Racing

EEDAR (Electronic Entertainment Design and Research)

Image: 
Description: 

"EEDAR is a recognized leader for game feature data, holding the Guinness World Record for the largest database of videogame facts in the world. With more than 50 million game facts known on physical box products, digital games and digital content, EEDAR can create a custom data feed with the breadth or depth needed for your exact requirements."

Platform: 
Web
How To Obtain: 
Subscription (mod)
Technical Expertise Required: 
Medium
How to Obtain (Games, Resources):
Purchase
Subscription

Social Tags:
CDATA
Document
Electronic Entertainment Design and Research
Grand Theft Auto V
Human Interest
Technology
XML

Events Facts:
Contact Details

Resource type:
Database
Research Literature

Target Population:
General Audience

Calais Document Category:
Human Interest
Technology

Position:
leader

Technical Expertise Required:
Medium


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Trinigy

"Based in Southern Germany, and with an office in Austin, TX and Seoul, Korea, Trinigy is a privately owned company committed to selling groundbreaking game engine technology and first-class support to video game and serious game development studios across the globe."

Game genre:
Multi-Genre

Target Population:
Adults

Social Tags:
CDATA
Computing
Eningen
Game engine
Geography
Middleware
Political geography
Seoul
South Korea
Technology
Trinigy
XML

Game platform:
Computer
Game Console
Handheld Device
Internet

Location:
Germany

Services:
Software and Hardware Applications

Organization type:
Software Company

Calais Document Category:
Technology

Organization expertise:
Technology and Electronics


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EA Montréal

"Created in 2003, our studio was built from the ground up. This fact makes EA Montreal unique within the EA family.

Game genre:
Multi-Genre

Social Tags:
Business
CDATA
Digital media
EA Mobile
EA Montreal
Electronic Arts
Entertainment
Games
Labor
Law
Montreal
Need for Speed
Need for Speed: Nitro
Snowboarding video games
Software
SSX
SSX Blur
SSX series
Technology
The Sims
The Sims 3
Video game developers
Video game development
Video games
Windows games

Calais Document Category:
Business
Labor
Law
Technology

Location:
Canada

Services:
Game Design and Development

Target Population:
General Audience

Organization expertise:
Interactive Entertainment

Game platform:
Multi-Platform

Organization type:
Video Game Company


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Active Life Outdoor Challenge

In this Nintendo Wii exergame, players move their upper and lower bodies by using the Wii remote and a game mat. This game involves more than a dozen fast-paced activities, such as log jumping, river rafting, and a minecart adventure.

Game genre:
Racing
Sports

Health topic:
Exercise and Fitness

How to Obtain (Games, Resources):
Purchase

Social Tags:
Active Life: Extreme Challenge
Active Life: Outdoor Challenge
Bandai
Computing
Economy of Japan
Entertainment
Namco Bandai
Namco Bandai Games
Namco Bandai Holdings
Technology
Video games
Wii
Wii Balance Board
Wii Remote

Game platform:
Game Console

Target Population:
General Audience

URL:
http://www.gamespot.com/wii/action/activelifeoutdoorchallenge/index.html


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Mom, let me play more computer games: They improve my mental rotation skills

APA Reference: 

Cherney, I. D. (2008). Mom, let me play more computer games: They improve my mental rotation skills. Sex Roles, 59(11-12), 776-786.

Author(s): 
Cherney, I. D.
Year: 
2008
Journal: 
Sex Roles
Game genre:
Puzzle
Racing
Strategy

Health topic:
Brain
Cognition

Social Tags:
Academia
CDATA
Cognition
Document
Mental rotation
Science
XML

Position:
Author

Game platform:
Computer

Publication type:
Journal Article

Location:
United States

Target Population:
Young Adults

Tags for: Mom, let me play more computer games: They improve my mental rotation skills

Puzzle, Racing, Strategy, Brain, Cognition, Academia, CDATA, Cognition, Document, Mental rotation, Science, XML, Author, Computer, Journal Article, United States, Young Adults

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Neat-o-games: Blending physical activity and fun in the daily routine

APA Reference: 

Fujiki, Y., Kazakos, K., Puri, C., Buddharaju, P., Pavlidis, I., & Levine, J. (2008). Neat-o-games: Blending physical activity and fun in the daily routine. ACM Computers in Entertainment, 6(2), 1-22.

