Reality
International Conference on Facets of Virtual Environments (FaVE)
“The FaVE conference seeks to address [relevant research topics] and provide a venue to research related to the many facets of persistent virtual environments. We therefore welcome diverse contributions covering the entire range of subjects around the vision of present and future persistent virtual environments. This includes both the underlying technology and the resulting, emergent aspects. As such, FaVE is an interdisciplinary academic conference connecting lawyers, engineers, and social scientists. We welcome previously unpublished work relating to virtual environments, from all fields.”
Reality
Technology
Virtual reality
http://tradeshow.free-press-release.com/exhibition
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Firsthand Technology
"Since 1995, Firsthand has been creating interactive Virtual Reality applications for education, training, business, research and therapy. Our services include creative design, application development, immersive displays, and customized turnkey VR hardware systems."
Educational
Simulation
Human Interest
Mixed reality
Reality
Technology
User interface techniques
Virtual reality
Software Company
Software and Hardware Applications
Technology
Virtual Realities
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Virtual Iraq
"Virtual Iraq is a set of virtual reality environments created to treat post-traumatic stress disorder (PTSD) in Operation Iraqi Freedom/Operation Enduring Freedom (OIF/OEF) combat service men and
Mental Health
Stress and Coping
Young Adults
Iraq
Iraq War
Medicine
Posttraumatic stress disorder
Psychology
Reality
Technology
Virtual reality
Virtual reality therapy
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Discover Laboratory
"Research at the Distributed & Collaborative Virtual Environments Research Laboratory (DISCOVER) is directed towards the enhancement of human-human communication through computing technology
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Mixed reality
Nature
Philosophy
Reality
Technology
User interface techniques
Virtual
Virtual reality
Handheld Device
Internet
Technology and Electronics
Virtual Realities
Software and Hardware Applications
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Effectiveness of virtual reality exposure in the treatment of arachnophobia using 3D games
Bouchard, S., Cote, S., St-Jacques, J., Robillard, G., & Renaud, P. (2006). Effectiveness of virtual reality exposure in the treatment of arachnophobia using 3D games. Technology and Health Care, 14(1), 19-27.
Mental Health
Bouchard
CDATA
Classes of computers
Computing
Entertainment
Health
Labor
Reality
Social Issues
Virtual reality
Labor
Social Issues
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Virtual environments in the diagnosis, prevention, and intervention of age-related diseases: A review of VR scenarios proposed in the EC veteran project
Riva, G., Rizzo, A., Alpini, D., Attree, E. A., Barbieri, E., Bertella, L.,...& Weiss, P. L. (1999). Virtual environments in the diagnosis, prevention, and intervention of age-related diseases: A review of VR scenarios proposed in the EC veteran project. Cyberpsychology and Behavior, 2(6), 577-591.
Disorders and Disabilities
Mental Health
Prevention
Barbieri
Cyberpsychology
Military of Italy
Nature
Reality
Rizzo
Virtual reality
Weiss
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What to expect from immersive virtual environment exposure: Influences of gender, body mass index, and past experience
Stanney, K. M., Hale, K. S., Nahmens, I., & Kennedy, R. S. (2003). What to expect from immersive virtual environment exposure: Influences of gender, body mass index, and past experience. Human Factors, 45(3), 504-520.
Nervous System
Teens
Young Adults
Gender
Index
Information science
Nature
Reality
Storage
Virtual reality
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Fifth Dimension Technologies
"5DT (Fifth Dimension Technologies) is a high technology company specializing in Virtual Reality (VR). 5DT develops, produces and distributes VR hardware, software and systems. 5DT's main focus is VR Training Simulators and VR Peripherals."
Simulation
Reality
Technology
Virtual reality
Virtual Realities
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Linden Lab
"Linden Lab was founded in 1999 by Philip Rosedale to create a revolutionary new form of shared experience, where individuals jointly inhabit a 3D landscape and build the world around them. Today this experience, known as the Second Life® world, has a rapidly growing population of Residents from around the globe, who are creating and inhabiting a virtual world of their own design."
Computing
Document
Linden
Linden Lab
Philip Rosedale
Reality
Second Life
Shakespeare's Globe
Technology
Tilia
Virtual world
World Wide Web
Web Applications
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Virtual Reality Medical Center
"For the past 10 years, The Virtual Reality Medical Center (VRMC) has been using simulation technologies in three main areas: 1) treating patients with anxiety disorders, 2) training for both military and civilian populations, and 3) enhancing various educational programs. With U.S. offices in San Diego, West Los Angeles, Palo Alto, California and an office and manufacturing facility in Orlando, Florida, VRMC is a world leader in applying virtual reality technology in combination with physiological monitoring and feedback for training, therapy, and emerging applications.”
Reality
Simulation
Technology
Virtual
Virtual reality
Mental Health
Military
Stress and Coping
Virtual Realities
Software Company
Research
Software and Hardware Applications

