Phobias

Half-Life

Half-Life is a first-person shooter game set in an underground research facility. Players solve puzzles and tasks to find their way out of the facility. This game has been used as therapy for individuals with phobias. It can be played on the Sega Dreamcast, PC, and PlayStation2.

Game genre:
Shooter

Health topic:
Mental Health

How to Obtain (Games, Resources):
Purchase

Target Population:
Adults
Teens
Young Adults

Social Tags:
CDATA
Dreamcast
Entertainment
First-person shooters
Games
Half-Life
Multiplayer online games
Technology
Unreal
Valve Corporation
Windows games

Game platform:
Computer
Game Console

URL:
http://en.wikipedia.org/wiki/Half-Life_

Operating System:
Sega Dreamcast


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Unreal Tournament

Unreal Tournament is an interactive game published in 1999 in which players fight in arena matches against bots. Players can build a team and use bots as their teammates to help win matches. This game has been found to be a successful treatment for individuals with different types of phobias.

Game genre:
Shooter

Health topic:
Mental Health

How to Obtain (Games, Resources):
Purchase

Target Population:
Adults
Young Adults

Game platform:
Computer
Game Console

Social Tags:
Digital Extremes
Entertainment
Epic Games
First-person shooters
Games
GT Interactive
Multiplayer online games
Technology
Unreal
Unreal Tournament
Video game developers
Windows games

URL:
http://en.wikipedia.org/wiki/Unreal_Tournament
http://www.halflife2.net/wiki/index.php/Unreal

Programming Language:
php


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Virtual reality exposure in the treatment of panic disorder and agoraphobia: A controlled study

APA Reference: 

Botella, C., Garcias-Palacios, A., Villa, H., Banos, R. M., Quero, S., Alcaniz, M., & Riva, G. (2007). Virtual reality exposure in the treatment of panic disorder and agoraphobia: A controlled study. Clinical Psychology and Psychotherapy, 14(3), 164-175.

Author(s): 
Botella, C.
Garcias-Palacios, A.
Villa, H.
Banos, R. M.
Quero, S.
Alcaniz, M.
Riva, G.
Year: 
2007
Journal: 
Clinical Psychology and Psychotherapy
Game genre:
Simulation

Health topic:
Disorders and Disabilities
Mental Health

Social Tags:
Abnormal psychology
Agoraphobia
Anxiety disorders
Clinical psychology
Panic disorder
Phobias
Psychology

Target Population:
Adults
Young Adults

Game platform:
Computer

Publication type:
Journal Article

Location:
Spain

Industry Term:
treatment of panic disorder

Technology:
virtual reality


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Effectiveness of virtual reality exposure in the treatment of arachnophobia using 3D games

APA Reference: 

Bouchard, S., Cote, S., St-Jacques, J., Robillard, G., & Renaud, P. (2006). Effectiveness of virtual reality exposure in the treatment of arachnophobia using 3D games. Technology and Health Care, 14(1), 19-27.

Author(s): 
Bouchard, S.
Cote, S.
St-Jacques, J.
Robillard, G.
Renaud, P.
Year: 
2006
Journal: 
Technology and Health Care
Game genre:
Simulation

Health topic:
Health Care and Medicine
Mental Health

Social Tags:
Arachnophobia
Bouchard
CDATA
Classes of computers
Computing
Entertainment
Health
Labor
Reality
Social Issues
Virtual reality

Location:
Canada

Game platform:
Computer

Target Population:
General Audience

Calais Document Category:
Health
Labor
Social Issues

Publication type:
Journal Article

Technology:
virtual reality


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Virtual reality in mental health: A review of the literature

APA Reference: 

Gregg, L., & Tarrier, N. (2007). Virtual reality in mental health: A review of the literature. Social Psychiatry and Psychiatric Epidemiology, 42(5), 343-354.

Author(s): 
Gregg, L.
Tarrier, N.
Year: 
2007
Journal: 
Social Psychiatry and Psychiatric Epidemiology
Game genre:
Multi-Genre

Health topic:
Cognition
Disorders and Disabilities
Mental Health

Social Tags:
CDATA
Epidemiology
Health
Medicine
Psychiatric epidemiology
Psychiatry
Social psychiatry

Target Population:
General Audience

Publication type:
Journal Article

Game platform:
Multi-Platform

Location:
United Kingdom

Technology:
virtual reality


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Affective outcomes of virtual reality exposure therapy for anxiety and specific phobias: A meta-analysis

APA Reference: 

Parsons, T. D., & Rizzo, A. A. (2008). Affective outcomes of virtual reality exposure therapy for anxiety and specific phobias: A meta-analysis. Journal of Behavior Therapy and Experimental Psychiatry, 39(3), 250-261.

