Disability

Using motion interactive games to promote physical activity and enhance motor performance in children with cerebral palsy

APA Reference: 

Sandlund, M., Waterworth, E.L., & Hager, C. (2011). Using motion interactive games to promote physical activity and enhance motor performance in children with cerebral palsy. Developmental Neurorehabilitation, 14(1), 15-21.

DOI: 
10.3109/17518423.2010.533329
Author(s): 
Sandlund, M.
Waterworth, E.L.
Hager, C.
Year: 
2011
Journal: 
Developmental Neurorehabilitation
Health topic:
Injuries and Rehabilitation

Position:
Author

Social Tags:
CDATA
Cerebral palsy
Disability
Neurological disorders
Neurorehabilitation
Palsy
Symptoms
Technology
XML

Game platform:
Game Console

Publication type:
Journal Article

Target Population:
Patients

Calais Document Category:
Technology

Tags for: Using motion interactive games to promote physical activity and enhance motor performance in children with cerebral palsy

Injuries and Rehabilitation, Author, CDATA, Cerebral palsy, Disability, Neurological disorders, Neurorehabilitation, Palsy, Symptoms, Technology, XML, Game Console, Journal Article, Patients, Technology

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Children, video games and physical activity: An exploratory study

APA Reference: 

McDougall, J., & Duncan, M. J. (2008). Children, video games and physical activity: An exploratory study. International Journal on Disability and Human Development, 7(1), 89-94. 

Author(s): 
McDougall, J.
Duncan, M. J.
Year: 
2008
Journal: 
International Journal on Disability and Human Development
Health topic:
Exercise and Fitness

Social Tags:
Academia
CDATA
Disability
Document
Education
Science
Technology
XML

Target Population:
Children

Game platform:
Game Console

Company:
International Journal

Publication type:
Journal Article

Calais Document Category:
Technology

Tags for: Children, video games and physical activity: An exploratory study

Exercise and Fitness, Academia, CDATA, Disability, Document, Education, Science, Technology, XML, Children, Game Console, International Journal, Journal Article, Technology

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Virtual reality as means to improve physical fitness of individuals at a severe level of intellectual and developmental disability

APA Reference: 

Lotan, M., Yalon-Chamovitz, S., & Weiss, P. L. (2010). Virtual reality as means to improve physical fitness of individuals at a severe level of intellectual and developmental disability. Research in Developmental Disabilities, 31(4), 869-874.

DOI: 
10.1016/j.ridd.2010.01.010
Author(s): 
Lotan, M.
Yalon-Chamovitz, S.
Weiss, P. L.
Year: 
2010
Journal: 
Research in Developmental Disabilities
Health topic:
Disorders and Disabilities
Exercise and Fitness

Social Tags:
CDATA
Developmental disability
Disability
Education
Psychology
Technology

Game platform:
Game Console

Publication type:
Journal Article

Target Population:
Patients

Calais Document Category:
Technology

Technology:
virtual reality

Tags for: Virtual reality as means to improve physical fitness of individuals at a severe level of intellectual and developmental disability

Disorders and Disabilities, Exercise and Fitness, CDATA, Developmental disability, Disability, Education, Psychology, Technology, Game Console, Journal Article, Patients, Technology, virtual reality

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Energy expenditure in adults with cerebral palsy playing Wii Sports

APA Reference: 

Hurkman, H.L., van den Berg-Emons, R.J., & Stam, H.J. (2010). Energy expenditure in adults with cerebral palsy playing Wii Sports. Archives of Physical Medicine and Rehabilitation, 91(10), 1577-1581.

DOI: 
10.1016/j.apmr.2010.07.216
Author(s): 
Hurkman, H.L.
van den Berg-Emons, R.J.
Stam, H.J.
Year: 
2010
Journal: 
Archives of Physical Medicine and Rehabilitation
Health topic:
Brain
Disorders and Disabilities
Nervous System

Target Population:
Adults
Patients

Position:
Author

Social Tags:
CDATA
Cerebral palsy
Disability
Health
Medicine
Neurological disorders
Palsy
Sports media
Surnames
Van den Berg
Wii

Game platform:
Game Console

Publication type:
Journal Article


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In-home virtual reality videogame telerehabilitation in adolescents with hemiplegic cerebral palsy

APA Reference: 

Golomb, M.R., McDonald, B.C., Warden, S.J., Yonkman, J., Saykin, A.J., Shirley, B., Huber, M., Rabin, B., AbdelBaky, M., Nwosu, M.E., Barkat-Masih, M., & Burdea, G.C. (2010). In-home virtual reality videogame telerehabilitation in adolescents with hemiplegic cerebral palsy. Archives of Physical Medicine and Rehabilitation, 91(1), 1-8.

