Smoking

DSI: Drug Scene Investigators

"Students use scientific inquiry by engaging in true-to-life drug related mysteries while learning about the science behind alcohol, tobacco, inhalants and other drugs — all while having fun!"

Game genre:
Educational

Health topic:
Smoking
Substance Abuse

How to Obtain (Games, Resources):
Subscription

Social Tags:
CDATA
Drug
Drug control law
Inhalant
Nintendo DSi
Substance-related disorders
Technology
XML

URL:
http://dsihome.org/info
http://dsipilot.org

Game platform:
Internet

Target Population:
Pre-Teens
Teens


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inDepthLearning

"inDepthLearning is a non-profit, 501(c)(3) tax-exempt organization dedicated to expanding the way teens learn. Using evidence-based reasoning to solve puzzles in web-based games, students also strengthen skills in observation, inquiry, and critical thinking. We’re now looking for schools to evaluate a new version of Drug Scene Investigators, our series of innovative games that teach about drugs of abuse."

Game genre:
Educational

Organization expertise:
Addiction
Edutainment/eLearning

Social Tags:
CDATA
Document
Puzzle
Technology
XML

Services:
Educational Resources
Game Design and Development
Web Applications

Game platform:
Internet

Organization type:
Non-Profit

Target Population:
Pre-Teens
Teens

Calais Document Category:
Technology

Location:
United States


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Choices: What Would I Do? - The New Kid

Choices: What Would I Do? is a collection of three free, online games that present real-life scenarios to players. In The New Kid, "You and your best friend Chris are hanging out after school when the new kid in your geometry class walks by. Sam just moved here and you know how hard it is to be the new kids so you wave him over." Players must make decisions that affect the outcome of the situation and will witness the positive or negative consequences of their decisions.

Game genre:
Educational

Health topic:
Smoking
Social Issues and Skills
Substance Abuse

How to Obtain (Games, Resources):
Free
Online

Social Tags:
CDATA
Technology
XML

URL:
http://checkyourself.com/interact.aspx
http://checkyourself.com/what/s2.html

Game platform:
Internet

Target Population:
Teens
Young Adults


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Choices: What Would I Do? - Going Out for the Team

Choices: What Would I Do? is a collection of three free, online games that present real-life scenarios to players. In Going Out for the Team, "It's time for football tryouts. You were on the team last year so it should be no big deal, but some of the guys have gotten a lot bigger. The coach recommends putting on 10-20 lbs." Players must make decisions that affect the outcome of the situation and will witness the positive or negative consequences of their decisions.

Game genre:
Educational

Health topic:
Smoking
Social Issues and Skills
Substance Abuse

How to Obtain (Games, Resources):
Free
Online

Social Tags:
CDATA
Document
Technology
XML

URL:
http://checkyourself.com/what/s1.html

Game platform:
Internet

Target Population:
Teens
Young Adults


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Community Clash

“Community Clash is an online card game that engages you in a discovery of your community's health and well-being status, and lets you see how it compares to other communities in a head-to-head clash. Play endless hands, exploring different metrics and locations each time, and share key victories with your friends. You can also personalize the experience by getting your own well-being score and using it in the clashes.”

Game genre:
Strategy

Health topic:
Diabetes
Obesity and Weight Loss
Smoking

How to Obtain (Games, Resources):
Online

Social Tags:
CDATA
Clash
Culture
Music
Technology
The Clash
XML

Published Medium:
Game Developer

Target Population:
General Audience

URL:
http://www.meyouhealth.com/clash

Game platform:
Internet


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Aspire

Aspire is a free online resource designed to educate players, both smokers and non-smokers, about smoking cigarettes. After determining how players feel about smoking, the site displays a page of information and games about the risks and dangers of cigarette smoking.

Game genre:
Educational

Health topic:
Smoking

How to Obtain (Games, Resources):
Free
Online

Social Tags:
Addiction
Cigar
Cigarette
Ethics
Human behavior
Smoking
Smoking cessation
Technology
Tobacco
Tobacco smoking

Published Medium:
Game Developer

Target Population:
General Audience

Game platform:
Internet

Province Or State:
Texas

Organization:
University of Texas


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Wally Bear and the NO! Gang

Wally Bear and the NO! Gang is an educational game designed to teach and encourage children to say no to drugs and alcohol. The goal is for players to overcome obstacles and find Wally Bear’s friends for a party. At times, players come across characters trying to convince them to do drugs and join a gang but using the word “no” helps players escape those dangerous situations.

Game genre:
Educational

Health topic:
Prevention
Smoking
Substance Abuse

How to Obtain (Games, Resources):
Purchase

Social Tags:
Advergames
American Video Entertainment
Bear
CDATA
Computing
Entertainment
Games
Technology
Wally Bear and the NO! Gang
Wally the Green Monster

Target Population:
Children
Pre-Teens
Teens

Game platform:
Game Console

URL:
http://en.wikipedia.org/wiki/Wally_Bear_and_the_NO!_Gang
http://www.mobygames.com/game/wally-bear-and-the-no-gang


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Choices: What Would I Do? - The Crush

Choices: What Would I Do? is a collection of three free, online games that present real-life scenarios to players. In The Crush, "You finally strike up a conversation with Darren, the hot guy in your English class. He invites you to meet up with him and his friends at a dance party on Friday night." Players must make decisions that affect the outcome of the situation and will witness the positive or negative consequences of their decisions.

Game genre:
Educational

Health topic:
Smoking
Social Issues and Skills
Substance Abuse

How to Obtain (Games, Resources):
Free
Online

Social Tags:
CDATA
Technology
XML

URL:
http://checkyourself.com/interact.aspx
http://checkyourself.com/what/s3.html

Game platform:
Internet

Target Population:
Teens
Young Adults


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Virtual reality cue reactivity assessment: A case study in a teen smoker

APA Reference: 

Bordnick, P. S., Traylor, A. C., Graap, K. M., Copp, H. L., & Brooks, J. (2005). Virtual reality cue reactivity assessment: A case study in a teen smoker. Applied Psychophysiology and Biofeedback, 30(3), 187-193.

Author(s): 
Bordnick, P. S.
Traylor, A. C.
Graap, K. M.
Copp, H. L.
Brooks, J.
Year: 
2005
Journal: 
Applied Psychophysiology and Biofeedback
Health topic:
Public Health
Smoking

Social Tags:
Behaviorism
Biofeedback
CDATA
Cue reactivity
Nature
Neuropsychology
Physiology
Psychology
Psychophysiology
Psychotherapy
Virtual reality
Virtual reality cue reactivity

Publication type:
Journal Article

Target Population:
Teens

Location:
United States

Technology:
virtual reality


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Swiss Federal Offices of Public Health

"The overriding aim of the FOPH is to promote and maintain the good health of all people living in Switzerland. On the one hand, it seeks to promote people’s awareness and thereby enable them to take responsibility for their own health. On the other, it wants a general and consistent improvement of everyone’s health through health promotion, disease prevention and health protection campaigns and the curing of illnesses and alleviation of suffering caused by disease and accidents."

Game genre:
Educational

Organization expertise:
Addiction
Food and Nutrition
Public Health

Social Tags:
CDATA
Health
Health insurance
Health promotion
Nutrition
Public health
Technology

Target Population:
General Audience

Organization type:
Government Agency

Services:
Health Care Resources
Health Insurance
Prevention Strategies

Location:
Switzerland

Calais Document Category:
Technology


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