Rehabilitation

A randomized, controlled trial of virtual reality-graded exposure therapy for post-traumatic stress disorder in active duty service members with combat-related post-traumatic stress disorder

APA Reference: 

McLay, R., Wood, D., Webb-Murphy, J., Spirra, J., Wiederhold, M., Pyne, J., & Wiederhold, B. (2011). A randomized, controlled trial of virtual reality-graded exposure therapy for post-traumatic stress disorder in active duty service members with combat-related post-traumatic stress disorder. CyberPsychology, Behavior & Social Networking Journal, 14(4), 223-229.

Author(s): 
McLay, R.
Wood, D.
Webb-Murphy, J.
Spirra, J.
Wiederhold, M.
Pyne, J.
Wiederhold, B.
Year: 
2011
Journal: 
CyberPsychology, Behavior & Social Networking Journal
Game genre:
Board Game
Educational
Medical

Health topic:
Health Care and Medicine
Injuries and Rehabilitation

Target Population:
Adults
Health Care Professionals
Patients

Social Tags:
Anxiety disorders
Behavior therapy
CDATA
Clinical psychology
Cognitive behavioral therapy
Cyberpsychology
Exposure therapy
Medicine
Posttraumatic stress disorder
Psychology
Traumatology
Virtual reality

Publication type:
Journal Article

Game platform:
Video Game

Technology:
virtual reality

Tags for: A randomized, controlled trial of virtual reality-graded exposure therapy for post-traumatic stress disorder in active duty service members with combat-related post-traumatic stress disorder

Board Game, Educational, Medical, Health Care and Medicine, Injuries and Rehabilitation, Adults, Health Care Professionals, Patients, Anxiety disorders, Behavior therapy, CDATA, Clinical psychology, Cognitive behavioral therapy, Cyberpsychology, Exposure therapy, Medicine, Posttraumatic stress disorder, Psychology, Traumatology, Virtual reality, Journal Article, Video Game, virtual reality

Have a suggestion or correction for the database? Please use the Recommendation Form

Interactivity and reward-related neural activation during a serious videogame

APA Reference: 

Cole, S.W., Yoo, D.J., Knutson, B. (2012) Interactivity and reward-related neural activation during a serious videogame. PLoS ONE, 7(3), e33909.

Author(s): 
Cole, S.W.
Yoo, D.J.
Knutson, B.
Year: 
2012
Journal: 
PLoS ONE
Game genre:
Action/Adventure
Educational
Entertainment
Fighting
Shooter

Health topic:
Cancer

Social Tags:
Academia
CDATA
Open access journals
Open content
PLoS ONE
Public Library of Science
Publishing
XML
Yoo

Game platform:
CD/DVD
Computer

Position:
D.J.

Publication type:
Journal Article

Person:
Knutson
Yoo

Events Facts:
Person Career

Published Medium:
PLoS ONE

Target Population:
Pre-Teens
Teens
Young Adults


Have a suggestion or correction for the database? Please use the Recommendation Form

Effectiveness of an upper extremity exercise device integrated with computer gaming for aerobic training in adolescents with spinal cord dysfunction

APA Reference: 

Widman, L. M., McDonald, C. M., & Abresch, R. T. (2006). Effectiveness of an upper extremity exercise device integrated with computer gaming for aerobic training in adolescents with spinal cord dysfunction. The Journal of Spinal Cord Medicine, 29(4), 363-370. 

Author(s): 
Widman, L. M.
McDonald, C. M.
Abresch, R. T.
Year: 
2006
Journal: 
The Journal of Spinal Cord Medicine
Health topic:
Injuries and Rehabilitation

Position:
Author

Game platform:
Computer

Publication type:
Journal Article

Target Population:
Patients
Pre-Teens
Teens

Social Tags:
Spinal cord

Tags for: Effectiveness of an upper extremity exercise device integrated with computer gaming for aerobic training in adolescents with spinal cord dysfunction

Injuries and Rehabilitation, Author, Computer, Journal Article, Patients, Pre-Teens, Teens, Spinal cord

Have a suggestion or correction for the database? Please use the Recommendation Form

The use of a game to promote arm reach in persons with traumatic brain injury

APA Reference: 

Sietsema, J.M., Nelson, D.L., Mulder, R.M., Mervau-Scheidel, D., & White, B.E. (1993). The use of a game to promote arm reach in persons with traumatic brain injury. American Journal of Occupational Therapy, 47(1),19-24.

