Tweens

Ypulse Youth Marketing Mashup

Image: 
Description: 

“Ypulse Youth Marketing Mashup is where top brand, corporate and social marketers, media professionals, educators and non-profit organizations gather to share best practices, research and latest strategies on marketing to youth with technology.”

Organization: 
City: 
San Diego
State: 
California
Date: 
June 20-22, 2011
Game genre:
Educational
Simulation

Conference type:
Expo

Social Tags:
CDATA
Education
Mashup
Technology
XML
Youth marketing

Calais Document Category:
Education
Technology

Target Population:
General Audience

URL:
http://mashup.ypulse.com

Game platform:
Multi-Platform

City:
San Diego

Location:
United States


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The Immune System Defender

“In this game, you are a trainee soldier of the Immune System Defense Forces, defending a human against bacterial infection. You have two missions to complete.

Game genre:
Educational
Entertainment

Health topic:
Immune System

How to Obtain (Games, Resources):
Online

Social Tags:
Bacteria
Biology
Dendritic cell
Granulocyte
Immune system
Immunology
Macrophage
Medicine
Phagocyte
Technology
Testicular immunology
White blood cell

Target Population:
Children

Game platform:
Computer

URL:
http://nobelprize.org/educational/medicine/immunity


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DSI: Drug Scene Investigators

"Students use scientific inquiry by engaging in true-to-life drug related mysteries while learning about the science behind alcohol, tobacco, inhalants and other drugs — all while having fun!"

Game genre:
Educational

Health topic:
Smoking
Substance Abuse

How to Obtain (Games, Resources):
Subscription

Social Tags:
CDATA
Drug
Drug control law
Inhalant
Nintendo DSi
Substance-related disorders
Technology
XML

URL:
http://dsihome.org/info
http://dsipilot.org

Game platform:
Internet

Target Population:
Pre-Teens
Teens


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It's time to eat! Using mobile games to promote healthy eating

APA Reference: 

Pollak, J., Gay, G., Byrne, S., Wagner, E., Retelny, D., & Humphreys, L. (2010). It's time to eat! Using mobile games to promote healthy eating. IEEE Pervasive Computing, 9(3), 21-27.

Author(s): 
Pollak, J.
Gay, G.
Byrne, S.
Wagner, E.
Retelny, D.
Humphreys, L.
Year: 
2010
Journal: 
IEEE Pervasive Computing
Game genre:
Educational

Health topic:
Food and Nutrition

Position:
Author

Social Tags:
CDATA
Institute of Electrical and Electronics Engineers
Ubiquitous computing
XML

Target Population:
Children
Pre-Teens

Game platform:
Handheld Device

Publication type:
Journal Article

Location:
United States


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Game on. . . girls: Associations between co-playing video games and adolescent behavioral and family outcomes

APA Reference: 

Coyne, S. M., Padilla-Walker, L. M., Stockdale, L., & Day, R. D. (2011). Game on. . . girls: Associations between co-playing video games and adolescent behavioral and family outcomes. Journal of Adolescent Health, 49(2), 160-165.

Author(s): 
Coyne, S. M.
Padilla-Walker, L. M.
Stockdale, L.
Day, R. D.
Journal: 
Journal of Adolescent Health
Game genre:
Multi-Genre

Health topic:
Behavior and Personality
Social Issues and Skills

Social Tags:
Adolescence
CDATA
Technology
Youth health

Target Population:
Adults
Pre-Teens
Teens

Position:
Author

Publication type:
Journal Article

Game platform:
Multi-Platform

Calais Document Category:
Technology

Location:
United States

Tags for: Game on. . . girls: Associations between co-playing video games and adolescent behavioral and family outcomes

Multi-Genre, Behavior and Personality, Social Issues and Skills, Adolescence, CDATA, Technology, Youth health, Adults, Pre-Teens, Teens, Author, Journal Article, Multi-Platform, Technology, United States

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Physical activity levels during a 6-week, school-based, active videogaming intervention using the Gamercize Power Stepper in British children

APA Reference: 

Duncan, M. J., Birch, S., Woodfield, L., & Hankey, J. (2011). Physical activity levels during a 6-week, school-based, active videogaming intervention using the Gamercize Power Stepper in British children. Medicina Sportiva, 15(2), 81-87.

