Entertainment Technology Center

Master Motion

Master Motion is a project of the Carnegie Mellon University Entertainment Technology Center. A prototype Tai Chi game uses a wireless virtual reality system to track and record full body movements while producing an animated representation of the player. This game, which is not currently available, allows players to work out with a virtual trainer and receive constant feedback back on accuracy and progress.

Game genre:
Sports

Health topic:
Exercise and Fitness

How to Obtain (Games, Resources):
Not Currently Available

Social Tags:
Academia
CDATA
Entertainment Technology Center
Marcelo Crivella
Nature
Randy Pausch
Science
Technology
Virtual reality
XML

Organization:
Carnegie Mellon University

Target Population:
General Audience

URL:
http://www.etc.cmu.edu/projects/mastermotion

Game platform:
Other

Person:
Tai Chi

Technology:
virtual reality system


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Winds of Orbis: An Active Adventure

In Winds of Orbis, players of all ages can occupy the shoes of a virtual hero while exploring a world filled with puzzles, spells, and enemies to overcome. Using a floor pad, Wii remote, and nunchuck, players can climb, walk, jump, punch, slide, and otherwise engage in the activities the game character experiences. This game was developed by the Carnegie Mellon University Entertainment Technology Center and is not currently available.

Game genre:
Action/Adventure

Health topic:
Exercise and Fitness

How to Obtain (Games, Resources):
Not Currently Available

Social Tags:
Active Life: Outdoor Challenge
CDATA
Computing
Entertainment Technology Center
Technology
Video games
Wii
Wii Remote
XML

Organization:
Carnegie Mellon University

Target Population:
Children
Young Children

Game platform:
Game Console

URL:
http://www.etc.cmu.edu/projects/wiixercise/index.html?m=0&t=43.374


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Biohazard

This role playing game for biohazard response training was developed at Carnegie Mellon University and MIT. Players work collaboratively with others online in the role of first responders to a chemical attack. Through scenario-based and role-play learning, players learn various protocols and the concepts behind them, how to control crowds and deliver decontamination treatments, how to manage resources efficiently, and how to think creatively when resources are limited.

Game genre:
Role-Playing

Health topic:
Emergency Response
Safety

Target Population:
Adults

Social Tags:
Biohazard
Carnegie Mellon University
CDATA
Entertainment Technology Center
Federation of American Scientists
Health
Human decontamination
Prevention
Security
Technology

Organization:
Carnegie Mellon University
MIT

Industry Term:
chemical


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The Entertainment Technology Center

"The Entertainment Technology Center (ETC) at Carnegie Mellon University offers a two-year Masters of Entertainment Technology degree, jointly conferred by Carnegie Mellon University's College of Fine Arts and School of Computer Science. Carnegie Mellon is relatively unique among U.S. Universities in being able to offer this kind of degree, as we have both top-quality fine arts and top-quality technology programs."

Game genre:
Multi-Genre

Social Tags:
Academia
Carnegie Mellon Silicon Valley
Carnegie Mellon University
Education
Entertainment Technology Center
Higher education
Technology

Organization type:
Academic Institution

Services:
Courses
Professional Development

Target Population:
General Audience

Organization expertise:
Interactive Entertainment
Media and Digital Arts
Technology and Electronics
Virtual Realities

Game platform:
Multi-Platform

Calais Document Category:
Technology

Location:
United States


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