Author(s): 
Sietsema, J.M.
Nelson, D.L.
Mulder, R.M.
Mervau-Scheidel, D.
White, B.E.
Year: 
1993
Journal: 
American Journal of Occupational Therapy
Health topic:
Brain
Injuries and Rehabilitation

Published Medium:
American Journal of Occupational Therapy

Social Tags:
CDATA
Medicine
Neurotrauma
Occupational therapy
Rehabilitation medicine
Therapy
Traumatic brain injury
XML

Game platform:
Computer

Publication type:
Journal Article

Target Population:
Patients


Have a suggestion or correction for the database? Please use the Recommendation Form

Effectiveness of virtual reality using Wii gaming technology in stroke rehabilitation: A pilot randomized clinical trial and proof of principle

APA Reference: 

Saposnik, G., Teasell, R., Mamdani, M., Hall, J., McIlroy, W., Cheung, D., Thorpe, K.E., Cohen, L.G., & Bayley, M. (2010).  Effectiveness of virtual reality using Wii gaming technology in stroke rehabilitation: A pilot randomized clinical trial and proof of principle. Stroke, 41(7),1477-1484.

DOI: 
10.1161/STROKEAHA.110.584979
Author(s): 
Saposnik, G.
Teasell, R.
Mamdani, M.
Hall, J.
McIlroy, W.
Cheung, D.
Thorpe, K.E.
Cohen, L.G.
Bayley, M.
Year: 
2010
Journal: 
Stroke
Health topic:
Injuries and Rehabilitation

Target Population:
Adults
Patients

Social Tags:
CDATA
Clinical research
Clinical trial
Experimental design
Health
Medicine
Pharmaceutical industry
Pharmacology
Randomized controlled trial
Stroke
Stroke recovery
Virtual reality
Wii

Game platform:
Game Console

Publication type:
Journal Article

Technology:
virtual reality

Tags for: Effectiveness of virtual reality using Wii gaming technology in stroke rehabilitation: A pilot randomized clinical trial and proof of principle

Injuries and Rehabilitation, Adults, Patients, CDATA, Clinical research, Clinical trial, Experimental design, Health, Medicine, Pharmaceutical industry, Pharmacology, Randomized controlled trial, Stroke, Stroke recovery, Virtual reality, Wii, Game Console, Journal Article, virtual reality

Have a suggestion or correction for the database? Please use the Recommendation Form

Using motion interactive games to promote physical activity and enhance motor performance in children with cerebral palsy

APA Reference: 

Sandlund, M., Waterworth, E.L., & Hager, C. (2011). Using motion interactive games to promote physical activity and enhance motor performance in children with cerebral palsy. Developmental Neurorehabilitation, 14(1), 15-21.

DOI: 
10.3109/17518423.2010.533329
Author(s): 
Sandlund, M.
Waterworth, E.L.
Hager, C.
Year: 
2011
Journal: 
Developmental Neurorehabilitation
Health topic:
Injuries and Rehabilitation

Position:
Author

Social Tags:
CDATA
Cerebral palsy
Disability
Neurological disorders
Neurorehabilitation
Palsy
Symptoms
Technology
XML

Game platform:
Game Console

Publication type:
Journal Article

Target Population:
Patients

Calais Document Category:
Technology

Tags for: Using motion interactive games to promote physical activity and enhance motor performance in children with cerebral palsy

Injuries and Rehabilitation, Author, CDATA, Cerebral palsy, Disability, Neurological disorders, Neurorehabilitation, Palsy, Symptoms, Technology, XML, Game Console, Journal Article, Patients, Technology

Have a suggestion or correction for the database? Please use the Recommendation Form

Game-based telerehabilitation

APA Reference: 

Lange, B., Flynn, S.M., & Rizzo, A.A. (2009). Game-based telerehabilitation. European Journal of Physical and Rehabilitation Medicine, 45(1), 143-151.

