Virtual Reality
International Conference on eLearning and Game
This conference, the International Conference on eLearning and Game, gives researchers, practitioners, and academics the opportunity to come together and share research findings and advances in e-learning and games.
Simulation
Changchun
Distance education
E-learning
Education
Technology
XML
Have a suggestion or correction for the database? Please use the Recommendation Form
Ypulse Youth Marketing Mashup
“Ypulse Youth Marketing Mashup is where top brand, corporate and social marketers, media professionals, educators and non-profit organizations gather to share best practices, research and latest strategies on marketing to youth with technology.”
Simulation
Education
Mashup
Technology
XML
Youth marketing
Technology
Have a suggestion or correction for the database? Please use the Recommendation Form
IADIS International Conference: Cognition and Exploratory Learning in Digital Age (CELDA)
The IADIS (International Association for Development of the Information Society) CELDA conference focuses on the evolving learning processes and applications associated with the advancements in digital technology. Simulations, student-centered learning, virtual reality, and multi-management systems are topics that have been featured. “Here you can present a paper or just attend the technical sessions. These sessions are designed to provide a cross fertilization environment, where you may benefit from the professional exchange of information, and also from the associated social events. Besides the academic environment, you'll also benefit from corporate showcases and company exhibitions. Invited Speakers, well known in their fields also contribute to the IADIS conference uniqueness.”
Simulation
Expo
European Language Resources Association
IADIS Mobile Learning
Science
Simulation
Technology
XML
Have a suggestion or correction for the database? Please use the Recommendation Form
Annual International Conference of ISAGA
"The ISAGA Conference each year brings together academics, trainers, game designers and business professionals from across the continent and worldwide. It’s an international platform for networking, knowledge exchange and inspiration for people active in the wide area of serious gaming."
Role-Playing
Simulation
Game
Technology
XML
Have a suggestion or correction for the database? Please use the Recommendation Form
Whyville
"Whyville was launched in 1999 as a virtual city for engaging young people in constructive educational activities while promoting socially responsible behavior.
Entertainment
Online
art
behavior
city
href
interact
math
momentum
nbsp
range
science
self
target
title
WhyPox
Whyville
WhyWellness
Avatar: The Last Airbender
CDATA
Club Penguin
Document
Numedeon
Simulation
Technology
Virtual world
Whyville
XML
Teens
Young Adults
Have a suggestion or correction for the database? Please use the Recommendation Form
A randomized, controlled trial of virtual reality-graded exposure therapy for post-traumatic stress disorder in active duty service members with combat-related post-traumatic stress disorder
McLay, R., Wood, D., Webb-Murphy, J., Spirra, J., Wiederhold, M., Pyne, J., & Wiederhold, B. (2011). A randomized, controlled trial of virtual reality-graded exposure therapy for post-traumatic stress disorder in active duty service members with combat-related post-traumatic stress disorder. CyberPsychology, Behavior & Social Networking Journal, 14(4), 223-229.
Educational
Medical
Injuries and Rehabilitation
Health Care Professionals
Patients
Behavior therapy
CDATA
Clinical psychology
Cognitive behavioral therapy
Cyberpsychology
Exposure therapy
Medicine
Posttraumatic stress disorder
Psychology
Traumatology
Virtual reality
Have a suggestion or correction for the database? Please use the Recommendation Form
Effectiveness of virtual reality using Wii gaming technology in stroke rehabilitation: A pilot randomized clinical trial and proof of principle
Saposnik, G., Teasell, R., Mamdani, M., Hall, J., McIlroy, W., Cheung, D., Thorpe, K.E., Cohen, L.G., & Bayley, M. (2010). Effectiveness of virtual reality using Wii gaming technology in stroke rehabilitation: A pilot randomized clinical trial and proof of principle. Stroke, 41(7),1477-1484.
Patients
Clinical research
Clinical trial
Experimental design
Health
Medicine
Pharmaceutical industry
Pharmacology
Randomized controlled trial
Stroke
Stroke recovery
Virtual reality
Wii
Have a suggestion or correction for the database? Please use the Recommendation Form
Virtual reality as means to improve physical fitness of individuals at a severe level of intellectual and developmental disability
Lotan, M., Yalon-Chamovitz, S., & Weiss, P. L. (2010). Virtual reality as means to improve physical fitness of individuals at a severe level of intellectual and developmental disability. Research in Developmental Disabilities, 31(4), 869-874.
Exercise and Fitness
Developmental disability
Disability
Education
Psychology
Technology
Have a suggestion or correction for the database? Please use the Recommendation Form
Game-based telerehabilitation
Lange, B., Flynn, S.M., & Rizzo, A.A. (2009). Game-based telerehabilitation. European Journal of Physical and Rehabilitation Medicine, 45(1), 143-151.
Rehabilitation medicine
Telerehabilitation
XML
Have a suggestion or correction for the database? Please use the Recommendation Form
In-home virtual reality videogame telerehabilitation in adolescents with hemiplegic cerebral palsy
Golomb, M.R., McDonald, B.C., Warden, S.J., Yonkman, J., Saykin, A.J., Shirley, B., Huber, M., Rabin, B., AbdelBaky, M., Nwosu, M.E., Barkat-Masih, M., & Burdea, G.C. (2010). In-home virtual reality videogame telerehabilitation in adolescents with hemiplegic cerebral palsy. Archives of Physical Medicine and Rehabilitation, 91(1), 1-8.
Disability
Health
Hemiplegia
Medicine
Neurological disorders
Rehabilitation medicine
Telerehabilitation
Young Adults

