Young Children
What next? Toddler netizens, PlayStation thumb, techno-literacies
Luke, C. (1999). What next? toddler netizens, playstation thumb, techno-literacies. Contemporary Issues in Early Childhood, 1(1), 95-100.
PlayStation
Sony Computer Entertainment
Techno
Time
Toddler
XML
Young Children
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The learning value of computer-based instruction of early reading skills
Mioduser, D., Tur-Kaspa, H., & Leitner, I. (2000). The learning value of computer-based instruction of early reading skills. Journal of Computer Assisted Learning, 16(1), 54-63.
Disorders and Disabilities
Document
XML
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Electroclinical study of video-game epilepsy
Maeda, Y., Kurokawa, T., Sakamoto, K., Kitamoto, I., Ueda, K., & Tashima, S. (1990). Electroclinical study of video-game epilepsy. Developmental Medicine and Child Neurology, 32(6), 493-500.
Disorders and Disabilities
Epilepsy
Neurology
Technology
Ueda
XML
Pre-Teens
Teens
Young Children
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Preschool children's problem-solving interactions at computers and jigsaw puzzles
Muller, A. A., & Perlmutter, M. (1985). Preschool children's problem-solving interactions at computers and jigsaw puzzles. Journal of Applied Developmental Psychology, 6(2), 173-186.
Puzzle
Behavioural sciences
CDATA
Developmental psychology
Education
Educational psychology
Jigsaw
Preschool education
Psychology
Puzzle
Technology
XML
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Distraction with a hand-held video game reduces pediatric preoperative anxiety
Patel, A., Schieble, T., Davidson, M., Tran, M. C., Schoenberg, C., Delphin, E., & Bennett, H. (2006). Distraction with a hand-held video game reduces pediatric preoperative anxiety. Pediatric Anesthesia, 16(10), 1019-1027.
Health Care and Medicine
XML
Pre-Teens
Young Children
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Sedentary behaviour and obesity development in children and adolescents
Rey-Lopez, L. P., Vicente-Rodriguez, G., Biosca, M., & Moreno, L. A. (2007). Sedentary behaviour and obesity development in children and adolescents. Nutrition, Metabolism, and Cardiovascular Diseases, 18(3), 242-251.
Obesity and Weight Loss
Body shape
CDATA
Education
Health
Medicine
Metabolic disorders
Nutrition
Obesity
Technology
Pre-Teens
Teens
Young Children
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Computer games and information-processing skills
Yuji, H. (1996). Computer games and information-processing skills. Perceptual and Motor Skills, 83(2), 643-647.
Document
XML
Young Children
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Training and transfer effects of executive functions in preschool children
Thorell, L. B., Lindqvist, S., Nutley, S. B., Bohlin, G., & Klingberg, T. (2009). Training and transfer effects of executive functions in preschool children. Developmental Science, 12(1), 106-113.
Lindqvist
Marcus Klingberg
Nutley, New Jersey
Preschool education
Technology
XML
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Super Smart Games
Super Smart Games provides user-rated reviews and detailed descriptions of games judged to be healthy or educational for kids, teens, or adults. Visitors can search and find games based on category, platform, age group, and subject.
Exercise and Fitness
Document
Smart
Technology
XML
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AT KidSystems
"AT KidSystems™ was established in January 2005 to manufacture, market, and distribute children-related products that emerge from the research and development initiatives of AnthroTronix, Inc. A human factors engineering firm, AnthroTronix is focused on optimizing the interaction between people and technology. The mission of AT KidSystems™ is to develop high technology proprietary products for children. The products focus on education and rehabilitation."
Technology
XML
Young Children
Disabilities
Edutainment/eLearning
Technology and Electronics
Game Design and Development
Software and Hardware Applications

