Research
ACE (International Conference on Advances in Computer Entertainment Technology)
"Now in it’s 8th edition, ACE has become the leading scientific forum for dissemination of cutting-edge research results in the area of entertainment computing. Interactive entertainment is one of the most vibrant areas of interest in modern society and is amongst the fastest growing industries in the world. ACE 2011 will bring together leading researchers and practitioners from academia and industry to present their innovative work and discuss all aspects and challenges of interactive entertainment technology, in a cool and stimulating environment."
Association for Computing Machinery
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Document
Education
Science
Technology
XML
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DIMEA (Digital Interactive Media Entertainment and Arts Conference)
“Now combined with ACE (International Conference on Advances in Computer Entertainment Technology). ACE has become the leading academic forum for dissemination of novel research results in the area of entertainment computing…it [now] incorporates DIMEA which has established itself over the last three years as a strong conference on interactive entertainment arts. Together the conference forms an exciting new step blending deeply the latest research in art and technology.”
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Technology
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International Conference on eLearning and Game
This conference, the International Conference on eLearning and Game, gives researchers, practitioners, and academics the opportunity to come together and share research findings and advances in e-learning and games.
Simulation
Changchun
Distance education
E-learning
Education
Technology
XML
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IEEE Consumer Communications & Networking Conference
“To meet the communications needs of the industrial, academic, and governmental sectors of researchers and practitioners of consumer communications and networking, the Consumer Communications and Networking Conference (CCNC) was developed by the IEEE Communications Society in order to bring together the latest in communications and networking technology with the utilization of that technology in consumer communications and networking devices, services and applications.”
Institute of Electrical and Electronics Engineers
International nongovernmental organizations
Professional associations
Science
Social systems
Structure
Technology
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Gamecomm - Game Theory in Communications Networks (ICST Workshop)
"The objective of this workshop is to gather, not only researchers and experts in game theory and its applications in wired and wireless networks, but also researchers from other disciplines such as computer science, control, economics, or operational research, who have an interest in novel game theoretical techniques and applications."
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Technology
Wireless
Wireless networking
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IEEE Games Innovation Conference
“The conference aims to be a platform for innovative research in game design and technologies and to focus on the multi-disciplinary aspects of the subject and make it more accessible to researchers and practitioners from different disciplines in academia and industry. High quality papers, abstracts, competitions, tutorials and demos from researchers and developers in academia and industry are invited. We especially invite the games industry to participate through exciting keynotes and help to disseminate use of advance tools by practical sessions and demos.”
Workshop
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Institute of Electrical and Electronics Engineers
International nongovernmental organizations
Technology
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National Conference on Health Communication, Marketing, and Media
Hosted by The Centers for Disease Control and Prevention, “this conference brings together individuals representing academia, public health researchers and practitioners from federal and state government and the private sector, and provides a forum for collegial dialogue within and across these disciplines. The conference is an excellent opportunity to meet with colleagues and shape the future of health communication, marketing, and media practice.”
Meet-up
Health communication
Medicine
Technology
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E3 Expo
“The Entertainment Software Association (ESA) owns and operates the E3 Expo. The ESA is the U.S. association exclusively dedicated to serving the business and public affairs needs of companies that publish computer and video games for video game consoles, personal computers, and the Internet. The ESA offers a range of services to interactive entertainment software publishers including a global anti-piracy program, business and consumer research, government relations and intellectual property protection efforts.”
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Electronic Entertainment Expo
Entertainment
Entertainment for All
Entertainment Software Association
Technology
Video game console
Year of birth missing
Game Console
Internet
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Women in Games
“Traditionally the games development industry has been dominated by young, white, middle class males. The Women In Games conferences battle to combat this… The conference welcomes participation from women and men from a variety of backgrounds - arts, humanities, social sciences, exact sciences and computing, both academics and industry professionals, to explore the issues that open up the whole game development process.” This conference was cancelled due to low delegate attendance and was instead held as a one day event at the Develop Conference in Brighton.
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Geography of England
Geography of the United Kingdom
Local government in England
Social Issues
Technology
XML
Technology
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Ypulse Youth Marketing Mashup
“Ypulse Youth Marketing Mashup is where top brand, corporate and social marketers, media professionals, educators and non-profit organizations gather to share best practices, research and latest strategies on marketing to youth with technology.”
Simulation
Education
Mashup
Technology
XML
Youth marketing
Technology

