Phobias
Half-Life
Half-Life is a first-person shooter game set in an underground research facility. Players solve puzzles and tasks to find their way out of the facility. This game has been used as therapy for individuals with phobias. It can be played on the Sega Dreamcast, PC, and PlayStation2.
Teens
Young Adults
Dreamcast
Entertainment
First-person shooters
Games
Half-Life
Multiplayer online games
Technology
Unreal
Valve Corporation
Windows games
Game Console
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Unreal Tournament
Unreal Tournament is an interactive game published in 1999 in which players fight in arena matches against bots. Players can build a team and use bots as their teammates to help win matches. This game has been found to be a successful treatment for individuals with different types of phobias.
Young Adults
Game Console
Entertainment
Epic Games
First-person shooters
Games
GT Interactive
Multiplayer online games
Technology
Unreal
Unreal Tournament
Video game developers
Windows games
http://www.halflife2.net/wiki/index.php/Unreal
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Virtual reality exposure in the treatment of panic disorder and agoraphobia: A controlled study
Botella, C., Garcias-Palacios, A., Villa, H., Banos, R. M., Quero, S., Alcaniz, M., & Riva, G. (2007). Virtual reality exposure in the treatment of panic disorder and agoraphobia: A controlled study. Clinical Psychology and Psychotherapy, 14(3), 164-175.
Mental Health
Agoraphobia
Anxiety disorders
Clinical psychology
Panic disorder
Phobias
Psychology
Young Adults
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Effectiveness of virtual reality exposure in the treatment of arachnophobia using 3D games
Bouchard, S., Cote, S., St-Jacques, J., Robillard, G., & Renaud, P. (2006). Effectiveness of virtual reality exposure in the treatment of arachnophobia using 3D games. Technology and Health Care, 14(1), 19-27.
Mental Health
Bouchard
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Classes of computers
Computing
Entertainment
Health
Labor
Reality
Social Issues
Virtual reality
Labor
Social Issues
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Virtual reality in mental health: A review of the literature
Gregg, L., & Tarrier, N. (2007). Virtual reality in mental health: A review of the literature. Social Psychiatry and Psychiatric Epidemiology, 42(5), 343-354.
Disorders and Disabilities
Mental Health
Epidemiology
Health
Medicine
Psychiatric epidemiology
Psychiatry
Social psychiatry
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Affective outcomes of virtual reality exposure therapy for anxiety and specific phobias: A meta-analysis
Parsons, T. D., & Rizzo, A. A. (2008). Affective outcomes of virtual reality exposure therapy for anxiety and specific phobias: A meta-analysis. Journal of Behavior Therapy and Experimental Psychiatry, 39(3), 250-261.
Stress and Coping
Behavior therapy
Behaviorism
Behaviour therapy
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Clinical psychology
Phobia
Psychology
Psychotherapy
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Relax to win: Treating children with anxiety problems with a biofeedback video game
Sharry, J., McDermott, M., & Condron, J. (2003). Relax to win: Treating children with anxiety problems with a biofeedback video game. Eisteach, 2(25), 22-26.
Mental Health
Stress and Coping
Biology
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Physiology
Psychotherapy
Relax
Singles
XML
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Anxiety and presence during VR immersion: A comparative study of the reactions of phobic and non-phobic participants in therapeutic virtual environments derived from computer games
Robillard, G., Bouchard, S., Fournier, T., & Renaud, P. (2003). Anxiety and presence during VR immersion: A comparative study of the reactions of phobic and non-phobic participants in therapeutic virtual environments derived from computer games. Cyberpsychology and Behavior, 6(5), 467-476.
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Cyberpsychology
Immersion
Phobia
Presence
Psychology
Virtual reality
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Exploring the use of computer games and virtual reality in exposure therapy for fear of driving following a motor vehicle accident
Walshe, D. G., Lewis, E. J., Kim, S. I., O'Sullivan, K., & Wiederhold, B. K. (2003). Exploring the use of computer games and virtual reality in exposure therapy for fear of driving following a motor vehicle accident. Cyberpsychology and Behavior, 6(3), 329-334.
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Cognitive behavioral therapy
Cyberpsychology
Exposure therapy
Virtual reality
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Virtual Reality Medical Center
"For the past 10 years, The Virtual Reality Medical Center (VRMC) has been using simulation technologies in three main areas: 1) treating patients with anxiety disorders, 2) training for both military and civilian populations, and 3) enhancing various educational programs. With U.S. offices in San Diego, West Los Angeles, Palo Alto, California and an office and manufacturing facility in Orlando, Florida, VRMC is a world leader in applying virtual reality technology in combination with physiological monitoring and feedback for training, therapy, and emerging applications.”
Reality
Simulation
Technology
Virtual
Virtual reality
Mental Health
Military
Stress and Coping
Virtual Realities
Software Company
Research
Software and Hardware Applications

