Shooter

Interactivity and reward-related neural activation during a serious videogame

APA Reference: 

Cole, S.W., Yoo, D.J., Knutson, B. (2012) Interactivity and reward-related neural activation during a serious videogame. PLoS ONE, 7(3), e33909.

Author(s): 
Cole, S.W.
Yoo, D.J.
Knutson, B.
Year: 
2012
Journal: 
PLoS ONE
Game genre:
Action/Adventure
Educational
Entertainment
Fighting
Shooter

Health topic:
Cancer

Social Tags:
Academia
CDATA
Open access journals
Open content
PLoS ONE
Public Library of Science
Publishing
XML
Yoo

Game platform:
CD/DVD
Computer

Position:
D.J.

Publication type:
Journal Article

Person:
Knutson
Yoo

Events Facts:
Person Career

Published Medium:
PLoS ONE

Target Population:
Pre-Teens
Teens
Young Adults


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Energy expenditure and enjoyment during video game play: Differences by game type

APA Reference: 

Lyons, E. J., Tate, D. F., Ward, D. S., Bowling, J. M., Ribisl, K. M., & Kalyararaman, S. (2011). Energy expenditure and enjoyment during video game play: Differences by game type. Medicine and Science in Sports and Exercise, 43(10), 1987-1993.

DOI: 
10.1249/MSS.0b013e318216ebf3
Type of Publication: 
Journal Article
Author(s): 
Lyons, E. J.
Tate, D. F.
Ward, D. S.
Bowling, J. M.
Ribisl, K. M.
Kalyararaman, S.
Year: 
2011
Journal: 
Medicine and Science in Sports and Exercise
Game genre:
Music/Dance
Shooter
Sports

Health topic:
Exercise and Fitness

Target Population:
Adults
Young Adults

Position:
Author

Social Tags:
CDATA
Energy
Physical exercise
Science
XML

Publication type:
Journal Article

Location:
United States

Tags for: Energy expenditure and enjoyment during video game play: Differences by game type

Music/Dance, Shooter, Sports, Exercise and Fitness, Adults, Young Adults, Author, CDATA, Energy, Physical exercise, Science, XML, Journal Article, United States

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Planet Moon Studios

"Planet Moon Studios is a leading game developer staffed by veteran industry professionals with an average of 10 years experience.

Game genre:
Action/Adventure
Educational
Music/Dance
Puzzle
Quiz/Trivia
Shooter
Simulation
Strategy

Social Tags:
CDATA
Drawn to Life: The Next Chapter
Giants: Citizen Kabuto
MDK
Planet Moon Studios
Shiny Entertainment
Technology
Third-person shooters
Video game developers
Wii
Windows games

Game platform:
Computer
Game Console
Handheld Device

Services:
Game Design and Development

Target Population:
General Audience

Organization expertise:
Interactive Entertainment

Calais Document Category:
Technology

Location:
United States

Organization type:
Video Game Company


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Paul Jaquays

"Paul Jaquays is a game designer and artist of table-top role-playing games (RPGs) and video games."

Game genre:
Action/Adventure
Role-Playing
Shooter
Strategy

Game platform:
Arcade
Computer
Game Console

Organization expertise:
Arts and Animation
Technology and Electronics

Social Tags:
CDATA
Game design
HTML
HTML element
Role-playing game
Technology
XML

Services:
Game Design and Development
Software and Hardware Applications

Target Population:
General Audience

Calais Document Category:
Technology

Location:
United States


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Catch the Sperm 2.0

Available for free download, Catch the Sperm 2.0 is designed to educate players about the importance of safe sex, sexually transmitted diseases, and pregnancy prevention. Using a condom gun, players shoot and catch swimming sperm and viruses before they reach their destination.

Game genre:
Educational
Shooter

Health topic:
Prevention
Sexual Health

How to Obtain (Games, Resources):
Download
Free
Online

Target Population:
Adults
Young Adults

Social Tags:
Birth control
Catch the Sperm
CDATA
Condom
Health
HIV/AIDS
Medical technology
Medicine
Penis
Safe sex
Semen
Sexual health
Sexually transmitted disease
Social Issues
Swiss culture
Technology

URL:
http://www.softpedia.com/get/Others/Home-Education/Catch-the-Sperm.shtml

Game platform:
Internet


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Half-Life

Half-Life is a first-person shooter game set in an underground research facility. Players solve puzzles and tasks to find their way out of the facility. This game has been used as therapy for individuals with phobias. It can be played on the Sega Dreamcast, PC, and PlayStation2.

