Puzzle
Monster Garden
Monster Garden, a web-based brain-training game, is a spatial memory exercise intended to help improve memory and attention. Players are briefly shown where monsters are hidden in a garden and then must make their way through without stepping on them. As players’ performance improves, the levels become harder.
Strategy
Purchase
Subscription
Brain Age: Train Your Brain in Minutes a Day!
Brain fitness
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Cognition
Lumosity
Nervous system
Neurology
Nintendo
Technology
Touch! Generations
Video games
www.lumosity.com/info/program/brain_games
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Prongo
Prongo is a web site that offers free educational activities, puzzles, and games for young students. Players can choose among a variety of math, logic, and cognition games.
Puzzle
Online
Document
Technology
XML
Pre-Teens
Young Children
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Puzzability Sampler
The Puzzability Sampler is a free, downloadable collection of puzzles, activities, and exercises designed to stimulate the mind and increase cognitive capability. Players can choose from dozens of games the whole family can enjoy.
Strategy
Free
Online
Brain fitness
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Cognition
Nervous system
Nintendo
Sampler
Technology
XML
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The effects of video game playing on attention, memory, and executive control
Boot, W. R., Kramer, A. F., Simons, D. J., Fabiani, M., & Gratton, G. (2008). The effects of video game playing on attention, memory, and executive control. Acta Psychologica, 129(3), 387-398.
Puzzle
Shooter
Strategy
Kramer
Video game behavioral effects
XML
executive
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Video game-based exercises for balance rehabilitation: A single-subject design
Betker, A. L., Szturm, T., Moussavi, Z. K., & Nett, C. (2006). Video game-based exercises for balance rehabilitation: A single-subject design. Archives of Physical Medicine and Rehabilitation, 87(8), 1141-1149.
Strategy
Injuries and Rehabilitation
Medicine
Physical medicine and rehabilitation
Rehabilitation
Rehabilitation medicine
XML
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Mom, let me play more computer games: They improve my mental rotation skills
Cherney, I. D. (2008). Mom, let me play more computer games: They improve my mental rotation skills. Sex Roles, 59(11-12), 776-786.
Racing
Strategy
Cognition
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Cognition
Document
Mental rotation
Science
XML
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Virtual rehabilitation in an activity centre for community-dwelling persons with stroke. The possibilities of 3-dimensional computer games
Broeren, J., Claesson, L., Goude, D., Rydmark, M., & Sunnerhagen, K. S. (2008). Virtual rehabilitation in an activity centre for community-dwelling persons with stroke: The possibilities of 3-dimensional computer games. Cerebrovascular Diseases, 26(3), 289-296.
Sports
Strategy
Injuries and Rehabilitation
Seniors
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Cerebrovascular disease
Medicine
Stroke
XML
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Effects of violent versus nonviolent video games on children's arousal, aggressive mood, and positive mood
Fleming, M. J., & Rickwood, D. J. (2001). Effects of violent versus nonviolent video games on children's arousal, aggressive mood, and positive mood. Journal of Applied Social Psychology, 31(10), 2047-2071.
Puzzle
Cognition
CDATA
Technology
Video game controversy
Violence in video games
War
XML
Pre-Teens
War
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Pattern-based learning and spatially oriented concept formation in a multi-agent, decision making expert
Epstein, S., Gelfand, J., & Lesniak, J. (1996). Pattern-based learning and spatially oriented concept formation in a multi-agent, decision making expert. Computational Intelligence, 12(1), 199-221.
Puzzle
Strategy
Agent-based model
Artificial intelligence
CDATA
Computational intelligence
Computing
Science
XML
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Neat-o-games: Blending physical activity and fun in the daily routine
Fujiki, Y., Kazakos, K., Puri, C., Buddharaju, P., Pavlidis, I., & Levine, J. (2008). Neat-o-games: Blending physical activity and fun in the daily routine. ACM Computers in Entertainment, 6(2), 1-22.
Racing
Strategy
Obesity and Weight Loss
Prevention
Document
XML

