Puzzle

Monster Garden

Monster Garden, a web-based brain-training game, is a spatial memory exercise intended to help improve memory and attention. Players are briefly shown where monsters are hidden in a garden and then must make their way through without stepping on them. As players’ performance improves, the levels become harder.

Game genre:
Puzzle
Strategy

Health topic:
Cognition

How to Obtain (Games, Resources):
Online
Purchase
Subscription

Social Tags:
Brain Age
Brain Age: Train Your Brain in Minutes a Day!
Brain fitness
CDATA
Cognition
Lumosity
Nervous system
Neurology
Nintendo
Technology
Touch! Generations
Video games

Target Population:
General Audience

URL:
http://www.lumosity.com/brain-games
www.lumosity.com/info/program/brain_games

Game platform:
Internet


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Prongo

Prongo is a web site that offers free educational activities, puzzles, and games for young students. Players can choose among a variety of math, logic, and cognition games.

Game genre:
Educational
Puzzle

Health topic:
Cognition

How to Obtain (Games, Resources):
Free
Online

Social Tags:
CDATA
Document
Technology
XML

Target Population:
Children
Pre-Teens
Young Children

URL:
http://www.prongo.com/games

Game platform:
Internet


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Puzzability Sampler

The Puzzability Sampler is a free, downloadable collection of puzzles, activities, and exercises designed to stimulate the mind and increase cognitive capability. Players can choose from dozens of games the whole family can enjoy.

Game genre:
Puzzle
Strategy

Health topic:
Cognition

How to Obtain (Games, Resources):
Download
Free
Online

Social Tags:
Brain Age: Train Your Brain in Minutes a Day!
Brain fitness
CDATA
Cognition
Nervous system
Nintendo
Sampler
Technology
XML

Published Medium:
Game Developer

Target Population:
General Audience

URL:
http://www.puzzability.com/sampler/index.html

Game platform:
Internet


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The effects of video game playing on attention, memory, and executive control

APA Reference: 

Boot, W. R., Kramer, A. F., Simons, D. J., Fabiani, M., & Gratton, G. (2008). The effects of video game playing on attention, memory, and executive control. Acta Psychologica, 129(3), 387-398.

Author(s): 
Boot, W. R.
Kramer, A. F.
Simons, D. J.
Fabiani, M.
Gratton, G.
Year: 
2008
Journal: 
Acta Psychologica
Game genre:
Action/Adventure
Puzzle
Shooter
Strategy

Health topic:
Cognition

Social Tags:
CDATA
Kramer
Video game behavioral effects
XML

Game platform:
Computer

Position:
D. J.
executive

Publication type:
Journal Article

Location:
United States

Target Population:
Young Adults

Tags for: The effects of video game playing on attention, memory, and executive control

Action/Adventure, Puzzle, Shooter, Strategy, Cognition, CDATA, Kramer, Video game behavioral effects, XML, Computer, D. J., executive, Journal Article, United States, Young Adults

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Video game-based exercises for balance rehabilitation: A single-subject design

APA Reference: 

Betker, A. L., Szturm, T., Moussavi, Z. K., & Nett, C. (2006). Video game-based exercises for balance rehabilitation: A single-subject design. Archives of Physical Medicine and Rehabilitation, 87(8), 1141-1149.

Author(s): 
Betker, A. L.
Szturm, T.
Moussavi, Z. K.
Nett, C.
Year: 
2006
Journal: 
Archives of Physical Medicine and Rehabilitation
Game genre:
Puzzle
Strategy

Health topic:
Brain
Injuries and Rehabilitation

Target Population:
Adults

Position:
Author

Location:
Canada

Social Tags:
CDATA
Medicine
Physical medicine and rehabilitation
Rehabilitation
Rehabilitation medicine
XML

Game platform:
Computer

Publication type:
Journal Article


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Mom, let me play more computer games: They improve my mental rotation skills

APA Reference: 

Cherney, I. D. (2008). Mom, let me play more computer games: They improve my mental rotation skills. Sex Roles, 59(11-12), 776-786.

Author(s): 
Cherney, I. D.
Year: 
2008
Journal: 
Sex Roles
Game genre:
Puzzle
Racing
Strategy

Health topic:
Brain
Cognition

Social Tags:
Academia
CDATA
Cognition
Document
Mental rotation
Science
XML

Position:
Author

Game platform:
Computer

Publication type:
Journal Article

Location:
United States

Target Population:
Young Adults

Tags for: Mom, let me play more computer games: They improve my mental rotation skills

Puzzle, Racing, Strategy, Brain, Cognition, Academia, CDATA, Cognition, Document, Mental rotation, Science, XML, Author, Computer, Journal Article, United States, Young Adults

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Virtual rehabilitation in an activity centre for community-dwelling persons with stroke. The possibilities of 3-dimensional computer games

APA Reference: 

Broeren, J., Claesson, L., Goude, D., Rydmark, M., & Sunnerhagen, K. S. (2008). Virtual rehabilitation in an activity centre for community-dwelling persons with stroke: The possibilities of 3-dimensional computer games. Cerebrovascular Diseases, 26(3), 289-296.

