Tweens
Ypulse Youth Marketing Mashup
“Ypulse Youth Marketing Mashup is where top brand, corporate and social marketers, media professionals, educators and non-profit organizations gather to share best practices, research and latest strategies on marketing to youth with technology.”
Simulation
Education
Mashup
Technology
XML
Youth marketing
Technology
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The Immune System Defender
“In this game, you are a trainee soldier of the Immune System Defense Forces, defending a human against bacterial infection. You have two missions to complete.
Entertainment
Biology
Dendritic cell
Granulocyte
Immune system
Immunology
Macrophage
Medicine
Phagocyte
Technology
Testicular immunology
White blood cell
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DSI: Drug Scene Investigators
"Students use scientific inquiry by engaging in true-to-life drug related mysteries while learning about the science behind alcohol, tobacco, inhalants and other drugs — all while having fun!"
Substance Abuse
Drug
Drug control law
Inhalant
Nintendo DSi
Substance-related disorders
Technology
XML
http://dsipilot.org
Teens
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It's time to eat! Using mobile games to promote healthy eating
Pollak, J., Gay, G., Byrne, S., Wagner, E., Retelny, D., & Humphreys, L. (2010). It's time to eat! Using mobile games to promote healthy eating. IEEE Pervasive Computing, 9(3), 21-27.
Institute of Electrical and Electronics Engineers
Ubiquitous computing
XML
Pre-Teens
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Game on. . . girls: Associations between co-playing video games and adolescent behavioral and family outcomes
Coyne, S. M., Padilla-Walker, L. M., Stockdale, L., & Day, R. D. (2011). Game on. . . girls: Associations between co-playing video games and adolescent behavioral and family outcomes. Journal of Adolescent Health, 49(2), 160-165.
Social Issues and Skills
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Technology
Youth health
Pre-Teens
Teens
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Physical activity levels during a 6-week, school-based, active videogaming intervention using the Gamercize Power Stepper in British children
Duncan, M. J., Birch, S., Woodfield, L., & Hankey, J. (2011). Physical activity levels during a 6-week, school-based, active videogaming intervention using the Gamercize Power Stepper in British children. Medicina Sportiva, 15(2), 81-87.
Exercise and Fitness
Gamercize
Medicine
Stepper
XML
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Healthy video gaming: Oxymoron or possibility?
Yang, S. P., Smith, B. K., & Graham, G. M. (2008). Healthy video gaming: Oxymoron or possibility? Innovate: Journal of Online Education, 4(4).
Sports
Obesity and Weight Loss
XML
Pre-Teens
Have a suggestion or correction for the database? Please use the Recommendation Form
Potential vs actual benefits of exergames
Sallis, J. F. (2011). Potential vs actual benefits of exergames. Archives of Pediatrics & Adolescent Medicine, 165(7), 667-669.
Obesity and Weight Loss
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Document
Science
XML
Pre-Teens
Have a suggestion or correction for the database? Please use the Recommendation Form
Energy cost of exergaming: A comparison of the energy cost of 6 forms of exergaming
Bailey, B. W. & McInnis, K. (2011). Energy cost of exergaming: A comparison of the energy cost of 6 forms of exergaming. Archives of Pediatrics & Adolescent Medicine, 165(7), 597-602.
Obesity and Weight Loss
AMP Energy
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Energy
Exergaming
Medicine
Physics
XML
Pre-Teens
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Controlled Chaos Media
"Controlled Chaos takes the best aspects of the Video Game Industry and uses them to make the best and most profitable games possible, while shedding some of the industry’s less prosperous trends a
Entertainment
Document
HTML
HTML element
Technology
Text messaging
XML
Handheld Device
Mobile Applications
Technology and Electronics

