Italy
SimuTools - International ICST Conference on Simulation Tools and Techniques
“The aim of the conference is to bring academic and industry researchers together with practitioners… The conference will address current and future trends in simulation techniques, models and practices, and foster interdisciplinary collaborative research in this area. … the conference also encourages the submission of broader theoretical and practical research contributions.“
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Education
Informatics
Science
Simulation
Sirmione
Technology
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View Conference
“VIEW Conference is the premiere international event in Italy on Computer Graphics, Interactive Techniques, Digital Cinema, 3D Animation, Gaming and VFX”
Computer graphics
Graphics
Knowledge
Science and technology in Italy
Technology
VIEW Conference
Visual arts
Visual effects
Internet
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gotoAndPlay
"gotoANDPlay is an Italian company born in 1999 which is specialized in creative productions and game technologies. In the early years we've been working with major companies in Italy and abroad providing specialized ActionScript and server-side development, building large Flash based applications (at the time they weren't known as RIA's, yet) and web games."
Adobe Flash
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Human Interest
Scripting languages
Technology
World Wide Web
Software and Hardware Applications
Web Applications
Technology
Technology and Electronics
Web Developer
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CREATE-NET
"Established in 2003, CREATE-NET is a unique international Research Center. CREATE-NET’s objective is to sponsor top quality research and innovation by creating synergies between leading academic institutions, companies and research centers in Europe and around the world. Building a global platform of scientific collaboration oriented towards the experimentation in communications-driven technologies and their applications on the society and the market is also one of CREATE-NET’s main goals."
Technology
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Non-Profit
Research Institution
Research
Technology and Electronics
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Cognitive socialization by computer games in two cultures: Inductive discovery or mastery of an iconic code?
Greenfield, P. M., Camaioni, L., Ercolani, P., Weiss, L., Lauber, B. A., & Perucchini, P. (1994). Cognitive socialization by computer games in two cultures: Inductive discovery or mastery of an iconic code? Journal of Applied Developmental Psychology, 15(1), 59-85.
Psychology
Science
Technology
United States
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Cognitive socialization by computer games in two cultures: Inductive discovery or mastery of an iconic code?
Greenfield, P. M., Camaioni, L., Ercolani, P., Weiss, L., Lauber, B. A., & Perucchini, P. (1996). Cognitive socialization by computer games in two cultures: Inductive discovery or mastery of an iconic code? In P. M. Greenfield & R. R. Cocking (Eds.), Interacting With Video (pp. 141-167). Norwood, NJ: Ablex Publishing.
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Weiss
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United States
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Video-game epilepsy: A European study
Kasteleijn-Nolst Trenite, D. G., Martins da Silva, A., Ricci, S., Binnie, C. D., Rubboli, G., Tassinari, C. A., & Segers, J. P. (1999). Video-game epilepsy: A European study. Epilepsia, 40(4), 70-74.
Disorders and Disabilities
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Epilepsy
Medical terms
Neurological disorders
Neurology
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Pre-Teens
Teens
Portugal
The Netherlands
United Kingdom
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Virtual reality training for health-care professionals
Mantovani, F., Castelnuovo, G., Gaggioli, A., & Riva, G. (2003). Virtual reality training for health-care professionals. Cyberpsychology and Behavior, 6(4), 389-395.
Cyberpsychology
Health
Labor
Mantovani
Social Issues
Virtual reality
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Labor
Social Issues
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The effect of video-game software in video-game epilepsy
Ricci, S., & Vigevano, F. (1999). The effect of video-game software in video-game epilepsy. Epilepsia, 40(4), 31-37.
Disorders and Disabilities
Epilepsy
Neurology
Vigevano
XML
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Epilepsy provoked by television and video games: Safety of 100-hz screens
Ricci, S., Vigevano, F., Manfredi, M., & Kasteleijn-Nolst Trenite, D. G. (1998). Epilepsy provoked by television and video games: Safety of 100-hz screens. Neurology, 50(3), 790-793.
Disorders and Disabilities
Epilepsy
Manfredi
Technology
Vigevano
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