Author(s): 
Fujiki, Y.
Kazakos, K.
Puri, C.
Buddharaju, P.
Pavlidis, I.
Levine, J.
Year: 
2008
Journal: 
ACM Computers in Entertainment
Game genre:
Puzzle
Racing
Strategy

Health topic:
Exercise and Fitness
Obesity and Weight Loss
Prevention

Position:
Author

Social Tags:
CDATA
Document
XML

Target Population:
General Audience

Game platform:
Handheld Device

Publication type:
Journal Article

Location:
United States

Tags for: Neat-o-games: Blending physical activity and fun in the daily routine

Puzzle, Racing, Strategy, Exercise and Fitness, Obesity and Weight Loss, Prevention, Author, CDATA, Document, XML, General Audience, Handheld Device, Journal Article, United States

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The contribution of upper limb and total body movement to adolescents' energy expenditure whilst playing Nintendo Wii

APA Reference: 

Graves, L. E., Ridgers, N. D., & Stratton, G. (2008). The contribution of upper limb and total body movement to adolescents' energy expenditure whilst playing Nintendo Wii. European Journal of Applied Physiology, 104(4), 617-623.

DOI: 
10.1007/s00421-008-0813-8
Type of Publication: 
Journal Article
Author(s): 
Graves, L. E.
Ridgers, N. D.
Stratton, G.
Year: 
2008
Journal: 
European Journal of Applied Physiology
Game genre:
Racing
Sports

Health topic:
Exercise and Fitness

Social Tags:
CDATA
Computing
Power Architecture
Wii

Industry Term:
energy

Game platform:
Game Console

Publication type:
Journal Article

Company:
Nintendo

Province Or State:
North Dakota

Target Population:
Pre-Teens
Teens

City:
Ridgers

Location:
United Kingdom

Tags for: The contribution of upper limb and total body movement to adolescents' energy expenditure whilst playing Nintendo Wii

Racing, Sports, Exercise and Fitness, CDATA, Computing, Power Architecture, Wii, energy, Game Console, Journal Article, Nintendo, North Dakota, Pre-Teens, Teens, Ridgers, United Kingdom

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Neat-o-games: Novel mobile gaming versus modern sedentary lifestyle

APA Reference: 

Kazakos, K., Bourlai, T., Fujiki, Y., Levine, J., & Pavlidis, I. (2008). NEAT-o-Games: Novel mobile gaming versus modern sedentary lifestyle. In Proceedings of the 10th international Conference on Human Computer interaction with Mobile Devices and Services (Amsterdam, The Netherlands, September 02 - 05, 2008). MobileHCI '08. New York, NY: ACM.

Author(s): 
Kazakos, K.
Bourlai, T.
Fujiki, Y.
Levine, J.
Pavlidis, I.
Year: 
2008
Image: 
Journal: 
Human Computer Interaction with Mobile Devices and Services
Game genre:
Puzzle
Racing
Strategy

Health topic:
Exercise and Fitness
Obesity and Weight Loss
Prevention

Social Tags:
Association for Computing Machinery
CDATA
Computing
Human-computer interaction
Human–computer interaction
Levine
Mobile
MobileHCI
Science
Social psychology

Target Population:
General Audience

Game platform:
Handheld Device

Technology:
mobile devices

City:
New York

Publication type:
Report

Location:
United States


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Relax to win: Treating children with anxiety problems with a biofeedback video game

APA Reference: 

Sharry, J., McDermott, M., & Condron, J. (2003). Relax to win: Treating children with anxiety problems with a biofeedback video game. Eisteach, 2(25), 22-26.

Author(s): 
Sharry, J.
McDermott, M.
Condron, J.
Year: 
2003
Journal: 
Eisteach
Game genre:
Racing

Health topic:
Disorders and Disabilities
Mental Health
Stress and Coping

Social Tags:
Biofeedback
Biology
CDATA
Physiology
Psychotherapy
Relax
Singles
XML

Medical Treatment:
biofeedback

Technology:
Biofeedback

Target Population:
Children

Publication type:
Journal Article

Company:
McDermott

Tags for: Relax to win: Treating children with anxiety problems with a biofeedback video game

Racing, Disorders and Disabilities, Mental Health, Stress and Coping, Biofeedback, Biology, CDATA, Physiology, Psychotherapy, Relax, Singles, XML, biofeedback, Biofeedback, Children, Journal Article, McDermott

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The health benefits of interactive video game exercise

APA Reference: 

Warburton, D. E., Bredin, S. S., Horita, L. T., Zbogar, D., Scott, J. M., Esch, B. T., & Rhodes, R. E. (2007). The health benefits of interactive video game exercise. Applied Physiology, Nutrition, and Metabolism, 32(4), 655-663.

Type of Publication: 
Journal Article
Author(s): 
Warburton, D. E.
Bredin, S. S.
Horita, L. T.
Zbogar, D.
Scott, J. M.
Esch, B. T.
Rhodes, R. E.
Year: 
2007
Journal: 
Applied Physiology, Nutrition, and Metabolism
Game genre:
Racing

Health topic:
Cardiovascular Health
Exercise and Fitness

Target Population:
Adults
Young Adults

Position:
Author

Location:
Canada

Social Tags:
CDATA
Nutrition
XML

Game platform:
Exercise Equipment
Game Console

Publication type:
Journal Article


Have a suggestion or correction for the database? Please use the Recommendation Form