Preschool
Social Skill Builder: Preschool Playtime Volume 2
"Preschool Playtime Volume 2 is an extension of the material covered in Preschool Playtime Volume 1, and reinforces appropriate peer interactions and play skills in toddlers and preschoolers.
Disorders and Disabilities
Social Issues and Skills
Early childhood education
Education
Educational stages
Kindergarten
Nursery school
Play Time
Preschool education
Technology
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Konami Kids Playground: Toy Pals Fun With Numbers
This is one game in a series of games that encourages Pre-K children to engage their bodies in learning.
Educational
Business
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Companies listed on the Singapore Exchange
Entertainment Software Association
Konami
Technology
http://www.google.com/products/catalog?hl=en&client=firefox-a&
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Konami Kids Playground: Dinosaurs Shapes & Colors
This is one game in a series of games that encourages Pre-K children to engage their bodies in learning.
Educational
Human behavior
Konami
Konami Digital Entertainment
Playground
Recreation
Technology
http://www.google.com/products/catalog?hl=en&client=firefox-a&
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Konami Kids Playground: Alphabet Circus
This is one game in a series of games that encourages Pre-K children to engage their bodies in learning.
Educational
Human behavior
Konami
Konami Digital Entertainment
Playground
Recreation
Technology
http://www.google.com/products/catalog?hl=en&client=firefox-a&
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Konami Kids Playground: Frogger Hop, Skip & Jumpin' Fun
This is one game in a series of games that encourages Pre-K children to engage their bodies in learning.
Educational
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Electronic games
Entertainment
Frogger
Games
Konami
Konami Digital Entertainment
Technology
Video games
Windows games
http://www.google.com/products/catalog?hl=en&client=firefox-a&
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Zero to Six: Electronic Media in the Lives of Infants, Toddlers, and Preschoolers
Rideout, V., Vandewater, E., & Wartella, E. (2003). Zero to Six: Electronic Media in the Lives of Infants, Toddlers, and Preschoolers. The Henry J. Kaiser Foundation Report, Menlo Park, CA.
Information and communication technologies in education
Menlo Park
XML
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Predicting Children's Media Use in the USA: Differences in Cross-Sectional and Longitudinal Analysis
Lee, S., Bartolic, S., & Vandewater, E. (2009). Predicting Children's Media use in the USA: Differences in Cross-Sectional and Longitudinal Analysis. The British Psychological Society, 27(1), United States.
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Cross-sectional analysis
Cross-sectional data
Psychology
Science
XML
Pre-Teens
Teens
Young Children
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Age, Ethnicity, and Socioeconomic Patterns in Early Computer Use: A National Survey
Calvert, S., Rideout, V., Woolard, J., Barr, R., & Strouse, G. (2005). Age, Ethnicity, and Socioeconomic Patterns in Early Computer Use. American Behavioral Scientist, 48(5), Georgetown University.
Social Issues and Skills
Barr
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Document
Education
Georgetown University
Social Issues
Technology
XML
Technology
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FunSchool
FunSchool is a set of free, online educational games developed to help younger children focus on and improve in various school subjects, including reading and math.
Online
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Cinema of the United States
Document
Entertainment
Kaboose
Technology
The Walt Disney Company
Walt Disney
Pre-Teens
Young Children
Have a suggestion or correction for the database? Please use the Recommendation Form
The Kidz Page
The Kidz Page is an educational web site for young children with dozens of fun games, activities, and puzzles designed to keep the mind sharp.
Puzzle
Online
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History of video games
KIDZ-LP
Nintendo
Technology

