Racing

Active Life Outdoor Challenge

In this Nintendo Wii exergame, players move their upper and lower bodies by using the Wii remote and a game mat. This game involves more than a dozen fast-paced activities, such as log jumping, river rafting, and a minecart adventure.

Game genre:
Racing
Sports

Health topic:
Exercise and Fitness

How to Obtain (Games, Resources):
Purchase

Social Tags:
Active Life: Extreme Challenge
Active Life: Outdoor Challenge
Bandai
Computing
Economy of Japan
Entertainment
Namco Bandai
Namco Bandai Games
Namco Bandai Holdings
Technology
Video games
Wii
Wii Balance Board
Wii Remote

Game platform:
Game Console

Target Population:
General Audience

URL:
http://www.gamespot.com/wii/action/activelifeoutdoorchallenge/index.html


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Cateye GameBike

The Cateye GameBike is a stationary bike that acts as a video game controller video game. The movements that appear onscreen directly correlate with the players own body movements, speed, and steering. The GameBike is compatible with a popular video game console.

Game genre:
Racing
Sports

Health topic:
Exercise and Fitness

How to Obtain (Games, Resources):
Purchase

Social Tags:
CDATA
Game controller
Gamebike
Technology
XML

Game platform:
Game Console

Published Medium:
Game Developer

Target Population:
General Audience


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Adolescent health brief: Video games and adolescents' intentions to take risks in traffic

APA Reference: 

Beullens, K., Roe, K., & Van den Bulck, J. (2008). Adolescent health brief: Video games and adolescents' intentions to take risks in traffic. Journal of Adolescent Health, 43(1), 87-90.

Author(s): 
Beullens, K.
Roe, K.
Van den Bulck, J.
Year: 
2008
Journal: 
Journal of Adolescent Health
Game genre:
Racing

Health topic:
Safety

Social Tags:
Adolescence
CDATA
Technology
XML

Location:
Belgium

Publication type:
Journal Article

Game platform:
Multi-Platform

Calais Document Category:
Technology

Target Population:
Teens

Person:
Van den Bulck

Tags for: Adolescent health brief: Video games and adolescents' intentions to take risks in traffic

Racing, Safety, Adolescence, CDATA, Technology, XML, Belgium, Journal Article, Multi-Platform, Technology, Teens, Van den Bulck

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Cardiovascular effects in adolescents while they are playing video games: A potential health risk factor?

APA Reference: 

Borusiak, P., Bouikidis, A., Liersch, R., & Russell, J. B. (2008). Cardiovascular effects in adolescents while they are playing video games: A potential health risk factor? Psychophysiology, 45(2), 327-332.

Author(s): 
Borusiak, P.
Bouikidis, A.
Liersch, R.
Russell, J. B.
Year: 
2008
Journal: 
Psychophysiology
Game genre:
Racing
Simulation

Health topic:
Cardiovascular Health

Social Tags:
CDATA
Neuropsychology
Psychophysiology
Technology

Target Population:
Children
Teens

Location:
Germany

Publication type:
Journal Article

Company:
Russell

Calais Document Category:
Technology

Tags for: Cardiovascular effects in adolescents while they are playing video games: A potential health risk factor?

Racing, Simulation, Cardiovascular Health, CDATA, Neuropsychology, Psychophysiology, Technology, Children, Teens, Germany, Journal Article, Russell, Technology

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Mom, let me play more computer games: They improve my mental rotation skills

APA Reference: 

Cherney, I. D. (2008). Mom, let me play more computer games: They improve my mental rotation skills. Sex Roles, 59(11-12), 776-786.

Author(s): 
Cherney, I. D.
Year: 
2008
Journal: 
Sex Roles
Game genre:
Puzzle
Racing
Strategy

Health topic:
Brain
Cognition

Social Tags:
Academia
CDATA
Cognition
Document
Mental rotation
Science
XML

Position:
Author

Game platform:
Computer

Publication type:
Journal Article

Location:
United States

Target Population:
Young Adults

Tags for: Mom, let me play more computer games: They improve my mental rotation skills

Puzzle, Racing, Strategy, Brain, Cognition, Academia, CDATA, Cognition, Document, Mental rotation, Science, XML, Author, Computer, Journal Article, United States, Young Adults

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Neat-o-games: Blending physical activity and fun in the daily routine

APA Reference: 

Fujiki, Y., Kazakos, K., Puri, C., Buddharaju, P., Pavlidis, I., & Levine, J. (2008). Neat-o-games: Blending physical activity and fun in the daily routine. ACM Computers in Entertainment, 6(2), 1-22.