Game genre:
Shooter

Health topic:
Mental Health

How to Obtain (Games, Resources):
Purchase

Target Population:
Adults
Teens
Young Adults

Social Tags:
CDATA
Dreamcast
Entertainment
First-person shooters
Games
Half-Life
Multiplayer online games
Technology
Unreal
Valve Corporation
Windows games

Game platform:
Computer
Game Console

URL:
http://en.wikipedia.org/wiki/Half-Life_

Operating System:
Sega Dreamcast


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Unreal Tournament

Unreal Tournament is an interactive game published in 1999 in which players fight in arena matches against bots. Players can build a team and use bots as their teammates to help win matches. This game has been found to be a successful treatment for individuals with different types of phobias.

Game genre:
Shooter

Health topic:
Mental Health

How to Obtain (Games, Resources):
Purchase

Target Population:
Adults
Young Adults

Game platform:
Computer
Game Console

Social Tags:
Digital Extremes
Entertainment
Epic Games
First-person shooters
Games
GT Interactive
Multiplayer online games
Technology
Unreal
Unreal Tournament
Video game developers
Windows games

URL:
http://en.wikipedia.org/wiki/Unreal_Tournament
http://www.halflife2.net/wiki/index.php/Unreal

Programming Language:
php


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The effects of video game playing on attention, memory, and executive control

APA Reference: 

Boot, W. R., Kramer, A. F., Simons, D. J., Fabiani, M., & Gratton, G. (2008). The effects of video game playing on attention, memory, and executive control. Acta Psychologica, 129(3), 387-398.

Author(s): 
Boot, W. R.
Kramer, A. F.
Simons, D. J.
Fabiani, M.
Gratton, G.
Year: 
2008
Journal: 
Acta Psychologica
Game genre:
Action/Adventure
Puzzle
Shooter
Strategy

Health topic:
Cognition

Social Tags:
CDATA
Kramer
Video game behavioral effects
XML

Game platform:
Computer

Position:
D. J.
executive

Publication type:
Journal Article

Location:
United States

Target Population:
Young Adults

Tags for: The effects of video game playing on attention, memory, and executive control

Action/Adventure, Puzzle, Shooter, Strategy, Cognition, CDATA, Kramer, Video game behavioral effects, XML, Computer, D. J., executive, Journal Article, United States, Young Adults

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The efficacy of playing a virtual reality game in modulating pain for children with acute burn injuries: A randomized controlled trial

APA Reference: 

Das, D., Grimmer, K., Sparnon, A., McRae, S., & Thomas, B. (2005). The efficacy of playing a virtual reality game in modulating pain for children with acute burn injuries: A randomized controlled trial. BMC Pediatrics, 5(1), 1471-2431.

Author(s): 
Das, D.
Grimmer, K.
Sparnon, A.
McRae, S.
Thomas, B.
Year: 
2005
Journal: 
BMC Pediatrics
Game genre:
Shooter

Health topic:
Injuries and Rehabilitation
Pain
Skin Care

Location:
Australia

Social Tags:
BMC journals
CDATA
Nature
Virtual reality
XML

Target Population:
Children
Pre-Teens
Teens

Game platform:
Computer

Publication type:
Journal Article

Technology:
virtual reality

Tags for: The efficacy of playing a virtual reality game in modulating pain for children with acute burn injuries: A randomized controlled trial

Shooter, Injuries and Rehabilitation, Pain, Skin Care, Australia, BMC journals, CDATA, Nature, Virtual reality, XML, Children, Pre-Teens, Teens, Computer, Journal Article, virtual reality

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Effect of playing a video game on a measure of spatial visualization

APA Reference: 

Dorval, M., & Pepin, M. (1986). Effect of playing a video game on a measure of spatial visualization. Perceptual and Motor Skills, 62(1), 159-162.

Author(s): 
Dorval, M.
Pepin, M.
Year: 
1986
Journal: 
Perceptual and Motor Skills
Game genre:
Shooter

Health topic:
Cognition

Target Population:
Adults
Young Adults

Position:
Author

Social Tags:
CDATA
Dorval, Quebec
Provinces and territories of Canada
Quebec
Spatial visualization ability
XML

Game platform:
Game Console

Publication type:
Journal Article


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