Racing
Active Life Outdoor Challenge
In this Nintendo Wii exergame, players move their upper and lower bodies by using the Wii remote and a game mat. This game involves more than a dozen fast-paced activities, such as log jumping, river rafting, and a minecart adventure.
Sports
Active Life: Outdoor Challenge
Bandai
Computing
Economy of Japan
Entertainment
Namco Bandai
Namco Bandai Games
Namco Bandai Holdings
Technology
Video games
Wii
Wii Balance Board
Wii Remote
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Cateye GameBike
The Cateye GameBike is a stationary bike that acts as a video game controller video game. The movements that appear onscreen directly correlate with the players own body movements, speed, and steering. The GameBike is compatible with a popular video game console.
Sports
Game controller
Gamebike
Technology
XML
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Adolescent health brief: Video games and adolescents' intentions to take risks in traffic
Beullens, K., Roe, K., & Van den Bulck, J. (2008). Adolescent health brief: Video games and adolescents' intentions to take risks in traffic. Journal of Adolescent Health, 43(1), 87-90.
CDATA
Technology
XML
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Cardiovascular effects in adolescents while they are playing video games: A potential health risk factor?
Borusiak, P., Bouikidis, A., Liersch, R., & Russell, J. B. (2008). Cardiovascular effects in adolescents while they are playing video games: A potential health risk factor? Psychophysiology, 45(2), 327-332.
Simulation
Neuropsychology
Psychophysiology
Technology
Teens
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Mom, let me play more computer games: They improve my mental rotation skills
Cherney, I. D. (2008). Mom, let me play more computer games: They improve my mental rotation skills. Sex Roles, 59(11-12), 776-786.
Racing
Strategy
Cognition
CDATA
Cognition
Document
Mental rotation
Science
XML
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Neat-o-games: Blending physical activity and fun in the daily routine
Fujiki, Y., Kazakos, K., Puri, C., Buddharaju, P., Pavlidis, I., & Levine, J. (2008). Neat-o-games: Blending physical activity and fun in the daily routine. ACM Computers in Entertainment, 6(2), 1-22.
Racing
Strategy
Obesity and Weight Loss
Prevention
Document
XML
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Computer game makers issue motion sickness warning
Gamezone (2005). Computer game makers issue motion sickness warning. Retrieved from http://www.gamezone.com/news/trackmania_sunrise_issues_motion_sickness_warning .
Nervous System
Entertainment
Games
GameZone
Mass media
Motion sickness
Neurological disorders
RIS
TrackMania
XML
http://www.gamezone.com/news/trackmania_sunrise_issues_motion_sickness_warning 
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Energy expenditure in adolescents playing new generation computer games
Graves, L., Stratton, G., Ridgers, N. D., & Cable, N. T. (2008). Energy expenditure in adolescents playing new generation computer games. British Journal of Sports Medicine, 42(7), 592-594.
Sports
CDATA
XML
Ridgers
Northern Territory
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The contribution of upper limb and total body movement to adolescents' energy expenditure whilst playing Nintendo Wii
Graves, L. E., Ridgers, N. D., & Stratton, G. (2008). The contribution of upper limb and total body movement to adolescents' energy expenditure whilst playing Nintendo Wii. European Journal of Applied Physiology, 104(4), 617-623.
Sports
Computing
Power Architecture
Wii
Teens
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Neat-o-games: Novel mobile gaming versus modern sedentary lifestyle
Kazakos, K., Bourlai, T., Fujiki, Y., Levine, J., & Pavlidis, I. (2008). NEAT-o-Games: Novel mobile gaming versus modern sedentary lifestyle. In Proceedings of the 10th international Conference on Human Computer interaction with Mobile Devices and Services (Amsterdam, The Netherlands, September 02 - 05, 2008). MobileHCI '08. New York, NY: ACM.
Racing
Strategy
Obesity and Weight Loss
Prevention
CDATA
Computing
Human-computer interaction
Human–computer interaction
Levine
Mobile
MobileHCI
Science
Social psychology

