Stroke
Effectiveness of virtual reality exercises in stroke rehabilitation (EVREST): Rationale, design, and protocol of a pilot randomized clinical trial assessing the Wii gaming system
Saposnik, G., Mandani, M., Bayaley, M., Thorpe, K.E., Hall, J., Cohen, L.G., & Teasell, R. (2010). Effectiveness of virtual reality exercises in stroke rehabilitation (EVEREST): Rationale, design, and protocol of a pilot randomized clinical trial assessing the Wii gaming system. International Journal of Stroke, 5(1), 47-51.
Patients
Clinical research
Clinical trial
Design of experiments
Epidemiology
Health
Mandani
Medicine
Occupational therapy
Physical therapy
Rehabilitation medicine
Stroke
Stroke recovery
Virtual reality
Wii
Have a suggestion or correction for the database? Please use the Recommendation Form
Effectiveness of virtual reality using Wii gaming technology in stroke rehabilitation: A pilot randomized clinical trial and proof of principle
Saposnik, G., Teasell, R., Mamdani, M., Hall, J., McIlroy, W., Cheung, D., Thorpe, K.E., Cohen, L.G., & Bayley, M. (2010). Effectiveness of virtual reality using Wii gaming technology in stroke rehabilitation: A pilot randomized clinical trial and proof of principle. Stroke, 41(7),1477-1484.
Patients
Clinical research
Clinical trial
Experimental design
Health
Medicine
Pharmaceutical industry
Pharmacology
Randomized controlled trial
Stroke
Stroke recovery
Virtual reality
Wii
Have a suggestion or correction for the database? Please use the Recommendation Form
Development of an interactive game-based rehabilitation tool for dynamic balance training
Lange, B., Flynn, S., Proffitt, R., Chang, C.Y., & Rizzo, A. (2010). Development of an interactive game-based rehabilitation tool for dynamic balance training. Topics in Stroke Rehabilitation, 17(5), 345-352.
Flynn
Medicine
Occupational therapy
Rehabilitation medicine
Stroke
Stroke recovery
Technology
XML
Patients
Have a suggestion or correction for the database? Please use the Recommendation Form
A feasibility study using interactive commercial off-the-shelf computer gaming in upper limb rehabilitation in patients after stroke
Joo, L.Y., Yin, T.S., Xu, D., Thia, E., Kuah, C.W.K.,& Kong He, K. (2010). A feasibility study using interactive commercial off-the-shelf computer gaming in upper limb rehabilitation in patients after stroke. Journal of Rehabilitation Medicine, 42(5), 437-441.
Medicine
Physical medicine and rehabilitation
Stroke
Thia
XML
Have a suggestion or correction for the database? Please use the Recommendation Form
Stroke Rehabilitation
Rutgers University and The State University of New Jersey developed this software program and gaming glove designed to help patients recover hand function after experiencing a stroke. This virtual rehabilitation system is based on the Microsoft Xbox . The gaming glove can aid patients while they engage in finger flexing and manipulating the images on the screen.
Injuries and Rehabilitation
Big East Conference
CDATA
Medicine
New Brunswick, New Jersey
Rutgers University
Rutgers-Camden
Rutgers-Newark
Stroke
Stroke recovery
Technology
Virtual rehabilitation
Have a suggestion or correction for the database? Please use the Recommendation Form
Virtual rehabilitation in an activity centre for community-dwelling persons with stroke. The possibilities of 3-dimensional computer games
Broeren, J., Claesson, L., Goude, D., Rydmark, M., & Sunnerhagen, K. S. (2008). Virtual rehabilitation in an activity centre for community-dwelling persons with stroke: The possibilities of 3-dimensional computer games. Cerebrovascular Diseases, 26(3), 289-296.
Sports
Strategy
Injuries and Rehabilitation
Seniors
CDATA
Cerebrovascular disease
Medicine
Stroke
XML
Have a suggestion or correction for the database? Please use the Recommendation Form
Feasibility study of Theradrive: A low-cost game-based environment for the delivery of upper arm stroke therapy
Johnson, M. J., Ramachandran, B., Paranjape, R. P., & Kosasih, J. B. (2006). Feasibility study of Theradrive: A low-cost game-based environment for the delivery of upper arm stroke therapy. Proceeding from IEEE Engineering in Medicine and Biology Society Conference, 1, 695-698.
Disorders and Disabilities
Injuries and Rehabilitation
IEEE Engineering in Medicine and Biology Society
Institute of Electrical and Electronics Engineers
Science
Stroke
Have a suggestion or correction for the database? Please use the Recommendation Form
Therapy-based rehabilitation for stroke patients living at home
Legg, L., & Langhorne, P. (2004). Therapy-based rehabilitation for stroke patients living at home. Stroke, 35(4), 1022.
Injuries and Rehabilitation
Seniors
Medicine
Occupational therapy
Rehabilitation medicine
Stroke
XML
Have a suggestion or correction for the database? Please use the Recommendation Form
Robot-based hand motor therapy after stroke
Takahashi, C. D., Der-Yeghiaian, L., Rehan, V. L., Motiwala, R., & Cramer, S. C. (2008). Robot-based hand motor therapy after stroke. Brain: A Journal of Neurology, 131(2), 425-437.
Injuries and Rehabilitation
Seniors
Stroke
XML
Have a suggestion or correction for the database? Please use the Recommendation Form
PlayStation EyeToy game improve upper extremity-related motor functioning in subacute stroke: A randomized controlled clinical trial
Yavuzer, G., Senel, A., Atay, M. B., & Stam, H. J. (2008). PlayStation EyeToy game improves upper extremity-related motor functioning in subacute stroke: A randomized controlled clinical trial. European Journal of Physical Medicine and Rehabilitation, 44(3), 237-244.
Injuries and Rehabilitation
Seniors
Clinical trial
EyeToy
Medicine
Occupational therapy
Rehabilitation
Rehabilitation medicine
Stroke

