Stroke
Effectiveness of virtual reality using Wii gaming technology in stroke rehabilitation: A pilot randomized clinical trial and proof of principle
Saposnik, G., Teasell, R., Mamdani, M., Hall, J., McIlroy, W., Cheung, D., Thorpe, K.E., Cohen, L.G., & Bayley, M. (2010). Effectiveness of virtual reality using Wii gaming technology in stroke rehabilitation: A pilot randomized clinical trial and proof of principle. Stroke, 41(7),1477-1484.
Patients
Clinical research
Clinical trial
Experimental design
Health
Medicine
Pharmaceutical industry
Pharmacology
Randomized controlled trial
Stroke
Stroke recovery
Virtual reality
Wii
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A feasibility study using interactive commercial off-the-shelf computer gaming in upper limb rehabilitation in patients after stroke
Joo, L.Y., Yin, T.S., Xu, D., Thia, E., Kuah, C.W.K.,& Kong He, K. (2010). A feasibility study using interactive commercial off-the-shelf computer gaming in upper limb rehabilitation in patients after stroke. Journal of Rehabilitation Medicine, 42(5), 437-441.
Medicine
Physical medicine and rehabilitation
Stroke
Thia
XML
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Stroke Rehabilitation
Rutgers University and The State University of New Jersey developed this software program and gaming glove designed to help patients recover hand function after experiencing a stroke. This virtual rehabilitation system is based on the Microsoft Xbox . The gaming glove can aid patients while they engage in finger flexing and manipulating the images on the screen.
Injuries and Rehabilitation
Big East Conference
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Medicine
New Brunswick, New Jersey
Rutgers University
Rutgers-Camden
Rutgers-Newark
Stroke
Stroke recovery
Technology
Virtual rehabilitation
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Video game-based exercises for balance rehabilitation: A single-subject design
Betker, A. L., Szturm, T., Moussavi, Z. K., & Nett, C. (2006). Video game-based exercises for balance rehabilitation: A single-subject design. Archives of Physical Medicine and Rehabilitation, 87(8), 1141-1149.
Strategy
Injuries and Rehabilitation
Medicine
Physical medicine and rehabilitation
Rehabilitation
Rehabilitation medicine
XML
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Virtual rehabilitation after stroke
Broeren, J., Bjorkdahl, A., Claesson, L., Goude, D., Lundgren-Nilsson, A., Samuelsson, H.,... & Rydmark, M. (2008). Virtual rehabilitation after stroke. Studies in Health Technology and Informatics, 136, 77-82.
Injuries and Rehabilitation
Seniors
Lundgren
XML
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Virtual rehabilitation in an activity centre for community-dwelling persons with stroke. The possibilities of 3-dimensional computer games
Broeren, J., Claesson, L., Goude, D., Rydmark, M., & Sunnerhagen, K. S. (2008). Virtual rehabilitation in an activity centre for community-dwelling persons with stroke: The possibilities of 3-dimensional computer games. Cerebrovascular Diseases, 26(3), 289-296.
Sports
Strategy
Injuries and Rehabilitation
Seniors
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Cerebrovascular disease
Medicine
Stroke
XML
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Virtual reality in stroke rehabilitation: Still more virtual than real
Crosbie, J. H., Lennon, S., Basford, J. R., & McDonough, S. M. (2007). Virtual reality in stroke rehabilitation: Still more virtual than real. Disability and Rehabilitation, 29(14), 1139 – 1146.
Injuries and Rehabilitation
Seniors
British people
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Document
English people
John Lennon
Medicine
Occupational therapy
Rehabilitation medicine
Stroke recovery
Virtual reality
XML
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Feasibility of using the Sony PlayStation 2 gaming platform for an individual poststroke: A case report
Flynn, S., Palma, P., & Bender, A. (2007). Feasibility of using the Sony PlayStation 2 gaming platform for an individual poststroke: A case report. Journal of Neurologic Physical Therapy, 31(4), 180-189.
Injuries and Rehabilitation
Health
Medicine
Physical therapy
PlayStation
Rehabilitation medicine
Sony
Sony Computer Entertainment
XML
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Feasibility study of Theradrive: A low-cost game-based environment for the delivery of upper arm stroke therapy
Johnson, M. J., Ramachandran, B., Paranjape, R. P., & Kosasih, J. B. (2006). Feasibility study of Theradrive: A low-cost game-based environment for the delivery of upper arm stroke therapy. Proceeding from IEEE Engineering in Medicine and Biology Society Conference, 1, 695-698.
Disorders and Disabilities
Injuries and Rehabilitation
IEEE Engineering in Medicine and Biology Society
Institute of Electrical and Electronics Engineers
Science
Stroke
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Theradrive: A new stroke therapy concept for home-based, computer-assisted motivating rehabilitation
Johnson, M. J., Trickey, M., Brauer, E., & Feng, X. (2004). Theradrive: A new stroke therapy concept for home-based, computer-assisted motivating rehabilitation. In Proceedings of the 29th Annual International Conference of the IEEE Engineering in Medicine and Biology Conference (San Francisco, CA, September 1-5, 2004). IEMBS ’04, vol. 7.
Disorders and Disabilities
Injuries and Rehabilitation
Seniors
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