Sports
Computer and Sport
Computer and Sport is an exhibition that provides visitors with an inside look into state-of-the-art developments in computer-based technology that are being implemented into the sporting world.
Sports
Heinz Nixdorf
Paderborn
Technology
Have a suggestion or correction for the database? Please use the Recommendation Form
Zamzee
Zamzee is an online rewards program for young teens powered by their physical activity.
Entertainment
Music/Dance
Sports
Diabetes
Exercise and Fitness
Obesity and Weight Loss
Prevention
Public Health
Purchase
Document
HopeLab
Science
Technology
Pre-Teens
Teens
Internet
Have a suggestion or correction for the database? Please use the Recommendation Form
Zamzee, Co.
Zamzee Co. was established in 2010 by HopeLab, founded by philanthropist Pam Omidyar. HopeLab is funded by Pam and her husband, eBay founder and chairman Pierre Omidyar.
Entertainment
Music/Dance
Sports
Research Institution
CDATA
EBay
Electronic commerce
HopeLab
Omidyar Network
Philanthropy
Pierre Omidyar
Technology
United States
Person Career
Game Development
Pre-Teens
Teens
Internet
Have a suggestion or correction for the database? Please use the Recommendation Form
Physical activity levels during a 6-week, school-based, active videogaming intervention using the Gamercize Power Stepper in British children
Duncan, M. J., Birch, S., Woodfield, L., & Hankey, J. (2011). Physical activity levels during a 6-week, school-based, active videogaming intervention using the Gamercize Power Stepper in British children. Medicina Sportiva, 15(2), 81-87.
Exercise and Fitness
Gamercize
Medicine
Stepper
XML
Have a suggestion or correction for the database? Please use the Recommendation Form
Healthy video gaming: Oxymoron or possibility?
Yang, S. P., Smith, B. K., & Graham, G. M. (2008). Healthy video gaming: Oxymoron or possibility? Innovate: Journal of Online Education, 4(4).
Sports
Obesity and Weight Loss
XML
Pre-Teens
Have a suggestion or correction for the database? Please use the Recommendation Form
Potential vs actual benefits of exergames
Sallis, J. F. (2011). Potential vs actual benefits of exergames. Archives of Pediatrics & Adolescent Medicine, 165(7), 667-669.
Obesity and Weight Loss
CDATA
Document
Science
XML
Pre-Teens
Have a suggestion or correction for the database? Please use the Recommendation Form
Energy cost of exergaming: A comparison of the energy cost of 6 forms of exergaming
Bailey, B. W. & McInnis, K. (2011). Energy cost of exergaming: A comparison of the energy cost of 6 forms of exergaming. Archives of Pediatrics & Adolescent Medicine, 165(7), 597-602.
Obesity and Weight Loss
AMP Energy
CDATA
Energy
Exergaming
Medicine
Physics
XML
Pre-Teens
Have a suggestion or correction for the database? Please use the Recommendation Form
Energy expenditure and enjoyment during video game play: Differences by game type
Lyons, E. J., Tate, D. F., Ward, D. S., Bowling, J. M., Ribisl, K. M., & Kalyararaman, S. (2011). Energy expenditure and enjoyment during video game play: Differences by game type. Medicine and Science in Sports and Exercise, 43(10), 1987-1993.
Shooter
Sports
Young Adults
Energy
Physical exercise
Science
XML
Have a suggestion or correction for the database? Please use the Recommendation Form
Hockey IntelliGym
"The Hockey IntelliGym™ is a revolutionary, software-based training tool that helps players develop hockey sense – the perception and decision-making skills necessary to stay one step ahead of the puck and the game."
Hockey
Puck
Technology
XML
Have a suggestion or correction for the database? Please use the Recommendation Form
Natsume Inc.
"Natsume started publishing interactive games in 1990 in Burlingame, California (near San Francisco).
Role-Playing
Simulation
Sports
Strategy
Pre-Teens
Games
Harvest Moon
History of video games
Natsume
Nintendo DS
Nintendo DSi
Pop
Reel Fishing
River King
Technology
Video game developers
Video game publishers
Handheld Device
Publishing