Author(s): 
Parsons, T. D.
Rizzo, A. A.
Year: 
2008
Journal: 
Journal of Behavior Therapy and Experimental Psychiatry
Game genre:
Multi-Genre

Health topic:
Mental Health
Stress and Coping

Social Tags:
Abnormal psychology
Behavior therapy
Behaviorism
Behaviour therapy
CDATA
Clinical psychology
Phobia
Psychology
Psychotherapy

Target Population:
General Audience

Publication type:
Journal Article

Game platform:
Multi-Platform

Position:
T. D.

Location:
United States

Technology:
virtual reality


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Relax to win: Treating children with anxiety problems with a biofeedback video game

APA Reference: 

Sharry, J., McDermott, M., & Condron, J. (2003). Relax to win: Treating children with anxiety problems with a biofeedback video game. Eisteach, 2(25), 22-26.

Author(s): 
Sharry, J.
McDermott, M.
Condron, J.
Year: 
2003
Journal: 
Eisteach
Game genre:
Racing

Health topic:
Disorders and Disabilities
Mental Health
Stress and Coping

Social Tags:
Biofeedback
Biology
CDATA
Physiology
Psychotherapy
Relax
Singles
XML

Medical Treatment:
biofeedback

Technology:
Biofeedback

Target Population:
Children

Publication type:
Journal Article

Company:
McDermott

Tags for: Relax to win: Treating children with anxiety problems with a biofeedback video game

Racing, Disorders and Disabilities, Mental Health, Stress and Coping, Biofeedback, Biology, CDATA, Physiology, Psychotherapy, Relax, Singles, XML, biofeedback, Biofeedback, Children, Journal Article, McDermott

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Anxiety and presence during VR immersion: A comparative study of the reactions of phobic and non-phobic participants in therapeutic virtual environments derived from computer games

APA Reference: 

Robillard, G., Bouchard, S., Fournier, T., & Renaud, P. (2003). Anxiety and presence during VR immersion: A comparative study of the reactions of phobic and non-phobic participants in therapeutic virtual environments derived from computer games. Cyberpsychology and Behavior, 6(5), 467-476.

Author(s): 
Robillard, G.
Bouchard, S.
Fournier, T.
Renaud, P.
Year: 
2003
Journal: 
Cyberpsychology and Behavior
Game genre:
Simulation

Health topic:
Mental Health

Social Tags:
Anxiety disorders
CDATA
Cyberpsychology
Immersion
Phobia
Presence
Psychology
Virtual reality

Position:
Author

Location:
Canada

Game platform:
Computer

Target Population:
General Audience

Publication type:
Journal Article

Tags for: Anxiety and presence during VR immersion: A comparative study of the reactions of phobic and non-phobic participants in therapeutic virtual environments derived from computer games

Simulation, Mental Health, Anxiety disorders, CDATA, Cyberpsychology, Immersion, Phobia, Presence, Psychology, Virtual reality, Author, Canada, Computer, General Audience, Journal Article

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Exploring the use of computer games and virtual reality in exposure therapy for fear of driving following a motor vehicle accident

APA Reference: 

Walshe, D. G., Lewis, E. J., Kim, S. I., O'Sullivan, K., & Wiederhold, B. K. (2003). Exploring the use of computer games and virtual reality in exposure therapy for fear of driving following a motor vehicle accident. Cyberpsychology and Behavior, 6(3), 329-334.

Author(s): 
Walshe, D. G.
Lewis, E. J.
Kim, S. I.
O'Sullivan, K.
Wiederhold, B. K.
Year: 
2003
Journal: 
Cyberpsychology and Behavior
Game genre:
Simulation

Health topic:
Mental Health

Social Tags:
Behavior therapy
CDATA
Cognitive behavioral therapy
Cyberpsychology
Exposure therapy
Virtual reality

Target Population:
General Audience

Location:
Ireland

Publication type:
Journal Article

Technology:
virtual reality

Tags for: Exploring the use of computer games and virtual reality in exposure therapy for fear of driving following a motor vehicle accident

Simulation, Mental Health, Behavior therapy, CDATA, Cognitive behavioral therapy, Cyberpsychology, Exposure therapy, Virtual reality, General Audience, Ireland, Journal Article, virtual reality

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Virtual Reality Medical Center

"For the past 10 years, The Virtual Reality Medical Center (VRMC) has been using simulation technologies in three main areas: 1) treating patients with anxiety disorders, 2) training for both military and civilian populations, and 3) enhancing various educational programs. With U.S. offices in San Diego, West Los Angeles, Palo Alto, California and an office and manufacturing facility in Orlando, Florida, VRMC is a world leader in applying virtual reality technology in combination with physiological monitoring and feedback for training, therapy, and emerging applications.”

Game genre:
Simulation

Social Tags:
CDATA
Reality
Simulation
Technology
Virtual
Virtual reality

Game platform:
Computer

Organization expertise:
eHealth
Mental Health
Military
Stress and Coping
Virtual Realities

Target Population:
General Audience

Organization type:
Medical Center
Software Company

Services:
Medical Treatment
Research
Software and Hardware Applications

Calais Document Category:
Technology

Location:
United States


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