Video Game
A randomized, controlled trial of virtual reality-graded exposure therapy for post-traumatic stress disorder in active duty service members with combat-related post-traumatic stress disorder
McLay, R., Wood, D., Webb-Murphy, J., Spirra, J., Wiederhold, M., Pyne, J., & Wiederhold, B. (2011). A randomized, controlled trial of virtual reality-graded exposure therapy for post-traumatic stress disorder in active duty service members with combat-related post-traumatic stress disorder. CyberPsychology, Behavior & Social Networking Journal, 14(4), 223-229.
Educational
Medical
Injuries and Rehabilitation
Health Care Professionals
Patients
Behavior therapy
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Clinical psychology
Cognitive behavioral therapy
Cyberpsychology
Exposure therapy
Medicine
Posttraumatic stress disorder
Psychology
Traumatology
Virtual reality
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EEDAR (Electronic Entertainment Design and Research)
"Founded in 2006 by video game industry veterans, EEDAR is the largest specialty video game research firm in the world...
Business intelligence
Carlsbad, California
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Compact Disc
Electronic Entertainment Design and Research
Grand Theft Auto V
Jesse Divnich
Management
Market research
Marketing
SWOT analysis
Technology
XML
Private Company
Research Institution
Video Game Company
Game Evaluation
Game Reviews
Video Game Tracking
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Considerations for the design of exergames
Sinclair, J., Hingston, P., & Masek, M. (2007). Considerations for the design of exergames. Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia GRAPHITE 07, 1(212), 289-295
Health Care and Medicine
Computer graphics
SIGGRAPH
XML
Game Console
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Energy expended by boys playing active video games
White, K., Schofield, A., & Kilding, A. E. (2011). Energy expended by boys playing active video games. Journal of Science and Medicine in Sport, 14(2), 130-134.
Technology
XML
Young Children
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Metabolic responses of upper-body accelerometer-controlled video games in adults
Stroud, L. C., Amonette, W. E., & Dupler, T. L. (2010). Metabolic responses of upper-body accelerometer-controlled video games in adults. Applied Physiology, Nutrition, and Metabolism, 35(5), 643-649.
Exercise and Fitness
Accelerometer
Biology
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Education
Metabolism
Nature
Nutrition
Technology
XML
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Using motion interactive games to promote physical activity and enhance motor performance in children with cerebral palsy
Sandlund, M., Waterworth, E.L., & Hager, C. (2011). Using motion interactive games to promote physical activity and enhance motor performance in children with cerebral palsy. Developmental Neurorehabilitation, 14(1), 15-21.
Cerebral palsy
Disability
Neurological disorders
Neurorehabilitation
Palsy
Symptoms
Technology
XML
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A comparison of exergaming to traditional video games on children's mood, attention, and short-term memory
Russell, W. D. (2009). A comparison of exergaming to traditional video games on children's mood, attention, and short-term memory. Missouri Journal of Health, Physical Education, Recreation & Dance, 19, 77-88.
Exercise and Fitness
Exergaming
Technology
Video game
XML
Young Children
Russell
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Predicting the effect of interactive video bikes on exercise adherence: An efficacy trial
Rhodes, R. E., Warburton, D. E., & Bredin, S. S. (2009). Predicting the effect of interactive video bikes on exercise adherence: An efficacy trial. Psychology, Health & Medicine, 14(6), 631-640.
XML
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Feasibility of activity-promoting video games among obese adolescents and young adults in a clinical setting
Radon, K., Furbeck, B., Thomas, S., Siegfried, W., Nowak, D., & von Kries, R. (2011). Feasibility of activity-promoting video games among obese adolescents and young adults in a clinical setting. Journal of Science and Medicine in Sport, 14(1), 42-45.
Obesity and Weight Loss
Body shape
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Chemistry
Medicine
Metabolic disorders
Nature
Nutrition
Obesity
Radon
Soil contamination
Technology
Young Adults
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Motivation and physiologic responses of playing a physically interactive video game relative to a sedentary alternative in children
Penko, A. L., & Barkley, J. E. (2010). Motivation and physiologic responses of playing a physically interactive video game relative to a sedentary alternative in children. Annals of Behavioral Medicine, 39(2), 162-169.
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Young Children

