:
Interactive Entertainment
Media and Digital Arts
Technology and Electronics

Location:
Japan

Game platform:
Multi-Platform

Calais Document Category:
Technology


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Institute for the Future (IFTF)

"The Institute for the Future (IFTF) is an independent, nonprofit research group with over 40 years of forecasting experience. The core of our work is identifying emerging trends and discontinuities that will transform global society and the global marketplace. We provide insights into business strategy, design process, innovation, and social dilemmas. Our research generates the foresight needed to create insights that lead to action. Our research spans a broad territory of deeply transformative trends, from health and health care to technology, the workplace, and human identity."

Social Tags:
CDATA
Forecasting
Foresight
Future
Futurology
Health
Insight
Labor
Prediction
Social Issues
Technology
Time
Transhumanism

Target Population:
General Audience

Calais Document Category:
Health
Labor
Social Issues
Technology

Organization expertise:
Health and Medical
Technology and Electronics

Organization type:
Non-Profit
Research Institution

Services:
Research
Workshops and Programs

Facility:
The Institute

Location:
United States


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Kaboose

"Kaboose was founded in 1999 and is now one of the largest family-focused online media companies in the world with a leading position in three of the largest English-speaking markets in the world – the U.S., the U.K. and Canada. From pregnancy to parenting and entertainment to education, Kaboose has the content and applications to help parents plan and share their family life."

Game genre:
Educational
Entertainment

Target Population:
Adults
Children
Pre-Teens

Location:
Canada

Social Tags:
CDATA
Document
Kaboose
Parenting
Technology
Time
Toronto
XML

Organization expertise:
Edutainment/eLearning
Interactive Entertainment
Public Health

Services:
Game Design and Development
Informational Resources

Game platform:
Internet

Organization type:
Media Company

Calais Document Category:
Technology


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Entertainment Software Association (ESA)

"The Entertainment Software Association (ESA) is the U.S.

Game genre:
Multi-Genre

Organization type:
Association
Conference Organizer

Social Tags:
CDATA
Doug Lowenstein
Electronic Entertainment Expo
Entertainment
Entertainment Software Association
European Space Agency
Nature
Technology
Time
Video game console
Year of birth missing

Game platform:
Computer
Game Console
Handheld Device
Internet

Services:
Conferences and Exhibitions
Research

Technology:
ESA

Target Population:
General Audience

Organization expertise:
Interactive Entertainment
Media and Digital Arts

Calais Document Category:
Technology

Location:
United States


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