Social Gaming

GamesBeat

Image: 
Description: 

GamesBeat invites some of the most well-known names in the gaming industry to discuss the ways in which gaming will shape the way we experience the world.

Organization: 
City: 
San Francisco
State: 
California
Date: 
July 10-11, 2012
Game genre:
Multi-Genre

Health topic:
Social Issues and Skills

Conference type:
Conference

Social Tags:
CDATA
Technology
XML

Events Facts:
Contact Details

Target Population:
General Audience

Game platform:
Handheld Device

URL:
http://events.venturebeat.com/gamesbeat2011

Calais Document Category:
Technology

Location:
United States

Company:
VentureBeat


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Rising Media

"Rising Media is a global events producer excelling in Internet and technology-related conferences and exhibitions."

Social Tags:
California
CDATA
Document
Geography of California
Internet
Santa Barbara, California
Science
Technology
XML

Organization type:
Conference Organizer

Services:
Conferences and Exhibitions
Event Planning
Marketing/Advertising

Target Population:
General Audience

Organization expertise:
Media and Digital Arts
Technology and Electronics

Calais Document Category:
Technology

Location:
United States


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Caspian Learning

"Founded in 2002 by two neuroscientists intent on raising the bar in training and educational software, Caspian Learning sought to combine the state-of-the-art in learning sciences with the high levels of engagement that 3D gaming engines offered. Unwilling to simply bolt some educational features onto an existing game engine, Caspian developed a custom platform that integrated educational components into a 3D simulation and game engine."

Game genre:
Educational
Simulation

Social Tags:
CDATA
Computing
Educational software
Simulation
Technology
XML

Game platform:
Computer

Organization expertise:
Edutainment/eLearning
Interactive Entertainment

Services:
Game Design and Development
Software and Hardware Applications

Target Population:
General Audience

Organization type:
Software Company

Calais Document Category:
Technology

Location:
United Kingdom


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Let the Games Begin: Gaming Technology and Entertainment Among College Students

APA Reference: 

Jones, S. (2003). Let the Games Begin: Gaming Technology and Entertainment Among College Students. Pew Internet and American Life Project, Washington, D.C.

Author(s): 
Jones, S.
Year: 
2003
Journal: 
Pew Internet and American Life Project
Game genre:
Multi-Genre

Health topic:
Social Issues and Skills

Social Tags:
CDATA
Technology
Windows games
XML

Publication type:
Journal Article

Game platform:
Multi-Platform

Calais Document Category:
Technology

Location:
United States

City:
Washington, D.C.

Target Population:
Young Adults

Tags for: Let the Games Begin: Gaming Technology and Entertainment Among College Students

Multi-Genre, Social Issues and Skills, CDATA, Technology, Windows games, XML, Journal Article, Multi-Platform, Technology, United States, Washington, D.C., Young Adults

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Smartphone Games Summit

Image: 
Description: 

"The Smartphone Games Summit is a single day conference focused on the emerging smartphone games space. The conference will bring together leading developers, investors, and executives from around the globe to share their collective wisdom on what's working today and where this exciting industry is heading."

City: 
San Francisco
State: 
California
Date: 
September 24, 2010
Game genre:
Entertainment

Health topic:
Social Issues and Skills

Conference type:
Conference

Social Tags:
CDATA
Mediabistro.com
Smartphone
Summit
Technology
Touchscreens

Target Population:
General Audience

Game platform:
Handheld Device

Technology:
Smartphone

Calais Document Category:
Technology

Location:
United States


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Virtual Goods Summit

Image: 
Description: 

"The Virtual Goods Summit is focused on the emerging market opportunity for virtual goods and economies. Once restricted to the world of online gaming, virtual goods and currencies are beginning to influence the development of social networks, community sites, and many other new and exciting markets. The market for virtual goods continues to grow - join us for two days of engaging talks and panels designed to highlight important trends in this fast growing market. With estimates suggesting this market will grow from $1 billion in 2009 to $1.6 billion in 2010, this is a must-attend event for those in the games, social media, and entertainment markets."

