Obesity
Serious Games for Diabetes, Obesity, and Healthy Lifestyle
“Serious Games for Diabetes, Obesity, and Healthy Lifestyle,” a special symposium in the July 2012 issue of the Journal of Diabetes Science and Technology, features five research articles from grantees of RWJF's national program, Health Games Research. The issue is guest co-edited by Health Games Research National Program Director Debra Lieberman of the University of California, Santa Barbara, and by Deborah Thompson, PhD, associate professor of pediatrics at Baylor College of Medicine and research nutritionist with the Agricultural Research Service, the main in-house research arm of the U.S. Department of Agriculture.
The symposium contains five research articles that investigate design strategies and effects of health behavior change games aimed at motivating and supporting players’ physical activity. Four of the articles study exergames, such as Wii Fit, which require physical exertion as the interface to the game. Another article studies a technology-supported alternate reality game that challenges players to solve a mystery and, in the process, engage in physical activity in various locations in the community. These five research articles report on work funded by the Health Games Research national program of the Robert Wood Johnson Foundation’s Pioneer Portfolio.
Obesity and Weight Loss
associate professor of pediatrics
Director
nutritionist
Biology
Body shape
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Diabetes
Diabetes mellitus
Foundations
Health
Medicine
Metabolic disorders
Nutrition
Obesity
Robert Wood Johnson Foundation
Technology
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U.S. Department of Agriculture
University of California, Santa Barbara
University of California
Person Career
Person Location
Debra Lieberman
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Motivating effects of cooperative exergame play for overweight and obese adolescents
Staiano, A. E., Abraham, A. A., & Calvert, S. L. (2012). Motivating effects of cooperative exergame play for overweight and obese adolescents. Journal of Diabetes Science and Technology, 6(4), 812-819.
Obesity and Weight Loss
Body shape
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Diabetes
Diabetes mellitus
Energy balance
Health
Medical education
Medicine
Metabolic disorders
Nutrition
Obesity
Overweight
General Audience
Young Adults
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Zamzee
Zamzee is an online rewards program for young teens powered by their physical activity.
Entertainment
Music/Dance
Sports
Diabetes
Exercise and Fitness
Obesity and Weight Loss
Prevention
Public Health
Purchase
Document
HopeLab
Science
Technology
Pre-Teens
Teens
Internet
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Feasibility of activity-promoting video games among obese adolescents and young adults in a clinical setting
Radon, K., Furbeck, B., Thomas, S., Siegfried, W., Nowak, D., & von Kries, R. (2011). Feasibility of activity-promoting video games among obese adolescents and young adults in a clinical setting. Journal of Science and Medicine in Sport, 14(1), 42-45.
Obesity and Weight Loss
Body shape
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Chemistry
Medicine
Metabolic disorders
Nature
Nutrition
Obesity
Radon
Soil contamination
Technology
Young Adults
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Motivation and physiologic responses of playing a physically interactive video game relative to a sedentary alternative in children
Penko, A. L., & Barkley, J. E. (2010). Motivation and physiologic responses of playing a physically interactive video game relative to a sedentary alternative in children. Annals of Behavioral Medicine, 39(2), 162-169.
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Young Children
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Effects of an exercise intervention using Dance Dance Revolution on endothelial function and other risk factors in overweight children
Murphy, E. C., Carson, L., Neal, W., Baylis, C., Donley, D., & Yeater, R. (2009). Effects of an exercise intervention using Dance Dance Revolution on endothelial function and other risk factors in overweight children. International Journal of Pediatric Obesity, 4(4), 205-214.
Obesity and Weight Loss
Body shape
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Childhood obesity
Endothelium
Health
Medical education
Medicine
Metabolic disorders
Nutrition
Obesity
Overweight
Physical exercise
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Feasibility of a dance videogame to promote weight loss among overweight children and adolescents
Madsen, K. A., Yen, S., Wlasiuk, L., Newman, T. B., & Lustig, R. (2007). Feasibility of a dance videogame to promote weight loss among overweight children and adolescents. Archives of Pediatrics & Adolescent Medicine, 161(1), 105-107.
Obesity and Weight Loss
Adolescent medicine
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Pre-Teens
Teens
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Activity-promoting video games and increased energy expenditure
Lanningham-Foster, L., Foster, R. C., McCrady, S. K., Jensen, T. B., Mitre, N., & Levine, J. A. (2009). Activity-promoting video games and increased energy expenditure. The Journal of Pediatrics, 154(6), 819-823.
Children
Jensen
Mitre Corporation
Technology
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The addition of a video game to stationary cycling: The impact on energy expenditure in overweight children
Haddock, B. L., Siegel, S. R., & Wikin, L. D. (2009). The addition of a video game to stationary cycling: The impact on energy expenditure in overweight children. Open Sports Science, 2, 42-46.
Obesity and Weight Loss
Cycling
Energy
Physics
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Active video games and energy expenditure among the overweight children
Haddock, B. L., Brandt, A. M., Siegel, S. R., Wilkin, L. D., & Joung-Kyue, H. (2008). Active video games and energy expenditure among the overweight children. International Journal of Fitness, 4(2), 17-23.
Obesity and Weight Loss
Technology
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