Physiology

Allergies Attack

“The game follows our character, Richard, in his dream world where he goes on the offensive and attacks back! He wards off a variety of allergens from pollen and pet dander to shellfish and dairy.”

Game genre:
Action/Adventure
Educational

Health topic:
Allergies

How to Obtain (Games, Resources):
Free
Online

Social Tags:
Allergen
Allergology
Allergy
Biology
CDATA
Dander
Immune system
Immunology
IPhone
Medicine
Physiology
Pulmonology
Technology
XML

Game platform:
Computer

URL:
http://www.allergiesattack.com
http://www.facebook.com/pages/Attack-of-the-S-Mutans/419730200936

Target Population:
Young Adults
Young Children


Have a suggestion or correction for the database? Please use the Recommendation Form

Epilepsies and video games: Results of a multicentric study

APA Reference: 

Badinand-Hubert, N., Bureau, M., Hirsch, E., Masnou, P., Nahum, L., Parain, D., & Naquet, R. (1998). Epilepsies and video games: Results of a multicentric study. Electroencephalography and Clinical Neurophysiology, 107(6), 422-427.

Author(s): 
Badinand-Hubert, N.
Bureau, M.
Hirsch, E.
Masnou, P.
Nahum, L.
Parain, D.
Naquet, R.
Year: 
1998
Journal: 
Electroencephalography and Clinical Neurophysiology
Health topic:
Brain
Disorders and Disabilities

Position:
Author

Social Tags:
Biology
CDATA
Clinical neurophysiology
Electroencephalography
Epilepsy
Medicine
Neurophysiology
Physiology
Pierre Vidal-Naquet
Technology

Location:
France

Target Population:
General Audience

Publication type:
Journal Article

Calais Document Category:
Technology

Game platform:
Video Game


Have a suggestion or correction for the database? Please use the Recommendation Form

Virtual reality cue reactivity assessment: A case study in a teen smoker

APA Reference: 

Bordnick, P. S., Traylor, A. C., Graap, K. M., Copp, H. L., & Brooks, J. (2005). Virtual reality cue reactivity assessment: A case study in a teen smoker. Applied Psychophysiology and Biofeedback, 30(3), 187-193.

Author(s): 
Bordnick, P. S.
Traylor, A. C.
Graap, K. M.
Copp, H. L.
Brooks, J.
Year: 
2005
Journal: 
Applied Psychophysiology and Biofeedback
Health topic:
Public Health
Smoking

Social Tags:
Behaviorism
Biofeedback
CDATA
Cue reactivity
Nature
Neuropsychology
Physiology
Psychology
Psychophysiology
Psychotherapy
Virtual reality
Virtual reality cue reactivity

Publication type:
Journal Article

Target Population:
Teens

Location:
United States

Technology:
virtual reality


Have a suggestion or correction for the database? Please use the Recommendation Form

Effects of playing a computer game using a bright display on presleep physiological variables, sleep latency, slow wave sleep and REM sleep

APA Reference: 

Higuchi, S., Motohashi, Y., Liu, Y., & Maeda, A. (2005). Effects of playing a computer game using a bright display on presleep physiological variables, sleep latency, slow wave sleep and REM sleep. Journal of Sleep Research, 14(3), 267-273.

Author(s): 
Higuchi, S.
Motohashi, Y.
Liu, Y.
Maeda, A.
Year: 
2005
Journal: 
Journal of Sleep Research
Game genre:
Shooter

Health topic:
Sleep

Target Population:
Adults
Young Adults

Position:
Author

Social Tags:
Biology
Neurophysiology
Physiology
Rapid eye movement sleep
Sleep
Slow-wave sleep

Game platform:
Computer

Location:
Japan

Publication type:
Journal Article

Tags for: Effects of playing a computer game using a bright display on presleep physiological variables, sleep latency, slow wave sleep and REM sleep

Shooter, Sleep, Adults, Young Adults, Author, Biology, Neurophysiology, Physiology, Rapid eye movement sleep, Sleep, Slow-wave sleep, Computer, Japan, Journal Article

Have a suggestion or correction for the database? Please use the Recommendation Form

Sustained decrease in oxygenated hemoglobin during video games in the dorsal prefrontal cortex: A NIRS study of children

APA Reference: 

Matsuda, G., & Hiraki, K. (2006). Sustained decrease in oxygenated hemoglobin during video games in the dorsal prefrontal cortex: A NIRS study of children. NeuroImage, 29(3), 706-711.

Author(s): 
Matsuda, G.
Hiraki, K.
Year: 
2006
Journal: 
NeuroImage
Game genre:
Fighting
Puzzle

Health topic:
Brain

Social Tags:
Anatomy
Biology
Blood proteins
CDATA
Cerebral cortex
Cerebrum
Hemoglobin
Hemoproteins
Neuroanatomy
Physiology
Prefrontal cortex
Respiratory physiology
Technology

Position:
Author

Target Population:
Children
Pre-Teens
Teens

Game platform:
Game Console

Location:
Japan

Publication type:
Journal Article

Calais Document Category:
Technology

Tags for: Sustained decrease in oxygenated hemoglobin during video games in the dorsal prefrontal cortex: A NIRS study of children

Fighting, Puzzle, Brain, Anatomy, Biology, Blood proteins, CDATA, Cerebral cortex, Cerebrum, Hemoglobin, Hemoproteins, Neuroanatomy, Physiology, Prefrontal cortex, Respiratory physiology, Technology, Author, Children, Pre-Teens, Teens, Game Console, Japan, Journal Article, Technology

Have a suggestion or correction for the database? Please use the Recommendation Form

Relax to win: Treating children with anxiety problems with a biofeedback video game

APA Reference: 

Sharry, J., McDermott, M., & Condron, J. (2003). Relax to win: Treating children with anxiety problems with a biofeedback video game. Eisteach, 2(25), 22-26.

Author(s): 
Sharry, J.
McDermott, M.
Condron, J.
Year: 
2003
Journal: 
Eisteach
Game genre:
Racing

Health topic:
Disorders and Disabilities
Mental Health
Stress and Coping

Social Tags:
Biofeedback
Biology
CDATA
Physiology
Psychotherapy
Relax
Singles
XML

Medical Treatment:
biofeedback

Technology:
Biofeedback

Target Population:
Children

Publication type:
Journal Article

Company:
McDermott

Tags for: Relax to win: Treating children with anxiety problems with a biofeedback video game

Racing, Disorders and Disabilities, Mental Health, Stress and Coping, Biofeedback, Biology, CDATA, Physiology, Psychotherapy, Relax, Singles, XML, biofeedback, Biofeedback, Children, Journal Article, McDermott

Have a suggestion or correction for the database? Please use the Recommendation Form

Computational Physiology Lab (CPL)

"CPL is an interdisciplinary lab and draws additional expertise from partner labs in Mayo Clinic, University of Texas Medical School, Methodist Hospital, and SUNY Buffalo.

Game genre:
Educational
Sports

Social Tags:
Anxiety
Biology
CDATA
Endocrine system
Nervous system
Physiology
Polysomnography
Psychophysiology
Sleep
Stress
Sympathetic nervous system
Technology

Services:
Courses
Game Design and Development
Research

Organization expertise:
eHealth
Health and Medical
Stress and Coping
Technology and Electronics

Target Population:
General Audience

Game platform:
Handheld Device

Organization type:
Research Institution

Calais Document Category:
Technology

Province Or State:
Texas

Location:
United States


Have a suggestion or correction for the database? Please use the Recommendation Form