Author(s): 
Duncan, M. J.
Birch, S.
Woodfield, L.
Hankey, J.
Year: 
2011
Journal: 
Medicina Sportiva
Game genre:
Sports

Health topic:
Cardiovascular Health
Exercise and Fitness

Position:
Author

Social Tags:
CDATA
Gamercize
Medicine
Stepper
XML

Target Population:
Children

Game platform:
Exercise Equipment

Publication type:
Journal Article

Location:
United Kingdom

Tags for: Physical activity levels during a 6-week, school-based, active videogaming intervention using the Gamercize Power Stepper in British children

Sports, Cardiovascular Health, Exercise and Fitness, Author, CDATA, Gamercize, Medicine, Stepper, XML, Children, Exercise Equipment, Journal Article, United Kingdom

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Healthy video gaming: Oxymoron or possibility?

APA Reference: 

Yang, S. P., Smith, B. K., & Graham, G. M. (2008). Healthy video gaming: Oxymoron or possibility? Innovate: Journal of Online Education, 4(4).

Type of Publication: 
Journal Article
Author(s): 
Yang, S. P.
Smith, B. K.
Graham, G. M.
Year: 
2008
Journal: 
Innovate: Journal of Online Education
Game genre:
Music/Dance
Sports

Health topic:
Exercise and Fitness
Obesity and Weight Loss

Social Tags:
CDATA
XML

Target Population:
Children
Pre-Teens

Game platform:
Game Console

Publication type:
Journal Article

Location:
United States

Company:
Yang S. P.


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Potential vs actual benefits of exergames

APA Reference: 

Sallis, J. F. (2011). Potential vs actual benefits of exergames. Archives of Pediatrics & Adolescent Medicine, 165(7), 667-669.

Author(s): 
Sallis, J. F.
Year: 
2011
Journal: 
Archives of Pediatrics & Adolescent Medicine
Game genre:
Sports

Health topic:
Exercise and Fitness
Obesity and Weight Loss

Social Tags:
Adolescent medicine
CDATA
Document
Science
XML

Published Medium:
Archives of Pediatrics & Adolescent Medicine

Target Population:
Children
Pre-Teens

Publication type:
Journal Article

Location:
United States


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Energy cost of exergaming: A comparison of the energy cost of 6 forms of exergaming

APA Reference: 

Bailey, B. W. & McInnis, K. (2011). Energy cost of exergaming: A comparison of the energy cost of 6 forms of exergaming. Archives of Pediatrics & Adolescent Medicine, 165(7), 597-602.

Author(s): 
Bailey, B. W.
McInnis, K.
Year: 
2011
Journal: 
Archives of Pediatrics & Adolescent Medicine
Game genre:
Sports

Health topic:
Exercise and Fitness
Obesity and Weight Loss

Social Tags:
Adolescent medicine
AMP Energy
CDATA
Energy
Exergaming
Medicine
Physics
XML

Target Population:
Children
Pre-Teens

Industry Term:
energy

Publication type:
Journal Article

Game platform:
Multi-Platform

Location:
United States

Tags for: Energy cost of exergaming: A comparison of the energy cost of 6 forms of exergaming

Sports, Exercise and Fitness, Obesity and Weight Loss, Adolescent medicine, AMP Energy, CDATA, Energy, Exergaming, Medicine, Physics, XML, Children, Pre-Teens, energy, Journal Article, Multi-Platform, United States

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Controlled Chaos Media

"Controlled Chaos takes the best aspects of the Video Game Industry and uses them to make the best and most profitable games possible, while shedding some of the industry’s less prosperous trends a

Game genre:
Educational
Entertainment

Social Tags:
CDATA
Document
HTML
HTML element
Technology
Text messaging
XML

Game platform:
Computer
Handheld Device

Services:
Game Design and Development
Mobile Applications

Target Population:
General Audience

Organization expertise:
Interactive Entertainment
Technology and Electronics

Calais Document Category:
Technology

Location:
United States

Organization type:
Video Game Company


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