China
Game Developers Conference China
"The 4th Annual Game Developers Conference™ China (GDC China) returns to Shanghai November 12-14, 2011. Presented by the UBM TechWeb Game Network, producers of the Game Developers Conferences®, Game Developer Magazine, and Gamasutra.com, GDC China brings a unique forum and reach into the region. The conference features content programmed by an advisory board consisting of local Chinese develops who share a commitment to promoting and supporting their country's growing games industry. With support from major local and national government entities, GDC China aims to advance the state of digital entertainment in China by incorporating GDC's top-quality content and worldwide community reach. GDC China will present tracks and summits on online game development & business, global game development, mobile games, independent games, and social games."
Game Developers Conference
Technology
TechWeb
Video game developers
Video game development
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International Conference on eLearning and Game
This conference, the International Conference on eLearning and Game, gives researchers, practitioners, and academics the opportunity to come together and share research findings and advances in e-learning and games.
Simulation
Changchun
Distance education
E-learning
Education
Technology
XML
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Games Convention Asia
This is an “annual event for the games industry in Asia-Pacific …. GCA is the only true international event for the digital interactive media industry in Singapore combined with a unique conference dedicated to topics covering the entire value chain of computer games.” The conference offers “lectures, workshops and master classes. GCA attracts international visitors to Singapore to meet, update and discuss the latest challenges and opportunities in the industry.” In 2010 it was announced that this convention would no longer be held.
Seminar
Workshop
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Games Convention
GCA Games Convention Asia
Geography
Leipzig Trade Fair
Political geography
Singapore
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Serious Games Conference
"The value intention is to gather industry and academia to discuss the developments, challenges, research, learning sciences, training and learning practices as well as the business of serious games from different application domains."
Document
Technology
XML
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Real Space
"Real space is a pioneer in Singapore to establish ourselves in the area of augmented reality technology. The primary focus of the company is to develop software products for systems driven by visual interaction in both the real and virtual worlds."
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Computing
Document
Mixed reality
Nature
Science
Technology
User interface techniques
Virtual
Virtual reality
Virtual world
Software Company
Software and Hardware Applications
Virtual Realities
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Ideal Institute of Information and Technology in Northeast Normal University
The Ideal Institute of Information and Technology in Northeast Normal University is the organizer of the International Conference on eLearning and Game.
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Changchun
Document
Geography of China
Northeast Normal University
XML
Technology and Electronics
The Ideal Institute of Information
Research
Software and Hardware Applications
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Eric Chen
"Eric was diagnosed with high-functioning autism in 2001. Born in Singapore in 1982, he went through mainstream schooling without realizing that he has autism.
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Self
Technology
XML
Disabilities
eHealth
Publisher
Web Developer
Educational Resources
Publishing
Other
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Artifical Life, Inc.
"Artificial Life is the world's first full service broadband mobile content and technology provider.
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Mobile phone
Technology
XML
Mobile Applications
Publishing
Technology and Electronics
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Human PacMan: A mobile wide-area entertainment system based on physical, social, and ubiquitous computing
Cheok, A. D., Goh, K. H., Liu, W., Farbiz, F., Fong, S. W., Teo, S. L., Li, Y., Yang, X. (2004). Human PacMan: A mobile wide-area entertainment system based on physical, social, and ubiquitous computing. Personal and Ubiquitous Computing, 8(2), 71-81.
Ubiquitous computing
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Strategies for designing effective psychotherapeutic gaming interventions for children and adolescents
Goh, D. H., Ang, R. P., & Tan, H. C. (2008). Strategies for designing effective psychotherapeutic gaming interventions for children and adolescents. Computers in Human Behavior, 24(5), 2217-2235.
Mental Health
Medicine
Psychology
Psychotherapy
XML
Pre-Teens
Teens

