Play
Mission Nutrition
"Are you up to this nutrition challenge? Explore our kitchen and find out. You can open the fridge, snoop in the cabinet, and even play the message on the answering machine."
Entertainment
Online
challenge
Explore
fridge
kitchen
machine
message
mission
Nutrition
snoop
Healthy diet
Nutrition
Technology
XML
Teens
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Energy expended by boys playing active video games
White, K., Schofield, A., & Kilding, A. E. (2011). Energy expended by boys playing active video games. Journal of Science and Medicine in Sport, 14(2), 130-134.
Technology
XML
Young Children
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Energy expenditure in adults with cerebral palsy playing Wii Sports
Hurkman, H.L., van den Berg-Emons, R.J., & Stam, H.J. (2010). Energy expenditure in adults with cerebral palsy playing Wii Sports. Archives of Physical Medicine and Rehabilitation, 91(10), 1577-1581.
Disorders and Disabilities
Nervous System
Patients
Cerebral palsy
Disability
Health
Medicine
Neurological disorders
Palsy
Sports media
Surnames
Van den Berg
Wii
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Feeling strangely fine: The well-being economy in popular games
Barr, P., Khaled, R., Noble, J., & Biddle, R. (2006). Feeling strangely fine: The well-being economy in popular games. In W. Ijsselsteijn & Y. de Kort (Eds.), Persuasive Technology (60-71). New York : Springer.
Mental Health
Document
Persuasive technology
XML
Have a suggestion or correction for the database? Please use the Recommendation Form
Effect of playing a video game on a measure of spatial visualization
Dorval, M., & Pepin, M. (1986). Effect of playing a video game on a measure of spatial visualization. Perceptual and Motor Skills, 62(1), 159-162.
Young Adults
Dorval, Quebec
Provinces and territories of Canada
Quebec
Spatial visualization ability
XML
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Effect of action video games on the spatial distribution of visuospatial attention
Green, C. S., & Bavelier, D. (2006). Effect of action video games on the spatial distribution of visuospatial attention. Journal of Experimental Psychology: Human Perception and Performance, 32(6), 1465-1478.
CDATA
Education
Psychology
Science
Technology
XML
Have a suggestion or correction for the database? Please use the Recommendation Form
Effects of video games on adolescents and adults
Hart, G. M., Johnson, B., Stamm, B., Angers, N., Robinson, A., Lally, T., & Fagley, W. H. (2008). Effects of video games on adolescents and adults. Cyberpsychology and Behavior, 12(1), 63-65.
Teens
Young Adults
Cyberpsychology
Hart
Technology
XML
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Effects of video game playing on measures of spatial performance: Gender effects in late adolescence
Okagaki, L., & Frensch, P. A. (1994). Effects of video game playing on measures of spatial performance: Gender effects in late adolescence. Journal of Applied Developmental Psychology, 15(1), 33-58.
Cognition
Behavior
Behavioural sciences
CDATA
Developmental psychology
Education
Educational psychology
Psychology
Technology
XML
Have a suggestion or correction for the database? Please use the Recommendation Form
Effects of video game practice on spatial skills in girls and boys
Subrahmanyam, K., & Greenfield, P. M. (1994). Effects of video game practice on spatial skills in girls and boys. Journal of Applied Developmental Psychology, 15(1), 13-32.
Puzzle
Behavioural sciences
CDATA
Journal of Applied Developmental Psychology
Psychology
Science
Technology
XML

