Upper Extremity

Effectiveness of an upper extremity exercise device integrated with computer gaming for aerobic training in adolescents with spinal cord dysfunction

APA Reference: 

Widman, L. M., McDonald, C. M., & Abresch, R. T. (2006). Effectiveness of an upper extremity exercise device integrated with computer gaming for aerobic training in adolescents with spinal cord dysfunction. The Journal of Spinal Cord Medicine, 29(4), 363-370. 

Author(s): 
Widman, L. M.
McDonald, C. M.
Abresch, R. T.
Year: 
2006
Journal: 
The Journal of Spinal Cord Medicine
Health topic:
Injuries and Rehabilitation

Position:
Author

Game platform:
Computer

Publication type:
Journal Article

Target Population:
Patients
Pre-Teens
Teens

Social Tags:
Spinal cord

Tags for: Effectiveness of an upper extremity exercise device integrated with computer gaming for aerobic training in adolescents with spinal cord dysfunction

Injuries and Rehabilitation, Author, Computer, Journal Article, Patients, Pre-Teens, Teens, Spinal cord

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Metabolic responses of upper-body accelerometer-controlled video games in adults

APA Reference: 

Stroud, L. C., Amonette, W. E., & Dupler, T. L. (2010). Metabolic responses of upper-body accelerometer-controlled video games in adults. Applied Physiology, Nutrition, and Metabolism, 35(5), 643-649.

DOI: 
10.1139/H10-058
Author(s): 
Stroud, L. C.
Amonette, W. E.
Dupler, T. L.
Year: 
2010
Journal: 
Applied Physiology, Nutrition, and Metabolism
Health topic:
Anatomy
Exercise and Fitness

Social Tags:
Academia
Accelerometer
Biology
CDATA
Education
Metabolism
Nature
Nutrition
Technology
XML

Target Population:
Adults

Game platform:
Game Console

Publication type:
Journal Article

Company:
Stroud L. C.

Calais Document Category:
Technology

Tags for: Metabolic responses of upper-body accelerometer-controlled video games in adults

Anatomy, Exercise and Fitness, Academia, Accelerometer, Biology, CDATA, Education, Metabolism, Nature, Nutrition, Technology, XML, Adults, Game Console, Journal Article, Stroud L. C., Technology

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A "Wii" bit of fun: The effects of adding Nintendo Wii Bowling to a standard exercise regimen for residents of long-term care with upper extremity dysfunction

APA Reference: 

Hsu, J.K., Thibodeau, R., Wong, S.J., Zukiwsky, D., Cecile, S., & Walton, D.M. (2011).  A "Wii" bit of fun: The effects of adding Nintendo Wii Bowling to a standard exercise regimen for residents of long-term care with upper extremity dysfunction. Physiotherapy Theory and Practice, 27(3), 185-193.

DOI: 
10.3109/09593985.2010.483267
Author(s): 
Hsu, J.K.
Thibodeau, R.
Wong, S.J.
Zukiwsky, D.
Cecile, S.
Walton, D.M.
Year: 
2011
Journal: 
Physiotherapy Theory and Practice
Health topic:
Injuries and Rehabilitation

Social Tags:
CDATA
Games
Sports
Sports media
Touch! Generations
Wii
Wii Sports

Game platform:
Game Console

Publication type:
Journal Article

Company:
Nintendo

Target Population:
Patients

Tags for: A "Wii" bit of fun: The effects of adding Nintendo Wii Bowling to a standard exercise regimen for residents of long-term care with upper extremity dysfunction

Injuries and Rehabilitation, CDATA, Games, Sports, Sports media, Touch! Generations, Wii, Wii Sports, Game Console, Journal Article, Nintendo, Patients

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Punch-Out!!

Punch-Out!! is boxing game for the Nintendo Wii that allows players to punch, block, and jab their way to being the next champion. Using the Wii remote and nunchuck, players face a series of boxers they must defeat to advance up the professional boxing ladder.

Game genre:
Sports

Health topic:
Exercise and Fitness

How to Obtain (Games, Resources):
Purchase

Social Tags:
Entertainment
Games
Next Level Games
Nintendo
Punch-Out
Punch-Out!!
Sports
Technology
Wii
Wii Remote

Game platform:
Game Console

Target Population:
General Audience

URL:
http://punchout.nintendo.com


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Virtual rehabilitation after stroke

APA Reference: 

Broeren, J., Bjorkdahl, A., Claesson, L., Goude, D., Lundgren-Nilsson, A., Samuelsson, H.,... & Rydmark, M. (2008). Virtual rehabilitation after stroke. Studies in Health Technology and Informatics, 136, 77-82.

Author(s): 
Broeren, J.
Bjorkdahl, A.
Claesson, L.
Goude, D.
Lundgren-Nilsson, A.
Samuelsson, H.
Blomstrand, C.
Sunnerhagen, K. S.
Rydmark, M.
Year: 
2008
Journal: 
Studies in Health Technology and Informatics
Health topic:
Brain
Injuries and Rehabilitation

Target Population:
Adults
Seniors

Position:
Author

Social Tags:
CDATA
Lundgren
XML

Publication type:
Journal Article

Location:
Sweden

Tags for: Virtual rehabilitation after stroke

Brain, Injuries and Rehabilitation, Adults, Seniors, Author, CDATA, Lundgren, XML, Journal Article, Sweden

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Virtual rehabilitation in an activity centre for community-dwelling persons with stroke. The possibilities of 3-dimensional computer games

APA Reference: 

Broeren, J., Claesson, L., Goude, D., Rydmark, M., & Sunnerhagen, K. S. (2008). Virtual rehabilitation in an activity centre for community-dwelling persons with stroke: The possibilities of 3-dimensional computer games. Cerebrovascular Diseases, 26(3), 289-296.

