Sports

Computer and Sport

Image: 
Description: 

Computer and Sport is an exhibition that provides visitors with an inside look into state-of-the-art developments in computer-based technology that are being implemented into the sporting world.

City: 
Paderborn
Date: 
January 18 - July 5, 2009
Genre:
Simulation
Sports

Topics:
Computers and Technology
Exercise and Fitness

Type of Conference:
Exposition

Type of Platform:
Computer

Target Population:
General Audience

Location:
Germany


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Physical activity levels during a 6-week, school-based, active videogaming intervention using the Gamercize Power Stepper in British children

APA Reference: 

Duncan, M. J., Birch, S., Woodfield, L., & Hankey, J. (2011). Physical activity levels during a 6-week, school-based, active videogaming intervention using the Gamercize Power Stepper in British children. Medicina Sportiva, 15(2), 81-87.

Author(s): 
Duncan, M. J.
Birch, S.
Woodfield, L.
Hankey, J.
Year: 
2011
Journal: 
Medicina Sportiva
Genre:
Sports

Topics:
Cardiovascular Health
Exercise and Fitness
Games and Gaming

Target Population:
Children

Type of Platform:
Exercise Equipment

Type of Publication:
Journal Article

Location:
United Kingdom

Tags for: Physical activity levels during a 6-week, school-based, active videogaming intervention using the Gamercize Power Stepper in British children

Sports, Cardiovascular Health, Exercise and Fitness, Games and Gaming, Children, Exercise Equipment, Journal Article, United Kingdom

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Healthy video gaming: Oxymoron or possibility?

APA Reference: 

Yang, S. P., Smith, B. K., & Graham, G. M. (2008). Healthy video gaming: Oxymoron or possibility? Innovate: Journal of Online Education, 4(4).

Author(s): 
Yang, S. P.
Smith, B. K.
Graham, G. M.
Year: 
2008
Journal: 
Innovate: Journal of Online Education
Genre:
Music/Dance
Sports

Topics:
Exercise and Fitness
Games and Gaming
Obesity and Weight Loss

Target Population:
Children
Pre-Teens

Type of Platform:
Game Console

Type of Publication:
Journal Article

Location:
United States


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Potential vs actual benefits of exergames

APA Reference: 

Sallis, J. F. (2011). Potential vs actual benefits of exergames. Archives of Pediatrics & Adolescent Medicine, 165(7), 667-669.

Author(s): 
Sallis, J. F.
Year: 
2011
Journal: 
Archives of Pediatrics & Adolescent Medicine
Genre:
Sports

Topics:
Exercise and Fitness
Games and Gaming
Obesity and Weight Loss

Target Population:
Children
Pre-Teens

Type of Publication:
Journal Article

Location:
United States


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Energy cost of exergaming: A comparison of the energy cost of 6 forms of exergaming

APA Reference: 

Bailey, B. W. & McInnis, K. (2011). Energy cost of exergaming: A comparison of the energy cost of 6 forms of exergaming. Archives of Pediatrics & Adolescent Medicine, 165(7), 597-602.

Author(s): 
Bailey, B. W.
McInnis, K.
Year: 
2011
Journal: 
Archives of Pediatrics & Adolescent Medicine
Genre:
Sports

Topics:
Exercise and Fitness
Obesity and Weight Loss

Target Population:
Children
Pre-Teens

Type of Publication:
Journal Article

Type of Platform:
Multi-Platform

Location:
United States

Tags for: Energy cost of exergaming: A comparison of the energy cost of 6 forms of exergaming

Sports, Exercise and Fitness, Obesity and Weight Loss, Children, Pre-Teens, Journal Article, Multi-Platform, United States

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Energy expenditure and enjoyment during video game play: Differences by game type

APA Reference: 

Lyons, E. J., Tate, D. F., Ward, D. S., Bowling, J. M., Ribisl, K. M., & Kalyararaman, S. (2011). Energy expenditure and enjoyment during video game play: Differences by game type. Medicine and Science in Sports and Exercise, 43(10), 1987-1993.

Author(s): 
Lyons, E. J.
Tate, D. F.
Ward, D. S.
Bowling, J. M.
Ribisl, K. M.
Kalyararaman, S.
Year: 
2011
Journal: 
Medicine and Science in Sports and Exercise
Genre:
Music/Dance
Shooter
Sports

Topics:
Exercise and Fitness
Games and Gaming

Target Population:
Adults
Young Adults

Type of Publication:
Journal Article

Location:
United States

Tags for: Energy expenditure and enjoyment during video game play: Differences by game type

Music/Dance, Shooter, Sports, Exercise and Fitness, Games and Gaming, Adults, Young Adults, Journal Article, United States

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Hockey IntelliGym

"The Hockey IntelliGym™ is a revolutionary, software-based training tool that helps players develop hockey sense – the perception and decision-making skills necessary to stay one step ahead of the puck and the game."

Genre:
Sports

Topics:
Exercise and Fitness

How to Obtain (Games, Resources):
Purchase

Type of Platform:
Computer

Target Population:
General Audience


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Natsume Inc.

"Natsume started publishing interactive games in 1990 in Burlingame, California (near San Francisco). Currently, we develop and publish games for Nintendo Wii, Nintendo DS/DSi, WiiWare, Playstation 3, Playstation Portable, Playstation Network and iPhone. Our popular titles include HARVEST MOON, a unique, family-friendly lifestyle simulation game and REEL FISHING, one of the best-selling and longest-running fishing series."

Genre:
Action/Adventure
Role-Playing
Simulation
Sports
Strategy

Target Population:
Children
Pre-Teens

Type of Platform:
Game Console
Handheld Device
Mobile Phone

Services:
Game Design and Development
Publishing

Specialty:
Interactive Entertainment

Location:
United States

Type of Organization:
Video Game Company


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Smart Cycle Extreme

"The Smart Cycle Extreme is a stationary bike, arcade game and learning center that plugs directly into your TV. As they pedal their bike they can view on the television screen their favorite character friends teaching them language and numbers, playing games and even taking them on races."

Genre:
Educational
Sports

Topics:
eLearning/Edutainment
Exercise and Fitness

How to Obtain (Games, Resources):
Purchase

Type of Platform:
Arcade

Target Population:
Children
Young Children


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Smart Cycle Racer

"It’s a stationary bike, a learning center, and an arcade game system—all rolled into one! Smart Cycle Racer plugs right into your TV, ready to take kids on learning adventures like no other. As they pedal, favorite character friends guide them through learning discoveries, games, and even exciting races. Includes Learning Adventure game cartridge, with three ways to play! Requires 4 D batteries."

Genre:
Educational
Sports

Topics:
eLearning/Edutainment
Exercise and Fitness

How to Obtain (Games, Resources):
Purchase

Type of Platform:
Arcade

Target Population:
Children
Young Children


Have a suggestion or correction for the database? Please use the Recommendation Form