Suicide

Virtual Iraq

"Virtual Iraq is a set of virtual reality environments created to treat post-traumatic stress disorder (PTSD) in Operation Iraqi Freedom/Operation Enduring Freedom (OIF/OEF) combat service men and

Game genre:
Simulation

Health topic:
Disorders and Disabilities
Mental Health
Stress and Coping

How to Obtain (Games, Resources):
Purchase

Target Population:
Adults
Young Adults

Social Tags:
Clinical psychology
Iraq
Iraq War
Medicine
Posttraumatic stress disorder
Psychology
Reality
Technology
Virtual reality
Virtual reality therapy

Game platform:
Computer

URL:
http://www.virtuallybetter.com/IraqOverview.html

Technology:
virtual reality


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At-Risk

At- Risk is a training game designed to help faculty and staff identify and approach students that appear to be experiencing mental distress. Through simulated conversations within the game, players interact with virtual students dealing with suicidal thoughts, depression, anxiety, and symptoms of paranoia.

Game genre:
Simulation

Health topic:
Mental Health
Stress and Coping

How to Obtain (Games, Resources):
Online
Purchase

Social Tags:
Abnormal psychology
Anxiety
CDATA
Clinical psychology
Education
Major depressive disorder
Mood disorders
Paranoia
Psychology
Social Issues
Suicidal ideation
Symptoms
Technology
XML

Target Population:
Adults

Published Medium:
Game Developer

URL:
http://www.kognito.com/atrisk

Game platform:
Internet


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Beyond the Front

The suicide rate among U.S. soldiers has increased by 46 percent since 2003, and so the Army has produced a suicide prevention game to teach soldiers how to identify signs of depression in themselves and others, and how to seek help. Players watch a drama and are challenged to make effective decisions that will help prevent suicide. In addition to demonstrating the steps that soldiers can take when they are experiencing mental distress or see it in others, the game conveys the message that seeking professional counseling is a positive step and not a negative one.

Game genre:
Educational
Role-Playing
Simulation

Health topic:
Mental Health

Target Population:
Adults
Young Adults

Organization:
Army

Social Tags:
CDATA
Education
Professional wrestling
Suicide
Technology
Will Interactive
Wrestling
XML

Game platform:
Computer

URL:
http://willinteractive.com/products/beyond-the-front


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Reach Out Central

This free, downloadable educational game focuses on important issues faced by many young individuals during their high school and college years. The game allows players to experience and manipulate scenarios to help them prepare for similar situations that occur in the real world including peer pressure, drugs, stress, anger, and establishing new friendships.

Game genre:
Educational
Role-Playing

Health topic:
Mental Health
Social Issues and Skills
Stress and Coping
Substance Abuse

How to Obtain (Games, Resources):
Download
Free
Register

Social Tags:
CDATA
HTML
Mental health
Reach Out
Span and div
Technology
XML

URL:
http://roc.reachout.com.au
http://www.reachoutcentral.com.au/register.asp

Game platform:
Internet

Target Population:
Teens
Young Adults


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Personal investigator: A therapeutic 3D game for adolescent psychotherapy

APA Reference: 

Coyle, D., Matthews, M., Sharry, J., Nisbet, A., & Doherty, G. (2005). Personal investigator: A therapeutic 3D game for adolescent psychotherapy. International Journal of Interactive Technology and Smart Education, 2(2), 73-88.

Author(s): 
Coyle, D.
Matthews, M.
Sharry, J.
Nisbet, A.
Doherty, G.
Year: 
2005
Journal: 
International Journal of Interactive Technology and Smart Education
Game genre:
Action/Adventure
Role-Playing

Health topic:
Mental Health

Social Tags:
CDATA
Medicine
Psychology
Psychotherapy
Treatment of bipolar disorder
XML

Game platform:
Computer

Position:
investigator

Location:
Ireland

Publication type:
Journal Article

Target Population:
Pre-Teens
Teens

Medical Treatment:
psychotherapy


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Video-game therapy

APA Reference: 

Phillips, W. R. (1991). Video-game therapy. The New England Journal of Medicine, 325(17), 1256-1257.

Author(s): 
Phillips, W. R.
Year: 
1991
Journal: 
The New England Journal of Medicine
Health topic:
Behavior and Personality
Injuries and Rehabilitation
Mental Health

Social Tags:
CDATA
XML

Target Population:
Children

Game platform:
Handheld Device

Publication type:
Journal Article

Company:
The New England Journal

Published Medium:
The New England Journal of Medicine

Location:
United States


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Inspire Foundation

"The Inspire Foundation was established in 1996 in direct response to Australia's then escalating rates of youth suicide. We combine technology with the direct involvement of young people to deliver innovative and practical online programs that prevent youth suicide and improve young people's mental health and wellbeing. Our mission is to help millions of young people lead happier lives."

Game genre:
Educational

Location:
Australia

Social Tags:
CDATA
Human behavior
Mental health
Personal life
Psychology
Reach Out
Suicide
Technology
Teenage suicide in the United States
Youth

Organization type:
Foundation
Non-Profit

Game platform:
Internet

Organization expertise:
Mental Health
Social Issues and Skills
Technology and Electronics

Target Population:
Pre-Teens
Teens

Services:
Prevention Strategies
Research
Workshops and Programs

Calais Document Category:
Technology


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Kognito Interactive

"We create custom and off-the-shelf immersive learning simulations and games that help individuals improve their people-skills in the areas of leadership, management, customer service, and behavioral health. Our web-based simulations enable learners to practice and build experience in risk-free environments so they are better equipped to handle similar situations in real life."

Game genre:
Educational
Role-Playing
Simulation

Social Tags:
CDATA
Document
HTML
Operations research
Science
Simulation
Span and div
Technology

Services:
Game Design and Development
Web Applications

Target Population:
General Audience

Game platform:
Internet

Organization expertise:
Mental Health
Social Issues and Skills

City:
New York

Calais Document Category:
Technology

Location:
United States

Organization type:
Video Game Company


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U.S. Army Center for Health Promotion and Preventive Medicine

"The USACHPPM team is a linchpin of medical support to combat forces and of the military managed-care system. It provides worldwide scientific expertise and services in clinical and field preventive medicine, environmental and occupational health, health promotion and wellness, epidemiology and disease surveillance, toxicology, and related laboratory sciences. It supports readiness by keeping Soldiers fit to fight, while also promoting wellness among their families and the federal civilian workforce.”

Target Population:
Adults
Young Adults

Social Tags:
CDATA
Epidemiology
Health
Health promotion
Labor
Medicine
Occupational safety and health
Preventive medicine
Public health
Technology
United States Army Center for Health Promotion and Preventive Medicine
War

Organization type:
Government Agency

Organization expertise:
Health and Medical
Military
Public Health
Technology and Electronics

Services:
Health Care Resources
Prevention Strategies

Calais Document Category:
Labor
Technology
War

Location:
United States


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