Smoking
DSI: Drug Scene Investigators
"Students use scientific inquiry by engaging in true-to-life drug related mysteries while learning about the science behind alcohol, tobacco, inhalants and other drugs — all while having fun!"
Substance Abuse
Drug
Drug control law
Inhalant
Nintendo DSi
Substance-related disorders
Technology
XML
http://dsipilot.org
Teens
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inDepthLearning
"inDepthLearning is a non-profit, 501(c)(3) tax-exempt organization dedicated to expanding the way teens learn. Using evidence-based reasoning to solve puzzles in web-based games, students also strengthen skills in observation, inquiry, and critical thinking. We’re now looking for schools to evaluate a new version of Drug Scene Investigators, our series of innovative games that teach about drugs of abuse."
Edutainment/eLearning
Document
Puzzle
Technology
XML
Game Design and Development
Web Applications
Teens
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Choices: What Would I Do? - The New Kid
Choices: What Would I Do? is a collection of three free, online games that present real-life scenarios to players. In The New Kid, "You and your best friend Chris are hanging out after school when the new kid in your geometry class walks by. Sam just moved here and you know how hard it is to be the new kids so you wave him over." Players must make decisions that affect the outcome of the situation and will witness the positive or negative consequences of their decisions.
Social Issues and Skills
Substance Abuse
Online
Technology
XML
http://checkyourself.com/what/s2.html
Young Adults
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Choices: What Would I Do? - Going Out for the Team
Choices: What Would I Do? is a collection of three free, online games that present real-life scenarios to players. In Going Out for the Team, "It's time for football tryouts. You were on the team last year so it should be no big deal, but some of the guys have gotten a lot bigger. The coach recommends putting on 10-20 lbs." Players must make decisions that affect the outcome of the situation and will witness the positive or negative consequences of their decisions.
Social Issues and Skills
Substance Abuse
Online
Document
Technology
XML
Young Adults
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Community Clash
“Community Clash is an online card game that engages you in a discovery of your community's health and well-being status, and lets you see how it compares to other communities in a head-to-head clash. Play endless hands, exploring different metrics and locations each time, and share key victories with your friends. You can also personalize the experience by getting your own well-being score and using it in the clashes.”
Obesity and Weight Loss
Smoking
Clash
Culture
Music
Technology
The Clash
XML
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Aspire
Aspire is a free online resource designed to educate players, both smokers and non-smokers, about smoking cigarettes. After determining how players feel about smoking, the site displays a page of information and games about the risks and dangers of cigarette smoking.
Online
Cigar
Cigarette
Ethics
Human behavior
Smoking
Smoking cessation
Technology
Tobacco
Tobacco smoking
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Wally Bear and the NO! Gang
Wally Bear and the NO! Gang is an educational game designed to teach and encourage children to say no to drugs and alcohol. The goal is for players to overcome obstacles and find Wally Bear’s friends for a party. At times, players come across characters trying to convince them to do drugs and join a gang but using the word “no” helps players escape those dangerous situations.
Smoking
Substance Abuse
American Video Entertainment
Bear
CDATA
Computing
Entertainment
Games
Technology
Wally Bear and the NO! Gang
Wally the Green Monster
Pre-Teens
Teens
http://www.mobygames.com/game/wally-bear-and-the-no-gang
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Choices: What Would I Do? - The Crush
Choices: What Would I Do? is a collection of three free, online games that present real-life scenarios to players. In The Crush, "You finally strike up a conversation with Darren, the hot guy in your English class. He invites you to meet up with him and his friends at a dance party on Friday night." Players must make decisions that affect the outcome of the situation and will witness the positive or negative consequences of their decisions.
Social Issues and Skills
Substance Abuse
Online
Technology
XML
http://checkyourself.com/what/s3.html
Young Adults
Have a suggestion or correction for the database? Please use the Recommendation Form
Virtual reality cue reactivity assessment: A case study in a teen smoker
Bordnick, P. S., Traylor, A. C., Graap, K. M., Copp, H. L., & Brooks, J. (2005). Virtual reality cue reactivity assessment: A case study in a teen smoker. Applied Psychophysiology and Biofeedback, 30(3), 187-193.
Smoking
Biofeedback
CDATA
Cue reactivity
Nature
Neuropsychology
Physiology
Psychology
Psychophysiology
Psychotherapy
Virtual reality
Virtual reality cue reactivity
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Swiss Federal Offices of Public Health
"The overriding aim of the FOPH is to promote and maintain the good health of all people living in Switzerland. On the one hand, it seeks to promote people’s awareness and thereby enable them to take responsibility for their own health. On the other, it wants a general and consistent improvement of everyone’s health through health promotion, disease prevention and health protection campaigns and the curing of illnesses and alleviation of suffering caused by disease and accidents."
Food and Nutrition
Public Health
Health
Health insurance
Health promotion
Nutrition
Public health
Technology
Health Insurance
Prevention Strategies

