Report

Video Game Uses and Gratifications as Predictors of Uses and Game Preference

APA Reference: 

Sherry, J., & Lucas, K. (2003). Video Game Uses and Gratifications as Predictors of Uses and Game Preference. Presented at the Annual Meeting of the International Communication Association, San Diego, CA

Author(s): 
Sherry, J.
Lucas, K.
Year: 
2003
Image: 
Game genre:
Multi-Genre

Health topic:
Behavior and Personality

Social Tags:
CDATA
Document
Uses and gratifications theory
XML

Game platform:
Multi-Platform

Target Population:
Pre-Teens
Teens

Publication type:
Report

City:
San Diego

Location:
United States

Tags for: Video Game Uses and Gratifications as Predictors of Uses and Game Preference

Multi-Genre, Behavior and Personality, CDATA, Document, Uses and gratifications theory, XML, Multi-Platform, Pre-Teens, Teens, Report, San Diego, United States

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Kids and Media @ the New Millennium

APA Reference: 

Roberts, D., Foehr, U., Rideout, V., & Brodie, M. (1999). Kids and Media at the New Millennium. The Henry J. Kaiser Family Foundation Report, Menlo Park, CA.

Author(s): 
Roberts, D.
Foehr, U.
Rideout, V.
Brodie, M.
Year: 
1999
Image: 
Game genre:
Multi-Genre

Health topic:
Social Issues and Skills

Social Tags:
CDATA
Menlo Park
Menlo Park, California
XML

Target Population:
Children
Pre-Teens
Teens

City:
Menlo Park

Game platform:
Multi-Platform

Publication type:
Report

Location:
United States


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Generation M: Media in the Lives of 8-18 Year Olds

APA Reference: 

Roberts, D., Foehr, U., & Rideout, V. (2005). Generation M: Media in the Lives of 8-18 Year-Olds. A Kaiser Family Foundation Study, Menlo Park, CA.

Author(s): 
Roberts, D.
Foehr, U.
Rideout, V.
Year: 
2005
Image: 
Game genre:
Multi-Genre

Health topic:
Social Issues and Skills

Social Tags:
California
CDATA
Kaiser Family Foundation
Menlo Park
XML

Target Population:
Children
Pre-Teens
Teens

City:
Menlo Park

Game platform:
Multi-Platform

Publication type:
Report

Location:
United States


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Zero to Six: Electronic Media in the Lives of Infants, Toddlers, and Preschoolers

APA Reference: 

Rideout, V., Vandewater, E., & Wartella, E. (2003). Zero to Six: Electronic Media in the Lives of Infants, Toddlers, and Preschoolers. The Henry J. Kaiser Foundation Report, Menlo Park, CA. 

Author(s): 
Rideout, V.
Vandewater, E.
Wartella, E.
Year: 
2003
Image: 
Game genre:
Multi-Genre

Health topic:
Behavior and Personality

Social Tags:
CDATA
Information and communication technologies in education
Menlo Park
XML

City:
Menlo Park

Game platform:
Multi-Platform

Publication type:
Report

Location:
United States

Target Population:
Young Children

Tags for: Zero to Six: Electronic Media in the Lives of Infants, Toddlers, and Preschoolers

Multi-Genre, Behavior and Personality, CDATA, Information and communication technologies in education, Menlo Park, XML, Menlo Park, Multi-Platform, Report, United States, Young Children

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Teens and technology: Youth are leading the transformation to a fully wired and mobile nation

APA Reference: 

Lenhart, A., Madden, M., & Hitlin, P. (2005). Teens and technology: Youth are leading the transformation to a fully wired and mobile nation. Pew Internet and American Life Project, Washington, D.C.

Author(s): 
Lenhart, A.
Madden, M.
Hitlin, P.
Year: 
2005
Image: 
Health topic:
Social Issues and Skills

Social Tags:
CDATA
Technology
XML

Game platform:
Handheld Device
Internet

Target Population:
Pre-Teens
Teens

Publication type:
Report

Calais Document Category:
Technology

Location:
United States

City:
Washington, D.C.

Tags for: Teens and technology: Youth are leading the transformation to a fully wired and mobile nation

Social Issues and Skills, CDATA, Technology, XML, Handheld Device, Internet, Pre-Teens, Teens, Report, Technology, United States, Washington, D.C.

