Physical Activity
Comparison of acute exercise responses beween conventional video gaming and isometric resistance exergaming
Bonetti, A. J., Drury, D. D., Danoff, J. V., & Miller, T. A. (2010). Comparison of acute exercise responses beween conventional video gaming and isometric resistance exergaming. Journal of Strength and Conditioning Research, 24(7), 1799-1803.
Exergaming
Physical exercise
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Active video games to promote physical activity in children and youth a systematic review
Biddiss, E., & Irwin, J. (2010). Active video games to promote physical activity in children and youth a systematic review. Archives of Pediatrics & Adolescent Medicine, 164(7), 664-672.
Adolescent medicine
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Medicine
Technology
XML
Teens
Young Adults
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Physical activity levels during a 6-week, school-based, active videogaming intervention using the Gamercize Power Stepper in British children
Duncan, M. J., Birch, S., Woodfield, L., & Hankey, J. (2011). Physical activity levels during a 6-week, school-based, active videogaming intervention using the Gamercize Power Stepper in British children. Medicina Sportiva, 15(2), 81-87.
Exercise and Fitness
Gamercize
Medicine
Stepper
XML
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Healthy video gaming: Oxymoron or possibility?
Yang, S. P., Smith, B. K., & Graham, G. M. (2008). Healthy video gaming: Oxymoron or possibility? Innovate: Journal of Online Education, 4(4).
Sports
Obesity and Weight Loss
XML
Pre-Teens
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Potential vs actual benefits of exergames
Sallis, J. F. (2011). Potential vs actual benefits of exergames. Archives of Pediatrics & Adolescent Medicine, 165(7), 667-669.
Obesity and Weight Loss
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Document
Science
XML
Pre-Teens
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Energy cost of exergaming: A comparison of the energy cost of 6 forms of exergaming
Bailey, B. W. & McInnis, K. (2011). Energy cost of exergaming: A comparison of the energy cost of 6 forms of exergaming. Archives of Pediatrics & Adolescent Medicine, 165(7), 597-602.
Obesity and Weight Loss
AMP Energy
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Energy
Exergaming
Medicine
Physics
XML
Pre-Teens
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Energy expenditure and enjoyment during video game play: Differences by game type
Lyons, E. J., Tate, D. F., Ward, D. S., Bowling, J. M., Ribisl, K. M., & Kalyararaman, S. (2011). Energy expenditure and enjoyment during video game play: Differences by game type. Medicine and Science in Sports and Exercise, 43(10), 1987-1993.
Shooter
Sports
Young Adults
Energy
Physical exercise
Science
XML
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The Cooper Institute
"The Cooper Institute (CI), established in 1970, is a 501.c.3. nonprofit research and education organization dedicated globally to preventive medicine. The Institute’s founder, Kenneth H. Cooper, M.D., M.P.H., the “Father of Aerobics,” was an Air Force physician who became interested in the role of exercise in preserving health. When he published his first best seller, Aerobics, in 1968, he introduced a new word and was the spark for millions to become active."
Entertainment
Exercise
Health
Kenneth H. Cooper
Medicine
Obesity
Personal life
Technology
The Cooper Institute
XML
Courses
Educational Resources
Research
Scholarships
Technology
Food and Nutrition
Health and Medical
Research Institution
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Kidnetic.com
"Kidnetic.com, the Kidnetic.com Leader’s Guide, and the Kidnetic.com Real-Life Guide for Parents together comprise an integrated educational resource. The Web site is designed for kids aged 9-12 and their families, the Leader’s Guide is a lesson-based curriculum guide for health professionals and educators to use when working with patients and students, and the Parents’ Guide provides quick and easy-to-use information just for parents. All components of Kidnetic.com promote healthy eating and active living in a way that is fun and relevant.”
Food and Nutrition
Online
Document
Education
International Food Information Council
Science
Technology
XML
Pre-Teens
Technology
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Hockey IntelliGym
"The Hockey IntelliGym™ is a revolutionary, software-based training tool that helps players develop hockey sense – the perception and decision-making skills necessary to stay one step ahead of the puck and the game."
Hockey
Puck
Technology
XML