Author(s): 
Fujiki, Y.
Kazakos, K.
Puri, C.
Buddharaju, P.
Pavlidis, I.
Levine, J.
Year: 
2008
Journal: 
ACM Computers in Entertainment
Game genre:
Puzzle
Racing
Strategy

Health topic:
Exercise and Fitness
Obesity and Weight Loss
Prevention

Position:
Author

Social Tags:
CDATA
Document
XML

Target Population:
General Audience

Game platform:
Handheld Device

Publication type:
Journal Article

Location:
United States

Tags for: Neat-o-games: Blending physical activity and fun in the daily routine

Puzzle, Racing, Strategy, Exercise and Fitness, Obesity and Weight Loss, Prevention, Author, CDATA, Document, XML, General Audience, Handheld Device, Journal Article, United States

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Computer game makers issue motion sickness warning

APA Reference: 

Gamezone (2005). Computer game makers issue motion sickness warning. Retrieved from http://www.gamezone.com/news/trackmania_sunrise_issues_motion_sickness_warning .

Author(s): 
Gamezone
Year: 
2005
Image: 
Game genre:
Racing

Health topic:
Brain
Nervous System

Social Tags:
CDATA
Entertainment
Games
GameZone
Mass media
Motion sickness
Neurological disorders
RIS
TrackMania
XML

Target Population:
General Audience

URL:
http://www.gamezone.com/news/item/trackmania_sunrise_issues_motion_sickn
http://www.gamezone.com/news/trackmania_sunrise_issues_motion_sickness_warning 

Game platform:
Multi-Platform

Publication type:
Popular Press


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Energy expenditure in adolescents playing new generation computer games

APA Reference: 

Graves, L., Stratton, G., Ridgers, N. D., & Cable, N. T. (2008). Energy expenditure in adolescents playing new generation computer games. British Journal of Sports Medicine, 42(7), 592-594.

DOI: 
10.1136/bmj.39415.632951.80
Type of Publication: 
Journal Article
Author(s): 
Graves, L.
Stratton, G.
Ridgers, N. D.
Cable, N. T.
Year: 
2008
Journal: 
British Journal of Sports Medicine
Game genre:
Racing
Sports

Health topic:
Exercise and Fitness

Social Tags:
Adolescence
CDATA
XML

City:
Cable
Ridgers

Game platform:
Game Console

Publication type:
Journal Article

Province Or State:
North Dakota
Northern Territory

Technology:
Sports Medicine

Target Population:
Teens

Location:
United Kingdom

Tags for: Energy expenditure in adolescents playing new generation computer games

Racing, Sports, Exercise and Fitness, Adolescence, CDATA, XML, Cable, Ridgers, Game Console, Journal Article, North Dakota, Northern Territory, Sports Medicine, Teens, United Kingdom

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The contribution of upper limb and total body movement to adolescents' energy expenditure whilst playing Nintendo Wii

APA Reference: 

Graves, L. E., Ridgers, N. D., & Stratton, G. (2008). The contribution of upper limb and total body movement to adolescents' energy expenditure whilst playing Nintendo Wii. European Journal of Applied Physiology, 104(4), 617-623.

DOI: 
10.1007/s00421-008-0813-8
Type of Publication: 
Journal Article
Author(s): 
Graves, L. E.
Ridgers, N. D.
Stratton, G.
Year: 
2008
Journal: 
European Journal of Applied Physiology
Game genre:
Racing
Sports

Health topic:
Exercise and Fitness

Social Tags:
CDATA
Computing
Power Architecture
Wii

Industry Term:
energy

Game platform:
Game Console

Publication type:
Journal Article

Company:
Nintendo

Province Or State:
North Dakota

Target Population:
Pre-Teens
Teens

City:
Ridgers

Location:
United Kingdom

Tags for: The contribution of upper limb and total body movement to adolescents' energy expenditure whilst playing Nintendo Wii

Racing, Sports, Exercise and Fitness, CDATA, Computing, Power Architecture, Wii, energy, Game Console, Journal Article, Nintendo, North Dakota, Pre-Teens, Teens, Ridgers, United Kingdom

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Neat-o-games: Novel mobile gaming versus modern sedentary lifestyle

APA Reference: 

Kazakos, K., Bourlai, T., Fujiki, Y., Levine, J., & Pavlidis, I. (2008). NEAT-o-Games: Novel mobile gaming versus modern sedentary lifestyle. In Proceedings of the 10th international Conference on Human Computer interaction with Mobile Devices and Services (Amsterdam, The Netherlands, September 02 - 05, 2008). MobileHCI '08. New York, NY: ACM.

Author(s): 
Kazakos, K.
Bourlai, T.
Fujiki, Y.
Levine, J.
Pavlidis, I.
Year: 
2008
Image: 
Journal: 
Human Computer Interaction with Mobile Devices and Services
Game genre:
Puzzle
Racing
Strategy

Health topic:
Exercise and Fitness
Obesity and Weight Loss
Prevention

Social Tags:
Association for Computing Machinery
CDATA
Computing
Human-computer interaction
Human–computer interaction
Levine
Mobile
MobileHCI
Science
Social psychology

Target Population:
General Audience

Game platform:
Handheld Device

Technology:
mobile devices

City:
New York

Publication type:
Report

Location:
United States


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