California
IEEE Games Innovation Conference
“The conference aims to be a platform for innovative research in game design and technologies and to focus on the multi-disciplinary aspects of the subject and make it more accessible to researchers and practitioners from different disciplines in academia and industry. High quality papers, abstracts, competitions, tutorials and demos from researchers and developers in academia and industry are invited. We especially invite the games industry to participate through exciting keynotes and help to disseminate use of advance tools by practical sessions and demos.”
Workshop
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Institute of Electrical and Electronics Engineers
International nongovernmental organizations
Technology
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i3D - The ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
i3D seeks to discuss innovative techniques for combining 3D computer graphics with human interaction. Research concerning 3D game technology, visual depiction, applications, and interaction are among the topics addressed.
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Computer graphics
Computing
Free software
Mesa 3D
SIGGRAPH
System software
Technology
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Serious Games for Diabetes, Obesity, and Healthy Lifestyle
“Serious Games for Diabetes, Obesity, and Healthy Lifestyle,” a special symposium in the July 2012 issue of the Journal of Diabetes Science and Technology, features five research articles from grantees of RWJF's national program, Health Games Research. The issue is guest co-edited by Health Games Research National Program Director Debra Lieberman of the University of California, Santa Barbara, and by Deborah Thompson, PhD, associate professor of pediatrics at Baylor College of Medicine and research nutritionist with the Agricultural Research Service, the main in-house research arm of the U.S. Department of Agriculture.
The symposium contains five research articles that investigate design strategies and effects of health behavior change games aimed at motivating and supporting players’ physical activity. Four of the articles study exergames, such as Wii Fit, which require physical exertion as the interface to the game. Another article studies a technology-supported alternate reality game that challenges players to solve a mystery and, in the process, engage in physical activity in various locations in the community. These five research articles report on work funded by the Health Games Research national program of the Robert Wood Johnson Foundation’s Pioneer Portfolio.
Obesity and Weight Loss
associate professor of pediatrics
Director
nutritionist
Biology
Body shape
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Diabetes
Diabetes mellitus
Foundations
Health
Medicine
Metabolic disorders
Nutrition
Obesity
Robert Wood Johnson Foundation
Technology
XML
U.S. Department of Agriculture
University of California, Santa Barbara
University of California
Person Career
Person Location
Debra Lieberman
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Natsume Inc.
"Natsume started publishing interactive games in 1990 in Burlingame, California (near San Francisco).
Role-Playing
Simulation
Sports
Strategy
Pre-Teens
Games
Harvest Moon
History of video games
Natsume
Nintendo DS
Nintendo DSi
Pop
Reel Fishing
River King
Technology
Video game developers
Video game publishers
Handheld Device
Publishing
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California State University, Long Beach
"California State University Long Beach is a diverse, student-centered, globally-engaged public university committed to providing highly-valued undergraduate and graduate educational opportunities through superior teaching, research, creative activity and service for the people of California and the world."
California
California State University
California State University, Long Beach
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Long Beach, California
Technology
United States
Western Association of Schools and Colleges
XML
Professional Development
Research
Scholarships
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Kosmix
"Kosmix was an American privately held company in Mountain View, California. Their website earns revenue from advertising related to its categorization engine. The engine organizes the Internet into topic pages allowing users to explore the Web by topic, "presenting a dashboard of relevant videos, photos, news, commentary, opinion, communities and links to related topics". Venky Harinarayan and Anand Rajaraman founded Kosmix in 2005." In 2011, Kosmix was aquired by Walmart.
Business
CDATA
Comment
Computing
Dashboard
Document
Information
Kosmix
Source code
Technology
Venky Harinarayan
XML
Web Applications
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Terathon Software
"Terathon Software LLC was founded in 2001 by software engineer and computer graphics expert Eric Lengyel and is now located in Roseville, California. The company’s goal has always been to provide a strong technical platform for creating great games, and to develop this technology using only the highest engineering standards. "
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Computer software
Computing
Eric Lengyel
Geography of the United States
Reynoldsburg, Ohio
Roseville
Roseville, California
Software engineer
Technology
XML
Virtual Realities
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Dance Dance Revolution (DDR)
Dance Dance Revolution is an upbeat game intended to keep players’ heart rate up. Using a dance platform, players must step on colored arrows as they appear on the screen. Players’ scores are based on how well they step on the arrows to the beat.
Computer
Game Console
Dance
Dance Dance Revolution
Dance Dance Revolution X
Dance pad
Dance Revolution
Education
Entertainment
Games
Konami
Technology
New York
http://www.ddrgame.com/wiiparty2.html
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Activision
“Headquartered in Santa Monica, California, Activision is a worldwide pure-play online and console game publisher with leading market positions across all categories of the rapidly growing interactive entertainment software industry. Activision's portfolio includes best-selling video games such as Guitar Hero®, Call of Duty®, … leading franchises such as Crash Bandicoot™ and Spyro™…and Warcraft® franchises including the global #1 subscription-based massively multi-player online role-playing game, World of Warcraft®.”
Activision Blizzard
Blizzard games
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Crash Bandicoot
Guitar Hero
Massively multiplayer online role-playing games
Santa Monica, California
Spyro
Technology
Video game developers
Warcraft
Windows games
Publishing
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American Video Entertainment
"American Video Entertainment was a California–based software development company that developed unlicensed video games for the Nintendo Entertainment System. The company developed two games on its own, Krazy Kreatures and Trolls on Treasure Island in 1990, and published 19 games altogether for the NES."
Business
Nintendo
Nintendo Entertainment System
Software development
Technology
Video game culture
Video game developers
Video game industry
Video game publishers
Technology
Publishing