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Use of goals and dramatic elements in behavioral training of children with ASD

APA Reference: 

Barakova, E., Gillesen, J., & Feijs, L. (2008). Use of goals and dramatic elements in behavioral training of children with ASD. In Proceedings of the 7th International Conference on Interaction Design and Children (Chicago, Illinois, June 11 - 13, 2008). IDC '08. New York, NY: ACM.

Author(s): 
Barakova, E.
Gillesen, J.
Feijs, L.
Year: 
2008
Image: 
Journal: 
Interaction Design and Children
Health topic:
Autism Spectrum Disorders
Behavior and Personality
Social Issues and Skills

Social Tags:
CDATA
Communication
Human-computer interaction
Information science
Interaction design
Structure
XML

Target Population:
Children

City:
New York

Publication type:
Report

Location:
The Netherlands


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Wellness applications - UI design to support long-term usage motivation

APA Reference: 

Ahtinen, A. (2008). Wellness applications - UI design to support long-term usage motivation. In CHI '08 Extended Abstracts on Human Factors in Computing Systems (Florence, Italy, April 05 - 10, 2008). CHI '08. New York, NY: ACM.

Author(s): 
Ahtinen, A.
Year: 
2008
Image: 
Journal: 
Human Factors in Computing Systems
Health topic:
Exercise and Fitness

Social Tags:
Academia
CDATA
Computing
Conference on Human Factors in Computing Systems
Document
Human-computer interaction
Science
Wellness
XML

Location:
Finland

Target Population:
General Audience

Game platform:
Handheld Device

City:
New York

Publication type:
Report


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Game design principles in everyday fitness applications

APA Reference: 

Campbell, T., Ngo, B., & Fogarty, J. (2008). Game design principles in everyday fitness applications. In Proceedings of the ACM 2008 Conference on Computer Supported Cooperative Work (San Diego, CA, USA, November 08 - 12, 2008). CSCW '08. New York, NY: ACM.

Author(s): 
Campbell, T.
Ngo, B.
Fogarty, J.
Year: 
2008
Image: 
Journal: 
Computer Supported Cooperative Work
Game genre:
Sports

Health topic:
Exercise and Fitness
Obesity and Weight Loss

Social Tags:
CDATA
Collaboration
Communication
Computer supported cooperative work
Groupware
Multimodal interaction
Social psychology

Target Population:
General Audience

Game platform:
Multi-Platform

City:
New York

Publication type:
Report

Location:
United States


Have a suggestion or correction for the database? Please use the Recommendation Form

Understanding game design for affective learning

APA Reference: 

Dormann, C., & Biddle, R. (2008). Understanding game design for affective learning. In Proceedings of the 2008 Conference on Future Play: Research, Play, Share (Toronto, Ontario, Canada, November 03 - 05, 2008). Future Play '08. New York, NY: ACM.

Author(s): 
Dormann, C.
Biddle, R.
Year: 
2008
Image: 
Journal: 
Future Play: Research, Play, Share
Game genre:
Educational

Health topic:
Cognition

Social Tags:
Affect
CDATA
Document
Education
Educational psychology
Feeling
Learning
Play
Psychology
XML

Location:
Canada

Target Population:
General Audience

City:
New York

Publication type:
Report


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Design requirements for technologies that encourage physical activity

APA Reference: 

Consolvo, S., Everitt, K., Smith, I., & Landay, J. A. (2006). Design requirements for technologies that encourage physical activity. In R. Grinter, T. Rodden, P. Aoki, E. Cutrell, R. Jeffries, & G. Olson, (Eds.), Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Montréal, Québec, Canada, April 22 - 27, 2006).  CHI '06. New York, NY: ACM.

Author(s): 
Consolvo, S.
Everitt, K.
Smith, I.
Landay, J. A.
Year: 
2006
Image: 
Journal: 
Human Factors in Computing Systems
Game genre:
Sports

Health topic:
Exercise and Fitness
Obesity and Weight Loss

Social Tags:
CDATA
Computing
Conference on Human Factors in Computing Systems
Human-computer interaction
Landay
SIGCHI
XML

Target Population:
General Audience

Game platform:
Handheld Device

City:
New York

Publication type:
Report

Location:
United States


Have a suggestion or correction for the database? Please use the Recommendation Form