Upper Extremity
Effectiveness of an upper extremity exercise device integrated with computer gaming for aerobic training in adolescents with spinal cord dysfunction
Widman, L. M., McDonald, C. M., & Abresch, R. T. (2006). Effectiveness of an upper extremity exercise device integrated with computer gaming for aerobic training in adolescents with spinal cord dysfunction. The Journal of Spinal Cord Medicine, 29(4), 363-370.
Pre-Teens
Teens
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Metabolic responses of upper-body accelerometer-controlled video games in adults
Stroud, L. C., Amonette, W. E., & Dupler, T. L. (2010). Metabolic responses of upper-body accelerometer-controlled video games in adults. Applied Physiology, Nutrition, and Metabolism, 35(5), 643-649.
Exercise and Fitness
Accelerometer
Biology
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Education
Metabolism
Nature
Nutrition
Technology
XML
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A "Wii" bit of fun: The effects of adding Nintendo Wii Bowling to a standard exercise regimen for residents of long-term care with upper extremity dysfunction
Hsu, J.K., Thibodeau, R., Wong, S.J., Zukiwsky, D., Cecile, S., & Walton, D.M. (2011). A "Wii" bit of fun: The effects of adding Nintendo Wii Bowling to a standard exercise regimen for residents of long-term care with upper extremity dysfunction. Physiotherapy Theory and Practice, 27(3), 185-193.
Games
Sports
Sports media
Touch! Generations
Wii
Wii Sports
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Punch-Out!!
Punch-Out!! is boxing game for the Nintendo Wii that allows players to punch, block, and jab their way to being the next champion. Using the Wii remote and nunchuck, players face a series of boxers they must defeat to advance up the professional boxing ladder.
Games
Next Level Games
Nintendo
Punch-Out
Punch-Out!!
Sports
Technology
Wii
Wii Remote
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Virtual rehabilitation after stroke
Broeren, J., Bjorkdahl, A., Claesson, L., Goude, D., Lundgren-Nilsson, A., Samuelsson, H.,... & Rydmark, M. (2008). Virtual rehabilitation after stroke. Studies in Health Technology and Informatics, 136, 77-82.
Injuries and Rehabilitation
Seniors
Lundgren
XML
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Virtual rehabilitation in an activity centre for community-dwelling persons with stroke. The possibilities of 3-dimensional computer games
Broeren, J., Claesson, L., Goude, D., Rydmark, M., & Sunnerhagen, K. S. (2008). Virtual rehabilitation in an activity centre for community-dwelling persons with stroke: The possibilities of 3-dimensional computer games. Cerebrovascular Diseases, 26(3), 289-296.
Sports
Strategy
Injuries and Rehabilitation
Seniors
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Cerebrovascular disease
Medicine
Stroke
XML
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Virtual reality in stroke rehabilitation: Still more virtual than real
Crosbie, J. H., Lennon, S., Basford, J. R., & McDonough, S. M. (2007). Virtual reality in stroke rehabilitation: Still more virtual than real. Disability and Rehabilitation, 29(14), 1139 – 1146.
Injuries and Rehabilitation
Seniors
British people
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Document
English people
John Lennon
Medicine
Occupational therapy
Rehabilitation medicine
Stroke recovery
Virtual reality
XML
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The contribution of upper limb and total body movement to adolescents' energy expenditure whilst playing Nintendo Wii
Graves, L. E., Ridgers, N. D., & Stratton, G. (2008). The contribution of upper limb and total body movement to adolescents' energy expenditure whilst playing Nintendo Wii. European Journal of Applied Physiology, 104(4), 617-623.
Sports
Computing
Power Architecture
Wii
Teens
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A low-cost video game applied for training of upper extremity function in children with cerebral palsy: A pilot study
Jannink, M. J., van der Wilden, G. J., Navis, D. W., Visser, G., Gussinklo, J., & Ijzerman, M. (2008). A low-cost video game applied for training of upper extremity function in children with cerebral palsy: A pilot study. Cyberpsychology and Behavior, 11(1), 27-32.
Disorders and Disabilities
Cerebral palsy
Cyberpsychology
Neurological disorders
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Feasibility study of Theradrive: A low-cost game-based environment for the delivery of upper arm stroke therapy
Johnson, M. J., Ramachandran, B., Paranjape, R. P., & Kosasih, J. B. (2006). Feasibility study of Theradrive: A low-cost game-based environment for the delivery of upper arm stroke therapy. Proceeding from IEEE Engineering in Medicine and Biology Society Conference, 1, 695-698.
Disorders and Disabilities
Injuries and Rehabilitation
IEEE Engineering in Medicine and Biology Society
Institute of Electrical and Electronics Engineers
Science
Stroke