Author(s): 
Broeren, J.
Claesson, L.
Goude, D.
Rydmark, M.
Sunnerhagen, K. S.
Year: 
2008
Journal: 
Cerebrovascular Diseases
Game genre:
Puzzle
Sports
Strategy

Health topic:
Brain
Injuries and Rehabilitation

Target Population:
Adults
Seniors

Position:
Author

Social Tags:
Biology
CDATA
Cerebrovascular disease
Medicine
Stroke
XML

Game platform:
Computer

Publication type:
Journal Article

Location:
Sweden

Tags for: Virtual rehabilitation in an activity centre for community-dwelling persons with stroke. The possibilities of 3-dimensional computer games

Puzzle, Sports, Strategy, Brain, Injuries and Rehabilitation, Adults, Seniors, Author, Biology, CDATA, Cerebrovascular disease, Medicine, Stroke, XML, Computer, Journal Article, Sweden

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Effects of violent versus nonviolent video games on children's arousal, aggressive mood, and positive mood

APA Reference: 

Fleming, M. J., & Rickwood, D. J. (2001). Effects of violent versus nonviolent video games on children's arousal, aggressive mood, and positive mood. Journal of Applied Social Psychology, 31(10), 2047-2071.

Author(s): 
Fleming, M. J.
Rickwood, D. J.
Year: 
2001
Journal: 
Journal of Applied Social Psychology
Game genre:
Action/Adventure
Puzzle

Health topic:
Behavior and Personality
Cognition

Social Tags:
Aggression
CDATA
Technology
Video game controversy
Violence in video games
War
XML

Location:
Australia

Target Population:
Children
Pre-Teens

Position:
D. J.

Company:
Fleming

Game platform:
Game Console

Publication type:
Journal Article

Calais Document Category:
Technology
War

Tags for: Effects of violent versus nonviolent video games on children's arousal, aggressive mood, and positive mood

Action/Adventure, Puzzle, Behavior and Personality, Cognition, Aggression, CDATA, Technology, Video game controversy, Violence in video games, War, XML, Australia, Children, Pre-Teens, D. J., Fleming, Game Console, Journal Article, Technology, War

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Pattern-based learning and spatially oriented concept formation in a multi-agent, decision making expert

APA Reference: 

Epstein, S., Gelfand, J., & Lesniak, J. (1996). Pattern-based learning and spatially oriented concept formation in a multi-agent, decision making expert. Computational Intelligence, 12(1), 199-221.

Author(s): 
Epstein, S.
Gelfand, J.
Lesniak, J.
Year: 
1996
Journal: 
Computational Intelligence
Game genre:
Educational
Puzzle
Strategy

Health topic:
Cognition

Social Tags:
Academia
Agent-based model
Artificial intelligence
CDATA
Computational intelligence
Computing
Science
XML

Position:
Author

Target Population:
General Audience

Publication type:
Journal Article

Location:
United States

Tags for: Pattern-based learning and spatially oriented concept formation in a multi-agent, decision making expert

Educational, Puzzle, Strategy, Cognition, Academia, Agent-based model, Artificial intelligence, CDATA, Computational intelligence, Computing, Science, XML, Author, General Audience, Journal Article, United States

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Neat-o-games: Blending physical activity and fun in the daily routine

APA Reference: 

Fujiki, Y., Kazakos, K., Puri, C., Buddharaju, P., Pavlidis, I., & Levine, J. (2008). Neat-o-games: Blending physical activity and fun in the daily routine. ACM Computers in Entertainment, 6(2), 1-22.

Author(s): 
Fujiki, Y.
Kazakos, K.
Puri, C.
Buddharaju, P.
Pavlidis, I.
Levine, J.
Year: 
2008
Journal: 
ACM Computers in Entertainment
Game genre:
Puzzle
Racing
Strategy

Health topic:
Exercise and Fitness
Obesity and Weight Loss
Prevention

Position:
Author

Social Tags:
CDATA
Document
XML

Target Population:
General Audience

Game platform:
Handheld Device

Publication type:
Journal Article

Location:
United States

Tags for: Neat-o-games: Blending physical activity and fun in the daily routine

Puzzle, Racing, Strategy, Exercise and Fitness, Obesity and Weight Loss, Prevention, Author, CDATA, Document, XML, General Audience, Handheld Device, Journal Article, United States

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