Walking

Metabolic responses to Wii Fit video games at different game levels

APA Reference: 

Worley, J. R., Rogers, S. N., & Kraemer, R. R. (2011). Metabolic responses to Wii Fit video games at different game levels. Journal of Strength and Conditioning Research, 25(3), 689-693.

DOI: 
10.1519/JSC.0b013e318207eae9
Author(s): 
Worley, J. R.
Rogers, S. N.
Kraemer, R. R.
Year: 
2011
Journal: 
Journal of Strength and Conditioning Research
Health topic:
Exercise and Fitness

Position:
Author

Social Tags:
CDATA
Computing
Nintendo
Technology
Touch! Generations
Wii
XML

Game platform:
Game Console

Target Population:
General Audience

Publication type:
Journal Article

Calais Document Category:
Technology

Tags for: Metabolic responses to Wii Fit video games at different game levels

Exercise and Fitness, Author, CDATA, Computing, Nintendo, Technology, Touch! Generations, Wii, XML, Game Console, General Audience, Journal Article, Technology

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Comparison of physiological and metabolic responses to playing Nintendo Wii Sports and brisk treadmill walking

APA Reference: 

Willems, M. E. T., & Bond, T. S. (2009). Comparison of physiological and metabolic responses to playing Nintendo Wii Sports and brisk treadmill walking. Journal of Human Kinetics, 22(1), 43-49. 

Author(s): 
Willems, M. E. T.
Bond, T. S.
Year: 
2009
Journal: 
Journal of Human Kinetics
Health topic:
Exercise and Fitness

Target Population:
Adults
Young Adults

Social Tags:
CDATA
Games
Metabolism
Sports
Sports media
Wii
XML

Game platform:
Game Console

Publication type:
Journal Article

Company:
Nintendo

Tags for: Comparison of physiological and metabolic responses to playing Nintendo Wii Sports and brisk treadmill walking

Exercise and Fitness, Adults, Young Adults, CDATA, Games, Metabolism, Sports, Sports media, Wii, XML, Game Console, Journal Article, Nintendo

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Playing active video games increases energy expenditure in children

APA Reference: 

Graf, D. L., Pratt, L. V., Hester, C. N., & Short, K. R. (2009). Playing active video games increases energy expenditure in children. Pediatrics, 124(2), 534-540.

DOI: 
10.1542/peds.2008-2851
Author(s): 
Graf, D. L.
Pratt, L. V.
Hester, C. N.
Short, K. R.
Year: 
2009
Journal: 
Pediatrics
Health topic:
Exercise and Fitness

Social Tags:
CDATA
Technology
XML

Target Population:
Children
Young Children

Industry Term:
energy

Game platform:
Game Console

Calais Document Category:
Technology

Tags for: Playing active video games increases energy expenditure in children

Exercise and Fitness, CDATA, Technology, XML, Children, Young Children, energy, Game Console, Technology

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Physiologic responses, perceived exertion, and hedonics of playing a physical interactive video game relative to a sedentary alternative and treadmill walking in adults

APA Reference: 

Barkley, J. E., & Penko, A. (2009). Physiologic responses, perceived exertion, and hedonics of playing a physical interactive video game relative to a sedentary alternative and treadmill walking in adults. Journal of Exercise Physiology Online, 12(3), 1389-1398.

Author(s): 
Barkley, J. E.
Penko, A.
Year: 
2009
Journal: 
Journal of Exercise Physiology Online
Health topic:
Exercise and Fitness

Target Population:
Adults

Position:
Author

Social Tags:
Biology
CDATA
Exercise physiology
Exertion
Health
Medicine
Physical exercise
Sedentary lifestyle
Treadmill

Game platform:
Game Console

Publication type:
Journal Article

Tags for: Physiologic responses, perceived exertion, and hedonics of playing a physical interactive video game relative to a sedentary alternative and treadmill walking in adults

Exercise and Fitness, Adults, Author, Biology, CDATA, Exercise physiology, Exertion, Health, Medicine, Physical exercise, Sedentary lifestyle, Treadmill, Game Console, Journal Article

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SilverFit Mile

"The SilverFit Mile can be installed on your existing treadmill. A projector beams a virtual environment on a sceen in front of the treadmill. This gives the participant the feeling of actually walking through the surroundings."

