Biofeedback

Virtual reality cue reactivity assessment: A case study in a teen smoker

APA Reference: 

Bordnick, P. S., Traylor, A. C., Graap, K. M., Copp, H. L., & Brooks, J. (2005). Virtual reality cue reactivity assessment: A case study in a teen smoker. Applied Psychophysiology and Biofeedback, 30(3), 187-193.

Author(s): 
Bordnick, P. S.
Traylor, A. C.
Graap, K. M.
Copp, H. L.
Brooks, J.
Year: 
2005
Journal: 
Applied Psychophysiology and Biofeedback
Health topic:
Public Health
Smoking

Social Tags:
Behaviorism
Biofeedback
CDATA
Cue reactivity
Nature
Neuropsychology
Physiology
Psychology
Psychophysiology
Psychotherapy
Virtual reality
Virtual reality cue reactivity

Publication type:
Journal Article

Target Population:
Teens

Location:
United States

Technology:
virtual reality


Have a suggestion or correction for the database? Please use the Recommendation Form

Biofeedback vs. video games: Effects on impulsivity, locus of control and self-concept with incarcerated juveniles

APA Reference: 

Kappes, B. M., & Thompson, D. L. (1985). Biofeedback vs. video games: Effects on impulsivity, locus of control and self-concept with incarcerated juveniles. Journal of Clinical Psychology, 41(5), 698-706.

Author(s): 
Kappes, B. M.
Thompson, D. L.
Year: 
1985
Journal: 
Journal of Clinical Psychology
Health topic:
Behavior and Personality
Cognition
Mental Health

Social Tags:
Attention
Attention-deficit hyperactivity disorder
Behavior
Behavioural sciences
Biofeedback
CDATA
Clinical psychology
Impulsivity
Locus of control
Mind-body interventions
Psychology
Technology

Technology:
Biofeedback

Publication type:
Journal Article

Calais Document Category:
Technology

Target Population:
Teens

Location:
United States


Have a suggestion or correction for the database? Please use the Recommendation Form

Relax to win: Treating children with anxiety problems with a biofeedback video game

APA Reference: 

Sharry, J., McDermott, M., & Condron, J. (2003). Relax to win: Treating children with anxiety problems with a biofeedback video game. Eisteach, 2(25), 22-26.

Author(s): 
Sharry, J.
McDermott, M.
Condron, J.
Year: 
2003
Journal: 
Eisteach
Game genre:
Racing

Health topic:
Disorders and Disabilities
Mental Health
Stress and Coping

Social Tags:
Biofeedback
Biology
CDATA
Physiology
Psychotherapy
Relax
Singles
XML

Medical Treatment:
biofeedback

Technology:
Biofeedback

Target Population:
Children

Publication type:
Journal Article

Company:
McDermott

Tags for: Relax to win: Treating children with anxiety problems with a biofeedback video game

Racing, Disorders and Disabilities, Mental Health, Stress and Coping, Biofeedback, Biology, CDATA, Physiology, Psychotherapy, Relax, Singles, XML, biofeedback, Biofeedback, Children, Journal Article, McDermott

Have a suggestion or correction for the database? Please use the Recommendation Form