Korea

Why people continue to play online games: In search of critical design factors to increase customer loyalty to online contents

APA Reference: 

Choi, D., & Kim, J. (2004). Why people continue to play online games: In search of critical design factors to increase customer loyalty to online contents. Cyberpsychology and Behavior, 7(1), 11-24.

Author(s): 
Choi, D.
Kim, J.
Year: 
2004
Journal: 
Cyberpsychology and Behavior
Game genre:
Multi-Genre

Health topic:
Behavior and Personality
Social Issues and Skills

Position:
Author

Social Tags:
CDATA
Choi
Cyberpsychology
Document
Loyalty business model
Science
XML

Target Population:
General Audience

Game platform:
Internet

Publication type:
Journal Article

Location:
Korea

Tags for: Why people continue to play online games: In search of critical design factors to increase customer loyalty to online contents

Multi-Genre, Behavior and Personality, Social Issues and Skills, Author, CDATA, Choi, Cyberpsychology, Document, Loyalty business model, Science, XML, General Audience, Internet, Journal Article, Korea

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When playing together feels different: Effects of task types and social contexts on physiological arousal in multiplayer online gaming contexts

APA Reference: 

Lim, S., & Lee, J. R. (2009). When playing together feels different: Effects of task types and social contexts on physiological arousal in multiplayer online gaming contexts. Cyberpsychology and Behavior, 12(1), 59-61.

Author(s): 
Lim, S.
Lee, J. R.
Year: 
2009
Journal: 
Cyberpsychology and Behavior
Game genre:
MMOG/MMORPG

Health topic:
Social Issues and Skills

Target Population:
Adults
Teens
Young Adults

Position:
Author

Social Tags:
CDATA
Cyberpsychology
Psychological theories
Sexual arousal

Game platform:
Internet

Publication type:
Journal Article

Location:
Korea

Tags for: When playing together feels different: Effects of task types and social contexts on physiological arousal in multiplayer online gaming contexts

MMOG/MMORPG, Social Issues and Skills, Adults, Teens, Young Adults, Author, CDATA, Cyberpsychology, Psychological theories, Sexual arousal, Internet, Journal Article, Korea

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Development and validation of a computerized exercise intervention program for patients with type 2 diabetes mellitus in Korea

APA Reference: 

Yoo, J. S., Hwang, A. R., Lee, H. C., & Kim, C. J. (2003). Development and validation of a computerized exercise intervention program for patients with type 2 diabetes mellitus in Korea. Yonsei Medical Journal, 44(5), 892-904.

Author(s): 
Yoo, J. S.
Hwang, A. R.
Lee, H. C.
Kim, C. J.
Year: 
2003
Journal: 
Yonsei Medical Journal
Game genre:
Educational

Health topic:
Diabetes
Exercise and Fitness

Target Population:
Adults
Seniors

Social Tags:
CDATA
Diabetes
Diabetes mellitus
Health
Medicine
Technology
Validation
Yonsei

Game platform:
Internet

Publication type:
Journal Article

Location:
Korea

Country:
Korea

Calais Document Category:
Technology

Tags for: Development and validation of a computerized exercise intervention program for patients with type 2 diabetes mellitus in Korea

Educational, Diabetes, Exercise and Fitness, Adults, Seniors, CDATA, Diabetes, Diabetes mellitus, Health, Medicine, Technology, Validation, Yonsei, Internet, Journal Article, Korea, Korea, Technology

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Andamiro

Andamiro is a Korean game entertainment company whose motto is ‘for ultimate happiness of all’.

Game genre:
Music/Dance
Sports

Social Tags:
Andamiro
Asia
CDATA
Document
Geography
Government
Political geography
Seoul
South Korea
Technology
XML

Game platform:
Arcade
Computer
Game Console

Services:
Game Design and Development
Software and Hardware Applications

Target Population:
General Audience

URL:
http://www.andamiro.com/en

Organization expertise:
Interactive Entertainment
Technology and Electronics

Location:
Korea

Calais Document Category:
Technology

Organization type:
Video Game Company


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Kidsland

"Kidsland™ is an educational multilingual flash animation and game portal for the infant/toddler and preschool years. Kidsland™ will help teachers to facilitate holistic early childhood education, which focuses on language/literacy, mathematics, arts, physical, cognitive, and social/emotion skills."

Game genre:
Educational

Technology:
animation

Social Tags:
CDATA
Early childhood education
Educational stages
Emotion
HTML element
Multilingualism
Playland
Preschool education
Technology
XML

Organization expertise:
Cognition
Edutainment/eLearning

Services:
Educational Resources
Game Design and Development

Game platform:
Internet

Location:
Korea

Calais Document Category:
Technology

Target Population:
Young Children


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Samsung Electronics

"We see every challenge as an opportunity, and believe that we are perfectly positioned to be one of the world's recognized leaders in digital technology.

Game genre:
Entertainment

Game platform:
CD/DVD
Handheld Device
Video Game

Social Tags:
CDATA
Chaebol
Engineering
Manufacturing
Samsung Electronics
Samsung Group
Technology

Events Facts:
Company Technology
Contact Details

Organization type:
Consumer Goods Manufacturer
Electronics & Technology Developer

Services:
Consumer Products
Software and Hardware Applications

Target Population:
General Audience

Location:
Korea

Organization expertise:
Media and Digital Arts
Technology and Electronics

Company:
Samsung Electronics

Calais Document Category:
Technology


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