DOI: 
10.1016/j.apmr.2009.08.153
Author(s): 
Golomb, M.R.
McDonald, B.C.
Warden, S.J.
Yonkman, J.
Saykin, A.J.
Shirley, B.
Huber, M.
Rabin, B.
AbdelBaky, M.
Nwosu, M.E.
Barkat-Masih, M.
Burdea, G.C.
Year: 
2010
Journal: 
Archives of Physical Medicine and Rehabilitation, 91(1), 1-8
Health topic:
Injuries and Rehabilitation

Province Or State:
British Columbia

Social Tags:
Cerebral palsy
Disability
Health
Hemiplegia
Medicine
Neurological disorders
Rehabilitation medicine
Telerehabilitation

Game platform:
Game Console

Publication type:
Journal Article

Target Population:
Teens
Young Adults

Technology:
virtual reality


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Online Autism Games

The Online Autism Games are free, online mini-games developed to help children with Autism or Asperger Syndrome understand people and human emotions. Each game is specially designed to teach players time sequences, word pairings, and how to recognize and understand facial expressions.

Game genre:
Educational

Health topic:
Autism Spectrum Disorders
Cognition
Social Issues and Skills

How to Obtain (Games, Resources):
Free
Online

Social Tags:
Abnormal psychology
Asperger syndrome
Autism
CDATA
Childhood psychiatric disorders
Disability
Neurological disorders
Pervasive developmental disorders
Psychology
Technology

Target Population:
Children

Person:
Eric Chen

URL:
http://iautistic.com/free-autism-games.php

Game platform:
Internet


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Braille Memory

This online game teaches players how to read the Braille alphabet. It is composed of several rounds each featuring three Braille letters that the player must memorize. Once players feel they have successfully memorized the letters, they can take a quiz in which they identify letters written in Braille.

Game genre:
Educational
Quiz/Trivia

Health topic:
Cognition

How to Obtain (Games, Resources):
Not Currently Available

Social Tags:
Accessibility
Assistive technology
Blindness
Braille
Bryan Winchester
CDATA
Character encoding
Disability
Health

Published Medium:
Game Developer

Target Population:
General Audience

Game platform:
Internet


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Gaining Face

Gaining Face is a software program for the PC developed for individuals with autism or Aspergers syndrome. It is intended to help autistic individuals of all ages learn to recognize facial expressions and emotions by presenting the player with useful tips, cues, and information.

Game genre:
Educational

Health topic:
Autism Spectrum Disorders
Social Issues and Skills

How to Obtain (Games, Resources):
Purchase

Social Tags:
Abnormal psychology
Asperger syndrome
Autism
CDATA
Childhood psychiatric disorders
Disability
Facial expression
Neurological disorders
Pervasive developmental disorders
Psychology
Span and div
Syndromes
Technology

Target Population:
Children

Game platform:
Computer

URL:
http://www.ccoder.com/GainingFace


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Improving spatial functioning in children with cerebral palsy using computerized and traditional game tasks

APA Reference: 

Akhutina, T., Foreman, N., Krichevets, A., Matikka, L., Narhi, V., Pylaeva, N., & Vahakuopus, J. (2003). Improving spatial functioning in children with cerebral palsy using computerized and traditional game tasks. Disability and Rehabilitation, 25(24), 1361-1371.

Author(s): 
Akhutina, T.
Foreman, N.
Krichevets, A.
Matikka, L.
Narhi, V.
Pylaeva, N.
Vahakuopus, J.
Year: 
2003
Journal: 
Disability and Rehabilitation
Health topic:
Brain
Cognition
Disorders and Disabilities

Social Tags:
CDATA
Cerebral palsy
Disability
Health
Medicine
Neurological disorders
Palsy

Target Population:
Children
Pre-Teens
Teens

Game platform:
Computer

Publication type:
Journal Article

Location:
Russia

Tags for: Improving spatial functioning in children with cerebral palsy using computerized and traditional game tasks

Brain, Cognition, Disorders and Disabilities, CDATA, Cerebral palsy, Disability, Health, Medicine, Neurological disorders, Palsy, Children, Pre-Teens, Teens, Computer, Journal Article, Russia

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Games that "work:" Using computer games to teach alcohol-affected children about fire and street safety

APA Reference: 

Coles, D. C., Strickland, D. C., Padgett, L., & Bellmoff, L. (2007). Games that "work:" Using computer games to teach alcohol-affected children about fire and street safety. Research in Development Disabilities, 28(5), 518-530.

Author(s): 
Coles, D. C.
Strickland, D. C.
Padgett, L.
Bellmoff, L.
Year: 
2007
Journal: 
Research in Development Disabilities
Game genre:
Educational

Health topic:
Disorders and Disabilities
Safety

Position:
Author

Social Tags:
CDATA
Disability
Education
Padgett
Technology
XML

Target Population:
Children
Pre-Teens

Publication type:
Journal Article

Calais Document Category:
Technology

Location:
United States

Tags for: Games that "work:" Using computer games to teach alcohol-affected children about fire and street safety

Educational, Disorders and Disabilities, Safety, Author, CDATA, Disability, Education, Padgett, Technology, XML, Children, Pre-Teens, Journal Article, Technology, United States

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