Author(s): 
Broeren, J.
Claesson, L.
Goude, D.
Rydmark, M.
Sunnerhagen, K. S.
Year: 
2008
Journal: 
Cerebrovascular Diseases
Game genre:
Puzzle
Sports
Strategy

Health topic:
Brain
Injuries and Rehabilitation

Target Population:
Adults
Seniors

Position:
Author

Social Tags:
Biology
CDATA
Cerebrovascular disease
Medicine
Stroke
XML

Game platform:
Computer

Publication type:
Journal Article

Location:
Sweden

Tags for: Virtual rehabilitation in an activity centre for community-dwelling persons with stroke. The possibilities of 3-dimensional computer games

Puzzle, Sports, Strategy, Brain, Injuries and Rehabilitation, Adults, Seniors, Author, Biology, CDATA, Cerebrovascular disease, Medicine, Stroke, XML, Computer, Journal Article, Sweden

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Virtual reality in stroke rehabilitation: Still more virtual than real

APA Reference: 

Crosbie, J. H., Lennon, S., Basford, J. R., & McDonough, S. M. (2007). Virtual reality in stroke rehabilitation: Still more virtual than real. Disability and Rehabilitation, 29(14), 1139 – 1146.

Author(s): 
Crosbie, J. H.
Lennon, S.
Basford, J. R.
McDonough, S. M.
Year: 
2007
Journal: 
Disability and Rehabilitation
Game genre:
Multi-Genre

Health topic:
Brain
Injuries and Rehabilitation

Target Population:
Adults
Seniors

Social Tags:
Basford
British people
CDATA
Document
English people
John Lennon
Medicine
Occupational therapy
Rehabilitation medicine
Stroke recovery
Virtual reality
XML

Publication type:
Journal Article

Company:
McDonough

Game platform:
Multi-Platform

Location:
United Kingdom

Technology:
virtual reality


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The contribution of upper limb and total body movement to adolescents' energy expenditure whilst playing Nintendo Wii

APA Reference: 

Graves, L. E., Ridgers, N. D., & Stratton, G. (2008). The contribution of upper limb and total body movement to adolescents' energy expenditure whilst playing Nintendo Wii. European Journal of Applied Physiology, 104(4), 617-623.

DOI: 
10.1007/s00421-008-0813-8
Type of Publication: 
Journal Article
Author(s): 
Graves, L. E.
Ridgers, N. D.
Stratton, G.
Year: 
2008
Journal: 
European Journal of Applied Physiology
Game genre:
Racing
Sports

Health topic:
Exercise and Fitness

Social Tags:
CDATA
Computing
Power Architecture
Wii

Industry Term:
energy

Game platform:
Game Console

Publication type:
Journal Article

Company:
Nintendo

Province Or State:
North Dakota

Target Population:
Pre-Teens
Teens

City:
Ridgers

Location:
United Kingdom

Tags for: The contribution of upper limb and total body movement to adolescents' energy expenditure whilst playing Nintendo Wii

Racing, Sports, Exercise and Fitness, CDATA, Computing, Power Architecture, Wii, energy, Game Console, Journal Article, Nintendo, North Dakota, Pre-Teens, Teens, Ridgers, United Kingdom

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A low-cost video game applied for training of upper extremity function in children with cerebral palsy: A pilot study

APA Reference: 

Jannink, M. J., van der Wilden, G. J., Navis, D. W., Visser, G., Gussinklo, J., & Ijzerman, M. (2008). A low-cost video game applied for training of upper extremity function in children with cerebral palsy: A pilot study. Cyberpsychology and Behavior, 11(1), 27-32.

Type of Publication: 
Journal Article
Author(s): 
Jannink, M. J.
van der Wilden, G. J.
Navis, D. W.
Visser, G.
Gussinklo, J.
Ijzerman, M.
Year: 
2008
Journal: 
Cyberpsychology and Behavior
Health topic:
Brain
Disorders and Disabilities

Social Tags:
CDATA
Cerebral palsy
Cyberpsychology
Neurological disorders

Target Population:
Children

Game platform:
Game Console

Publication type:
Journal Article

Company:
Navis

Location:
The Netherlands

Tags for: A low-cost video game applied for training of upper extremity function in children with cerebral palsy: A pilot study

Brain, Disorders and Disabilities, CDATA, Cerebral palsy, Cyberpsychology, Neurological disorders, Children, Game Console, Journal Article, Navis, The Netherlands

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Feasibility study of Theradrive: A low-cost game-based environment for the delivery of upper arm stroke therapy

APA Reference: 

Johnson, M. J., Ramachandran, B., Paranjape, R. P., & Kosasih, J. B. (2006). Feasibility study of Theradrive: A low-cost game-based environment for the delivery of upper arm stroke therapy. Proceeding from IEEE Engineering in Medicine and Biology Society Conference, 1, 695-698.

Type of Publication: 
Report
Author(s): 
Johnson, M. J.
Ramachandran, B.
Paranjape, R. P.
Kosasih, J. B.
Year: 
2006
Image: 
Journal: 
IEEE Engineering in Medicine and Biology Society
Game genre:
Sports

Health topic:
Brain
Disorders and Disabilities
Injuries and Rehabilitation

Social Tags:
CDATA
IEEE Engineering in Medicine and Biology Society
Institute of Electrical and Electronics Engineers
Science
Stroke

Target Population:
General Audience

Game platform:
Other

Publication type:
Report

Industry Term:
stroke therapy

Location:
United States


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