Reality

International Conference on Facets of Virtual Environments (FaVE)

Description: 

“The FaVE conference seeks to address [relevant research topics] and provide a venue to research related to the many facets of persistent virtual environments. We therefore welcome diverse contributions covering the entire range of subjects around the vision of present and future persistent virtual environments. This includes both the underlying technology and the resulting, emergent aspects. As such, FaVE is an interdisciplinary academic conference connecting lawyers, engineers, and social scientists. We welcome previously unpublished work relating to virtual environments, from all fields.”

City: 
Paris
Date: 
July 14, 2011
Game genre:
Multi-Genre

Health topic:
Social Issues and Skills

Conference type:
Conference

Social Tags:
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Reality
Technology
Virtual reality

Location:
France

Target Population:
General Audience

URL:
http://fave-conference.org
http://tradeshow.free-press-release.com/exhibition

Game platform:
Multi-Platform

Calais Document Category:
Technology


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Firsthand Technology

"Since 1995, Firsthand has been creating interactive Virtual Reality applications for education, training, business, research and therapy. Our services include creative design, application development, immersive displays, and customized turnkey VR hardware systems."

Game genre:
Action/Adventure
Educational
Simulation

Social Tags:
CDATA
Human Interest
Mixed reality
Reality
Technology
User interface techniques
Virtual reality

Organization type:
Electronics & Technology Developer
Software Company

Services:
Game Design and Development
Software and Hardware Applications

Target Population:
General Audience

Calais Document Category:
Human Interest
Technology

Game platform:
Multi-Platform

Organization expertise:
Technology and Electronics
Virtual Realities

Location:
United States

Company:
VR Systems


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Virtual Iraq

"Virtual Iraq is a set of virtual reality environments created to treat post-traumatic stress disorder (PTSD) in Operation Iraqi Freedom/Operation Enduring Freedom (OIF/OEF) combat service men and

Game genre:
Simulation

Health topic:
Disorders and Disabilities
Mental Health
Stress and Coping

How to Obtain (Games, Resources):
Purchase

Target Population:
Adults
Young Adults

Social Tags:
Clinical psychology
Iraq
Iraq War
Medicine
Posttraumatic stress disorder
Psychology
Reality
Technology
Virtual reality
Virtual reality therapy

Game platform:
Computer

URL:
http://www.virtuallybetter.com/IraqOverview.html

Technology:
virtual reality


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Discover Laboratory

"Research at the Distributed & Collaborative Virtual Environments Research Laboratory (DISCOVER) is directed towards the enhancement of human-human communication through computing technology

Game genre:
Simulation

Social Tags:
Augmented reality
CDATA
Mixed reality
Nature
Philosophy
Reality
Technology
User interface techniques
Virtual
Virtual reality

Location:
Canada

Game platform:
Computer
Handheld Device
Internet

Target Population:
General Audience

Organization expertise:
Interactive Entertainment
Technology and Electronics
Virtual Realities

Services:
Research
Software and Hardware Applications

Organization type:
Research Institution

Calais Document Category:
Technology


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Effectiveness of virtual reality exposure in the treatment of arachnophobia using 3D games

APA Reference: 

Bouchard, S., Cote, S., St-Jacques, J., Robillard, G., & Renaud, P. (2006). Effectiveness of virtual reality exposure in the treatment of arachnophobia using 3D games. Technology and Health Care, 14(1), 19-27.

Author(s): 
Bouchard, S.
Cote, S.
St-Jacques, J.
Robillard, G.
Renaud, P.
Year: 
2006
Journal: 
Technology and Health Care
Game genre:
Simulation

Health topic:
Health Care and Medicine
Mental Health

Social Tags:
Arachnophobia
Bouchard
CDATA
Classes of computers
Computing
Entertainment
Health
Labor
Reality
Social Issues
Virtual reality

Location:
Canada

Game platform:
Computer

Target Population:
General Audience

Calais Document Category:
Health
Labor
Social Issues

Publication type:
Journal Article

Technology:
virtual reality


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Virtual environments in the diagnosis, prevention, and intervention of age-related diseases: A review of VR scenarios proposed in the EC veteran project

APA Reference: 

Riva, G., Rizzo, A., Alpini, D., Attree, E. A., Barbieri, E., Bertella, L.,...& Weiss, P. L. (1999). Virtual environments in the diagnosis, prevention, and intervention of age-related diseases: A review of VR scenarios proposed in the EC veteran project. Cyberpsychology and Behavior, 2(6), 577-591.