Game genre:
Sports

Health topic:
Exercise and Fitness
Injuries and Rehabilitation

How to Obtain (Games, Resources):
Purchase

Social Tags:
CDATA
Exercise equipment
Human behavior
Motion
Physics
Technology
Treadmill
Virtual reality
Walking
XML

Game platform:
Exercise Equipment

URL:
http://www.silverfit.nl
http://www.silverfit.nl/en/our-products/silverfit-mile.html

Target Population:
Seniors


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Personal Trainer: Walking

"Personal Trainer: Walking helps you keep track of your daily walking routine, and aids in working towards a happy, healthy life rhythm! Two included Activity Meter™ accessories let you and a friend or family member trace the steps you take each and every day. Ease of use and a range of fun activities make it easy to get in step!"

Game genre:
Sports

Health topic:
Exercise and Fitness

How to Obtain (Games, Resources):
Purchase

Social Tags:
CDATA
Creatures Inc.
Human behavior
Nintendo
Personal trainer
Personal Trainer: Walking
Recreation
Social Issues
Technology
Touch! Generations
Video games
Walking

Target Population:
General Audience

Game platform:
Handheld Device

URL:
http://personaltrainerwalking.com


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Design requirements for technologies that encourage physical activity

APA Reference: 

Consolvo, S., Everitt, K., Smith, I., & Landay, J. A. (2006). Design requirements for technologies that encourage physical activity. In R. Grinter, T. Rodden, P. Aoki, E. Cutrell, R. Jeffries, & G. Olson, (Eds.), Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Montréal, Québec, Canada, April 22 - 27, 2006).  CHI '06. New York, NY: ACM.

Author(s): 
Consolvo, S.
Everitt, K.
Smith, I.
Landay, J. A.
Year: 
2006
Image: 
Journal: 
Human Factors in Computing Systems
Game genre:
Sports

Health topic:
Exercise and Fitness
Obesity and Weight Loss

Social Tags:
CDATA
Computing
Conference on Human Factors in Computing Systems
Human-computer interaction
Landay
SIGCHI
XML

Target Population:
General Audience

Game platform:
Handheld Device

City:
New York

Publication type:
Report

Location:
United States


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Fish'n'steps: Encouraging physical activity with an interactive computer game

APA Reference: 

Lin, J. J., Mamykina, L., Lindtner, S., Delajoux, G., & Strub, H. B. (2006). Fish'n'steps: Encouraging physical activity with an interactive computer game. In P. Dourish & A. Friday (Eds.), UbiComp 2006: Ubiquitous Computing (261-278). New York: Springer.

Type of Publication: 
Book Section
Author(s): 
Lin, J. J.
Mamykina, L.
Lindtner, S.
Delajoux, G.
Strub, H. B.
Year: 
2006
Image: 
Journal: 
UbiComp 2006: Ubiquitous Computing
Game genre:
Sports

Health topic:
Exercise and Fitness
Obesity and Weight Loss

Target Population:
Adults
Seniors
Young Adults

Publication type:
Book

Social Tags:
CDATA
Ubiquitous computing

Game platform:
Computer

City:
New York

Location:
United States

Tags for: Fish'n'steps: Encouraging physical activity with an interactive computer game

Sports, Exercise and Fitness, Obesity and Weight Loss, Adults, Seniors, Young Adults, Book, CDATA, Ubiquitous computing, Computer, New York, United States

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Vivity Labs

"Vivity Labs, Inc is a digital media lifestyle company with a strong foundation of neuroscience.

Game genre:
Educational
Entertainment

Social Tags:
Brain
Brain fitness
CDATA
Cognitive neuroscience
Document
Google
Neuroscience
Technology
XML

Location:
Canada

Organization expertise:
Cognition
Interactive Entertainment
Media and Digital Arts

Events Facts:
Company Technology

Services:
Game Design and Development
Mobile Applications

Target Population:
General Audience

Game platform:
Handheld Device
Internet

Organization type:
Media Company

Calais Document Category:
Technology


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