Virtual Reality

International Conference on eLearning and Game

Description: 

This conference, the International Conference on eLearning and Game, gives researchers, practitioners, and academics the opportunity to come together and share research findings and advances in e-learning and games.

City: 
Changchun
Date: 
August 16-18, 2010
Game genre:
Educational
Simulation

Conference type:
Conference

Social Tags:
CDATA
Changchun
Distance education
E-learning
Education
Technology
XML

Location:
China

Technology:
e-Learning

Industry Term:
e-learning

Target Population:
General Audience

URL:
http://liama.ia.ac.cn/edutainment2010/index.html

Game platform:
Multi-Platform

Calais Document Category:
Technology


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Ypulse Youth Marketing Mashup

Image: 
Description: 

“Ypulse Youth Marketing Mashup is where top brand, corporate and social marketers, media professionals, educators and non-profit organizations gather to share best practices, research and latest strategies on marketing to youth with technology.”

Organization: 
City: 
San Diego
State: 
California
Date: 
June 20-22, 2011
Game genre:
Educational
Simulation

Conference type:
Expo

Social Tags:
CDATA
Education
Mashup
Technology
XML
Youth marketing

Calais Document Category:
Education
Technology

Target Population:
General Audience

URL:
http://mashup.ypulse.com

Game platform:
Multi-Platform

City:
San Diego

Location:
United States


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IADIS International Conference: Cognition and Exploratory Learning in Digital Age (CELDA)

Image: 
Description: 

The IADIS (International Association for Development of the Information Society) CELDA conference focuses on the evolving learning processes and applications associated with the advancements in digital technology. Simulations, student-centered learning, virtual reality, and multi-management systems are topics that have been featured. “Here you can present a paper or just attend the technical sessions. These sessions are designed to provide a cross fertilization environment, where you may benefit from the professional exchange of information, and also from the associated social events. Besides the academic environment, you'll also benefit from corporate showcases and company exhibitions. Invited Speakers, well known in their fields also contribute to the IADIS conference uniqueness.”

City: 
Rio de Janeiro
Date: 
November 6-8, 2011
Game genre:
Educational
Simulation

Health topic:
Cognition

Conference type:
Conference
Expo

Location:
Brazil

Social Tags:
CDATA
European Language Resources Association
IADIS Mobile Learning
Science
Simulation
Technology
XML

Events Facts:
Contact Details

Target Population:
General Audience

Sports League:
International Association

Game platform:
Multi-Platform

Calais Document Category:
Technology

Published Medium:
the Information Society

Technology:
virtual reality


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Annual International Conference of ISAGA

Image: 
Description: 

"The ISAGA Conference each year brings together academics, trainers, game designers and business professionals from across the continent and worldwide.  It’s an international platform for networking, knowledge exchange and inspiration for people active in the wide area of serious gaming."

City: 
Warsaw
Date: 
July 11-15, 2011
Game genre:
Educational
Role-Playing
Simulation

Health topic:
Social Issues and Skills

Conference type:
Conference

Social Tags:
CDATA
Game
Technology
XML

Target Population:
General Audience

URL:
http://www.isaga2011.org

Game platform:
Multi-Platform

Facility:
National Defence University

Location:
Poland

Calais Document Category:
Technology


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Whyville

"Whyville was launched in 1999 as a virtual city for engaging young people in constructive educational activities while promoting socially responsible behavior.

Game genre:
Educational
Entertainment

Health topic:
Social Issues and Skills

How to Obtain (Games, Resources):
Free
Online

tagthenet categories:
angular
art
behavior
city
href
interact
math
momentum
nbsp
range
science
self
target
title
WhyPox
Whyville
WhyWellness

Social Tags:
Angular momentum
Avatar: The Last Airbender
CDATA
Club Penguin
Document
Numedeon
Simulation
Technology
Virtual world
Whyville
XML

Game platform:
Internet

Target Population:
Pre-Teens
Teens
Young Adults


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A randomized, controlled trial of virtual reality-graded exposure therapy for post-traumatic stress disorder in active duty service members with combat-related post-traumatic stress disorder

APA Reference: 

McLay, R., Wood, D., Webb-Murphy, J., Spirra, J., Wiederhold, M., Pyne, J., & Wiederhold, B. (2011). A randomized, controlled trial of virtual reality-graded exposure therapy for post-traumatic stress disorder in active duty service members with combat-related post-traumatic stress disorder. CyberPsychology, Behavior & Social Networking Journal, 14(4), 223-229.

Author(s): 
McLay, R.
Wood, D.
Webb-Murphy, J.
Spirra, J.
Wiederhold, M.
Pyne, J.
Wiederhold, B.
Year: 
2011
Journal: 
CyberPsychology, Behavior & Social Networking Journal
Game genre:
Board Game
Educational
Medical

Health topic:
Health Care and Medicine
Injuries and Rehabilitation

Target Population:
Adults
Health Care Professionals
Patients

Social Tags:
Anxiety disorders
Behavior therapy
CDATA
Clinical psychology
Cognitive behavioral therapy
Cyberpsychology
Exposure therapy
Medicine
Posttraumatic stress disorder
Psychology
Traumatology
Virtual reality

Publication type:
Journal Article

Game platform:
Video Game

Technology:
virtual reality

Tags for: A randomized, controlled trial of virtual reality-graded exposure therapy for post-traumatic stress disorder in active duty service members with combat-related post-traumatic stress disorder