City: 
San Francisco
State: 
California
Date: 
October 12-13, 2010
Game genre:
Entertainment

Health topic:
Social Issues and Skills

Conference type:
Conference

Social Tags:
CDATA
Document
Electronic commerce
Knowledge
Market
Science
Technology
Virtual good

Target Population:
General Audience

Game platform:
Internet

Calais Document Category:
Technology

Location:
United States


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Gender dynamics and the social and spatial organization of computer gaming

APA Reference: 

Bryce, J. O., & Rutter, J. (2003). Gender dynamics and the social and spatial organization of computer gaming. Leisure Studies, 22(1), 1-15.

Author(s): 
Bryce, J. O.
Rutter, J.
Year: 
2003
Journal: 
Leisure Studies
Game genre:
Multi-Genre

Health topic:
Social Issues and Skills

Position:
Author

Social Tags:
CDATA
Education
Gender
Leisure studies
XML

Game platform:
Computer

Target Population:
General Audience

Publication type:
Journal Article

Location:
United Kingdom

Tags for: Gender dynamics and the social and spatial organization of computer gaming

Multi-Genre, Social Issues and Skills, Author, CDATA, Education, Gender, Leisure studies, XML, Computer, General Audience, Journal Article, United Kingdom

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Communication, coordination, and camaraderie in World of Warcraft

APA Reference: 

Chen, M. G. (2009). Communication, coordination, and camaraderie in World of Warcraft. Games and Culture, 4(1), 47-73.

Author(s): 
Chen, M. G.
Year: 
2009
Journal: 
Games and Culture
Game genre:
MMOG/MMORPG
Role-Playing

Health topic:
Behavior and Personality
Social Issues and Skills

Position:
Author

Social Tags:
Blizzard games
CDATA
Computing
Document
Entertainment
Games
Massively multiplayer online role-playing games
Numerology
Warcraft
Windows games
World of Warcraft

Target Population:
General Audience

Game platform:
Internet

Publication type:
Journal Article

Location:
United States


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Human PacMan: A mobile wide-area entertainment system based on physical, social, and ubiquitous computing

APA Reference: 

Cheok, A. D., Goh, K. H., Liu, W., Farbiz, F., Fong, S. W., Teo, S. L., Li, Y., Yang, X. (2004). Human PacMan: A mobile wide-area entertainment system based on physical, social, and ubiquitous computing. Personal and Ubiquitous Computing, 8(2), 71-81.

Author(s): 
Cheok, A. D.
Goh, K. H.
Liu, W.
Farbiz, F.
Fong, S. W.
Teo, S. L.
Li, Y.
Yang, X.
Year: 
2004
Journal: 
Personal and Ubiquitous Computing
Game genre:
Role-Playing

Health topic:
Exercise and Fitness

Social Tags:
CDATA
Ubiquitous computing

Location:
China

Industry Term:
computing

Target Population:
General Audience

Game platform:
Handheld Device

Publication type:
Journal Article

Tags for: Human PacMan: A mobile wide-area entertainment system based on physical, social, and ubiquitous computing

Role-Playing, Exercise and Fitness, CDATA, Ubiquitous computing, China, computing, General Audience, Handheld Device, Journal Article

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Why people continue to play online games: In search of critical design factors to increase customer loyalty to online contents

APA Reference: 

Choi, D., & Kim, J. (2004). Why people continue to play online games: In search of critical design factors to increase customer loyalty to online contents. Cyberpsychology and Behavior, 7(1), 11-24.

Author(s): 
Choi, D.
Kim, J.
Year: 
2004
Journal: 
Cyberpsychology and Behavior
Game genre:
Multi-Genre

Health topic:
Behavior and Personality
Social Issues and Skills

Position:
Author

Social Tags:
CDATA
Choi
Cyberpsychology
Document
Loyalty business model
Science
XML

Target Population:
General Audience

Game platform:
Internet

Publication type:
Journal Article

Location:
Korea

Tags for: Why people continue to play online games: In search of critical design factors to increase customer loyalty to online contents

Multi-Genre, Behavior and Personality, Social Issues and Skills, Author, CDATA, Choi, Cyberpsychology, Document, Loyalty business model, Science, XML, General Audience, Internet, Journal Article, Korea

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