Play

Mission Nutrition

"Are you up to this nutrition challenge? Explore our kitchen and find out. You can open the fridge, snoop in the cabinet, and even play the message on the answering machine."

Game genre:
Educational
Entertainment

Health topic:
Food and Nutrition

How to Obtain (Games, Resources):
Free
Online

tagthenet categories:
cabinet
challenge
Explore
fridge
kitchen
machine
message
mission
Nutrition
snoop

Social Tags:
CDATA
Healthy diet
Nutrition
Technology
XML

Target Population:
Children
Teens

URL:
http://kidshealth.org/kid/closet/games/game_nutrition.html#cat122

Game platform:
Internet


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Energy expended by boys playing active video games

APA Reference: 

White, K., Schofield, A., & Kilding, A. E. (2011). Energy expended by boys playing active video games. Journal of Science and Medicine in Sport, 14(2), 130-134.

DOI: 
10.1016/j.jsams.2010.07.005
Author(s): 
White, K.
Schofield, A.
Kilding, A. E.
Year: 
2011
Journal: 
Journal of Science and Medicine in Sport
Health topic:
Exercise and Fitness

Social Tags:
CDATA
Technology
XML

Target Population:
Children
Young Children

Game platform:
Game Console

Publication type:
Journal Article

Calais Document Category:
Technology

Tags for: Energy expended by boys playing active video games

Exercise and Fitness, CDATA, Technology, XML, Children, Young Children, Game Console, Journal Article, Technology

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Energy expenditure in adults with cerebral palsy playing Wii Sports

APA Reference: 

Hurkman, H.L., van den Berg-Emons, R.J., & Stam, H.J. (2010). Energy expenditure in adults with cerebral palsy playing Wii Sports. Archives of Physical Medicine and Rehabilitation, 91(10), 1577-1581.

DOI: 
10.1016/j.apmr.2010.07.216
Author(s): 
Hurkman, H.L.
van den Berg-Emons, R.J.
Stam, H.J.
Year: 
2010
Journal: 
Archives of Physical Medicine and Rehabilitation
Health topic:
Brain
Disorders and Disabilities
Nervous System

Target Population:
Adults
Patients

Position:
Author

Social Tags:
CDATA
Cerebral palsy
Disability
Health
Medicine
Neurological disorders
Palsy
Sports media
Surnames
Van den Berg
Wii

Game platform:
Game Console

Publication type:
Journal Article


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Feeling strangely fine: The well-being economy in popular games

APA Reference: 

Barr, P., Khaled, R., Noble, J., & Biddle, R. (2006). Feeling strangely fine: The well-being economy in popular games. In W. Ijsselsteijn & Y. de Kort (Eds.), Persuasive Technology (60-71). New York : Springer.

Type of Publication: 
Book Section
Author(s): 
Barr, P.
Khaled, R.
Noble, J.
Biddle, R.
Year: 
2006
Image: 
Journal: 
Persuasive Technology
Game genre:
Educational

Health topic:
Cognition
Mental Health

Publication type:
Book

Social Tags:
CDATA
Document
Persuasive technology
XML

Target Population:
General Audience

Game platform:
Multi-Platform

City:
New York

Location:
New Zealand

Tags for: Feeling strangely fine: The well-being economy in popular games

Educational, Cognition, Mental Health, Book, CDATA, Document, Persuasive technology, XML, General Audience, Multi-Platform, New York, New Zealand

Have a suggestion or correction for the database? Please use the Recommendation Form

Effect of playing a video game on a measure of spatial visualization

APA Reference: 

Dorval, M., & Pepin, M. (1986). Effect of playing a video game on a measure of spatial visualization. Perceptual and Motor Skills, 62(1), 159-162.

Author(s): 
Dorval, M.
Pepin, M.
Year: 
1986
Journal: 
Perceptual and Motor Skills
Game genre:
Shooter

Health topic:
Cognition

Target Population:
Adults
Young Adults

Position:
Author

Social Tags:
CDATA
Dorval, Quebec
Provinces and territories of Canada
Quebec
Spatial visualization ability
XML

Game platform:
Game Console

Publication type:
Journal Article


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Effect of action video games on the spatial distribution of visuospatial attention

APA Reference: 

Green, C. S., & Bavelier, D. (2006). Effect of action video games on the spatial distribution of visuospatial attention. Journal of Experimental Psychology: Human Perception and Performance, 32(6), 1465-1478.

Author(s): 
Green, C. S.
Bavelier, D.
Year: 
2006
Journal: 
Journal of Experimental Psychology: Human Perception and Performance
Game genre:
Action/Adventure

Health topic:
Cognition

Social Tags:
Academia
CDATA
Education
Psychology
Science
Technology
XML

Target Population:
Adults

Position:
Author

Publication type:
Journal Article

Game platform:
Multi-Platform

Calais Document Category:
Technology

Location:
United States

Tags for: Effect of action video games on the spatial distribution of visuospatial attention

Action/Adventure, Cognition, Academia, CDATA, Education, Psychology, Science, Technology, XML, Adults, Author, Journal Article, Multi-Platform, Technology, United States

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Effects of video games on adolescents and adults

APA Reference: 

Hart, G. M., Johnson, B., Stamm, B., Angers, N., Robinson, A., Lally, T., & Fagley, W. H. (2008). Effects of video games on adolescents and adults. Cyberpsychology and Behavior, 12(1), 63-65.

Author(s): 
Hart, G. M.
Johnson, B.
Stamm, B.
Angers, N.
Robinson, A.
Lally, T.
Fagley, W. H.
Year: 
2008
Journal: 
Cyberpsychology and Behavior
Health topic:
Behavior and Personality

Target Population:
Adults
Teens
Young Adults

Position:
Author

Social Tags:
CDATA
Cyberpsychology
Hart
Technology
XML

Publication type:
Journal Article

Calais Document Category:
Technology

Location:
United States


Have a suggestion or correction for the database? Please use the Recommendation Form

Effects of video game playing on measures of spatial performance: Gender effects in late adolescence

APA Reference: 

Okagaki, L., & Frensch, P. A. (1994). Effects of video game playing on measures of spatial performance: Gender effects in late adolescence. Journal of Applied Developmental Psychology, 15(1), 33-58.

Author(s): 
Okagaki, L.
Frensch, P. A.
Year: 
1994
Journal: 
Journal of Applied Developmental Psychology
Game genre:
Strategy

Health topic:
Behavior and Personality
Cognition

Social Tags:
Adolescence
Behavior
Behavioural sciences
CDATA
Developmental psychology
Education
Educational psychology
Psychology
Technology
XML

Position:
Author

Game platform:
Game Console

Publication type:
Journal Article

Calais Document Category:
Technology

Target Population:
Teens

Location:
United States


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Effects of video game practice on spatial skills in girls and boys

APA Reference: 

Subrahmanyam, K., & Greenfield, P. M. (1994). Effects of video game practice on spatial skills in girls and boys. Journal of Applied Developmental Psychology, 15(1), 13-32.

Author(s): 
Subrahmanyam, K.
Greenfield, P. M.
Year: 
1994
Journal: 
Journal of Applied Developmental Psychology
Game genre:
Action/Adventure
Puzzle

Health topic:
Cognition

Position:
Author

Social Tags:
Behavior
Behavioural sciences
CDATA
Journal of Applied Developmental Psychology
Psychology
Science
Technology
XML

Target Population:
Children

Game platform:
Computer

Publication type:
Journal Article

Calais Document Category:
Technology

Location:
United States


Have a suggestion or correction for the database? Please use the Recommendation Form