Board Game, Educational, Medical, Health Care and Medicine, Injuries and Rehabilitation, Adults, Health Care Professionals, Patients, Anxiety disorders, Behavior therapy, CDATA, Clinical psychology, Cognitive behavioral therapy, Cyberpsychology, Exposure therapy, Medicine, Posttraumatic stress disorder, Psychology, Traumatology, Virtual reality, Journal Article, Video Game, virtual reality

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Effectiveness of virtual reality using Wii gaming technology in stroke rehabilitation: A pilot randomized clinical trial and proof of principle

APA Reference: 

Saposnik, G., Teasell, R., Mamdani, M., Hall, J., McIlroy, W., Cheung, D., Thorpe, K.E., Cohen, L.G., & Bayley, M. (2010).  Effectiveness of virtual reality using Wii gaming technology in stroke rehabilitation: A pilot randomized clinical trial and proof of principle. Stroke, 41(7),1477-1484.

DOI: 
10.1161/STROKEAHA.110.584979
Author(s): 
Saposnik, G.
Teasell, R.
Mamdani, M.
Hall, J.
McIlroy, W.
Cheung, D.
Thorpe, K.E.
Cohen, L.G.
Bayley, M.
Year: 
2010
Journal: 
Stroke
Health topic:
Injuries and Rehabilitation

Target Population:
Adults
Patients

Social Tags:
CDATA
Clinical research
Clinical trial
Experimental design
Health
Medicine
Pharmaceutical industry
Pharmacology
Randomized controlled trial
Stroke
Stroke recovery
Virtual reality
Wii

Game platform:
Game Console

Publication type:
Journal Article

Technology:
virtual reality

Tags for: Effectiveness of virtual reality using Wii gaming technology in stroke rehabilitation: A pilot randomized clinical trial and proof of principle

Injuries and Rehabilitation, Adults, Patients, CDATA, Clinical research, Clinical trial, Experimental design, Health, Medicine, Pharmaceutical industry, Pharmacology, Randomized controlled trial, Stroke, Stroke recovery, Virtual reality, Wii, Game Console, Journal Article, virtual reality

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Virtual reality as means to improve physical fitness of individuals at a severe level of intellectual and developmental disability

APA Reference: 

Lotan, M., Yalon-Chamovitz, S., & Weiss, P. L. (2010). Virtual reality as means to improve physical fitness of individuals at a severe level of intellectual and developmental disability. Research in Developmental Disabilities, 31(4), 869-874.

DOI: 
10.1016/j.ridd.2010.01.010
Author(s): 
Lotan, M.
Yalon-Chamovitz, S.
Weiss, P. L.
Year: 
2010
Journal: 
Research in Developmental Disabilities
Health topic:
Disorders and Disabilities
Exercise and Fitness

Social Tags:
CDATA
Developmental disability
Disability
Education
Psychology
Technology

Game platform:
Game Console

Publication type:
Journal Article

Target Population:
Patients

Calais Document Category:
Technology

Technology:
virtual reality

Tags for: Virtual reality as means to improve physical fitness of individuals at a severe level of intellectual and developmental disability

Disorders and Disabilities, Exercise and Fitness, CDATA, Developmental disability, Disability, Education, Psychology, Technology, Game Console, Journal Article, Patients, Technology, virtual reality

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Game-based telerehabilitation

APA Reference: 

Lange, B., Flynn, S.M., & Rizzo, A.A. (2009). Game-based telerehabilitation. European Journal of Physical and Rehabilitation Medicine, 45(1), 143-151.

Author(s): 
Lange, B.
Flynn, S.M.
Rizzo, A.A.
Year: 
2009
Journal: 
European Journal of Physical and Rehabilitation Medicine
Health topic:
Injuries and Rehabilitation

Position:
Author

Social Tags:
CDATA
Rehabilitation medicine
Telerehabilitation
XML

Game platform:
Computer

Target Population:
General Audience

Publication type:
Journal Article


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In-home virtual reality videogame telerehabilitation in adolescents with hemiplegic cerebral palsy

APA Reference: 

Golomb, M.R., McDonald, B.C., Warden, S.J., Yonkman, J., Saykin, A.J., Shirley, B., Huber, M., Rabin, B., AbdelBaky, M., Nwosu, M.E., Barkat-Masih, M., & Burdea, G.C. (2010). In-home virtual reality videogame telerehabilitation in adolescents with hemiplegic cerebral palsy. Archives of Physical Medicine and Rehabilitation, 91(1), 1-8.

DOI: 
10.1016/j.apmr.2009.08.153
Author(s): 
Golomb, M.R.
McDonald, B.C.
Warden, S.J.
Yonkman, J.
Saykin, A.J.
Shirley, B.
Huber, M.
Rabin, B.
AbdelBaky, M.
Nwosu, M.E.
Barkat-Masih, M.
Burdea, G.C.
Year: 
2010
Journal: 
Archives of Physical Medicine and Rehabilitation, 91(1), 1-8
Health topic:
Injuries and Rehabilitation

Province Or State:
British Columbia

Social Tags:
Cerebral palsy
Disability
Health
Hemiplegia
Medicine
Neurological disorders
Rehabilitation medicine
Telerehabilitation

Game platform:
Game Console

Publication type:
Journal Article

Target Population:
Teens
Young Adults

Technology:
virtual reality


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