Author(s): 
Riva, G.
Rizzo, A.
Alpini, D.
Attree, E. A.
Barbieri, E.
Bertella, L.
Buckwalter, J. G.
Davies, R. C.
Gamberini, L.
Johansson, G.
Katz, N.
Marchi, S.
Mendozzi, L.
Molinari, E.
Pugnetti, L.
Rose, D.
Weiss, P. L.
Year: 
1999
Journal: 
Cyberpsychology and Behavior
Health topic:
Cognition
Disorders and Disabilities
Mental Health
Prevention

Social Tags:
Alpini
Barbieri
Cyberpsychology
Military of Italy
Nature
Reality
Rizzo
Virtual reality
Weiss

Programming Language:
EC

Location:
Italy

Publication type:
Journal Article

Target Population:
Seniors

Tags for: Virtual environments in the diagnosis, prevention, and intervention of age-related diseases: A review of VR scenarios proposed in the EC veteran project

Cognition, Disorders and Disabilities, Mental Health, Prevention, Alpini, Barbieri, Cyberpsychology, Military of Italy, Nature, Reality, Rizzo, Virtual reality, Weiss, EC, Italy, Journal Article, Seniors

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What to expect from immersive virtual environment exposure: Influences of gender, body mass index, and past experience

APA Reference: 

Stanney, K. M., Hale, K. S., Nahmens, I., & Kennedy, R. S. (2003). What to expect from immersive virtual environment exposure: Influences of gender, body mass index, and past experience. Human Factors, 45(3), 504-520.

Author(s): 
Stanney, K. M.
Hale, K. S.
Nahmens, I.
Kennedy, R. S.
Year: 
2003
Journal: 
Human Factors
Health topic:
Brain
Nervous System

Target Population:
Adults
Teens
Young Adults

Position:
Author

Social Tags:
CDATA
Gender
Index
Information science
Nature
Reality
Storage
Virtual reality

Game platform:
Computer

Publication type:
Journal Article

Location:
United States

Tags for: What to expect from immersive virtual environment exposure: Influences of gender, body mass index, and past experience

Brain, Nervous System, Adults, Teens, Young Adults, Author, CDATA, Gender, Index, Information science, Nature, Reality, Storage, Virtual reality, Computer, Journal Article, United States

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Fifth Dimension Technologies

"5DT (Fifth Dimension Technologies) is a high technology company specializing in Virtual Reality (VR). 5DT develops, produces and distributes VR hardware, software and systems. 5DT's main focus is VR Training Simulators and VR Peripherals."

Game genre:
Educational
Simulation

Social Tags:
CDATA
Reality
Technology
Virtual reality

Events Facts:
Company Technology

Game platform:
Computer

Organization type:
Electronics & Technology Developer

Target Population:
General Audience

Services:
Software and Hardware Applications

Calais Document Category:
Technology

Organization expertise:
Technology and Electronics
Virtual Realities

Location:
United States


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Linden Lab

"Linden Lab was founded in 1999 by Philip Rosedale to create a revolutionary new form of shared experience, where individuals jointly inhabit a 3D landscape and build the world around them. Today this experience, known as the Second Life® world, has a rapidly growing population of Residents from around the globe, who are creating and inhabiting a virtual world of their own design."

Game genre:
Entertainment

Social Tags:
CDATA
Computing
Document
Linden
Linden Lab
Philip Rosedale
Reality
Second Life
Shakespeare's Globe
Technology
Tilia
Virtual world
World Wide Web

Events Facts:
Company Founded

Target Population:
General Audience

Game platform:
Internet

Services:
Software and Hardware Applications
Web Applications

Organization type:
Software Company

Calais Document Category:
Technology

Location:
United States

Organization expertise:
Virtual Realities


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Virtual Reality Medical Center

"For the past 10 years, The Virtual Reality Medical Center (VRMC) has been using simulation technologies in three main areas: 1) treating patients with anxiety disorders, 2) training for both military and civilian populations, and 3) enhancing various educational programs. With U.S. offices in San Diego, West Los Angeles, Palo Alto, California and an office and manufacturing facility in Orlando, Florida, VRMC is a world leader in applying virtual reality technology in combination with physiological monitoring and feedback for training, therapy, and emerging applications.”

Game genre:
Simulation

Social Tags:
CDATA
Reality
Simulation
Technology
Virtual
Virtual reality

Game platform:
Computer

Organization expertise:
eHealth
Mental Health
Military
Stress and Coping
Virtual Realities

Target Population:
General Audience

Organization type:
Medical Center
Software Company

Services:
Medical Treatment
Research
Software and Hardware Applications

Calais Document Category:
Technology

Location:
United States


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