Author(s): 
Lange, B.
Flynn, S.M.
Rizzo, A.A.
Year: 
2009
Journal: 
European Journal of Physical and Rehabilitation Medicine
Health topic:
Injuries and Rehabilitation

Position:
Author

Social Tags:
CDATA
Rehabilitation medicine
Telerehabilitation
XML

Game platform:
Computer

Target Population:
General Audience

Publication type:
Journal Article


Have a suggestion or correction for the database? Please use the Recommendation Form

Development of an interactive game-based rehabilitation tool for dynamic balance training

APA Reference: 

Lange, B., Flynn, S., Proffitt, R., Chang, C.Y., & Rizzo, A. (2010).  Development of an interactive game-based rehabilitation tool for dynamic balance training. Topics in Stroke Rehabilitation, 17(5), 345-352.

DOI: 
10.1310/tsr1705-345
Author(s): 
Lange, B.
Flynn, S.
Proffitt, R.
Chang, C.Y.
Rizzo, A.
Year: 
2010
Journal: 
Topics in Stroke Rehabilitation
Health topic:
Injuries and Rehabilitation

Position:
Author

Social Tags:
CDATA
Flynn
Medicine
Occupational therapy
Rehabilitation medicine
Stroke
Stroke recovery
Technology
XML

Game platform:
Game Console

Target Population:
General Audience
Patients

Publication type:
Journal Article

Calais Document Category:
Technology

Tags for: Development of an interactive game-based rehabilitation tool for dynamic balance training

Injuries and Rehabilitation, Author, CDATA, Flynn, Medicine, Occupational therapy, Rehabilitation medicine, Stroke, Stroke recovery, Technology, XML, Game Console, General Audience, Patients, Journal Article, Technology

Have a suggestion or correction for the database? Please use the Recommendation Form

A feasibility study using interactive commercial off-the-shelf computer gaming in upper limb rehabilitation in patients after stroke

APA Reference: 

Joo, L.Y., Yin, T.S., Xu, D., Thia, E., Kuah, C.W.K.,& Kong He, K. (2010).  A feasibility study using interactive commercial off-the-shelf computer gaming in upper limb rehabilitation in patients after stroke. Journal of Rehabilitation Medicine, 42(5), 437-441.

DOI: 
10.2340/16501977-0528
Author(s): 
Joo, L.Y.
Yin, T.S.
Xu, D.
Thia, E.
Kuah, C.W.K.
Kong He, K.
Year: 
2010
Journal: 
Journal of Rehabilitation Medicine
Health topic:
Injuries and Rehabilitation

Position:
Author

Social Tags:
CDATA
Medicine
Physical medicine and rehabilitation
Stroke
Thia
XML

Game platform:
Game Console

Publication type:
Journal Article

Target Population:
Patients

Tags for: A feasibility study using interactive commercial off-the-shelf computer gaming in upper limb rehabilitation in patients after stroke

Injuries and Rehabilitation, Author, CDATA, Medicine, Physical medicine and rehabilitation, Stroke, Thia, XML, Game Console, Journal Article, Patients

Have a suggestion or correction for the database? Please use the Recommendation Form

A "Wii" bit of fun: The effects of adding Nintendo Wii Bowling to a standard exercise regimen for residents of long-term care with upper extremity dysfunction

APA Reference: 

Hsu, J.K., Thibodeau, R., Wong, S.J., Zukiwsky, D., Cecile, S., & Walton, D.M. (2011).  A "Wii" bit of fun: The effects of adding Nintendo Wii Bowling to a standard exercise regimen for residents of long-term care with upper extremity dysfunction. Physiotherapy Theory and Practice, 27(3), 185-193.

DOI: 
10.3109/09593985.2010.483267
Author(s): 
Hsu, J.K.
Thibodeau, R.
Wong, S.J.
Zukiwsky, D.
Cecile, S.
Walton, D.M.
Year: 
2011
Journal: 
Physiotherapy Theory and Practice
Health topic:
Injuries and Rehabilitation

Social Tags:
CDATA
Games
Sports
Sports media
Touch! Generations
Wii
Wii Sports

Game platform:
Game Console

Publication type:
Journal Article

Company:
Nintendo

Target Population:
Patients

Tags for: A "Wii" bit of fun: The effects of adding Nintendo Wii Bowling to a standard exercise regimen for residents of long-term care with upper extremity dysfunction

Injuries and Rehabilitation, CDATA, Games, Sports, Sports media, Touch! Generations, Wii, Wii Sports, Game Console, Journal Article, Nintendo, Patients

Have a suggestion or correction for the database? Please use the Recommendation Form