Nintendo Wii

Effectiveness of virtual reality exercises in stroke rehabilitation (EVREST): Rationale, design, and protocol of a pilot randomized clinical trial assessing the Wii gaming system

APA Reference: 

Saposnik, G., Mandani, M., Bayaley, M., Thorpe, K.E., Hall, J., Cohen, L.G., & Teasell, R. (2010). Effectiveness of virtual reality exercises in stroke rehabilitation (EVEREST): Rationale, design, and protocol of a pilot randomized clinical trial assessing the Wii gaming system. International Journal of Stroke, 5(1), 47-51. 

Author(s): 
Saposnik, G.
Mandani, M.
Bayaley, M.
Thorpe, K.E.
Hall, J.
Cohen, L.G.
Teasell, R.
Year: 
2010
Journal: 
International Journal of Stroke
Health topic:
Injuries and Rehabilitation

Target Population:
Adults
Patients

Location:
Canada

Social Tags:
CDATA
Clinical research
Clinical trial
Design of experiments
Epidemiology
Health
Mandani
Medicine
Occupational therapy
Physical therapy
Rehabilitation medicine
Stroke
Stroke recovery
Virtual reality
Wii

Game platform:
Game Console

Publication type:
Journal Article

Technology:
virtual reality

Tags for: Effectiveness of virtual reality exercises in stroke rehabilitation (EVREST): Rationale, design, and protocol of a pilot randomized clinical trial assessing the Wii gaming system

Injuries and Rehabilitation, Adults, Patients, Canada, CDATA, Clinical research, Clinical trial, Design of experiments, Epidemiology, Health, Mandani, Medicine, Occupational therapy, Physical therapy, Rehabilitation medicine, Stroke, Stroke recovery, Virtual reality, Wii, Game Console, Journal Article, virtual reality

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Metabolic responses to Wii Fit video games at different game levels

APA Reference: 

Worley, J. R., Rogers, S. N., & Kraemer, R. R. (2011). Metabolic responses to Wii Fit video games at different game levels. Journal of Strength and Conditioning Research, 25(3), 689-693.

DOI: 
10.1519/JSC.0b013e318207eae9
Author(s): 
Worley, J. R.
Rogers, S. N.
Kraemer, R. R.
Year: 
2011
Journal: 
Journal of Strength and Conditioning Research
Health topic:
Exercise and Fitness

Position:
Author

Social Tags:
CDATA
Computing
Nintendo
Technology
Touch! Generations
Wii
XML

Game platform:
Game Console

Target Population:
General Audience

Publication type:
Journal Article

Calais Document Category:
Technology

Tags for: Metabolic responses to Wii Fit video games at different game levels

Exercise and Fitness, Author, CDATA, Computing, Nintendo, Technology, Touch! Generations, Wii, XML, Game Console, General Audience, Journal Article, Technology

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Physical and psychosocial effects of Wii video game use among older women

APA Reference: 

Wollersheim, D., Merkes, M., Shields, N., Liamputtong, P., Wallis, L., Reynolds, F., & Koh, L. (2011). Physical and psychosocial effects of Wii video game use among older women. International Journal of Emerging Technologies and Society, 8(2), 85-98. 

Author(s): 
Wollersheim, D.
Merkes, M.
Shields, N.
Liamputtong, P.
Wallis, L.
Reynolds, F.
Koh, L.
Year: 
2011
Journal: 
International Journal of Emerging Technologies and Society
Health topic:
Exercise and Fitness

Target Population:
Adults
Seniors

Social Tags:
CDATA
Computing
Document
Wii
XML

Company:
Emerging Technologies

Game platform:
Game Console

Publication type:
Journal Article

City:
Wollersheim

Tags for: Physical and psychosocial effects of Wii video game use among older women

Exercise and Fitness, Adults, Seniors, CDATA, Computing, Document, Wii, XML, Emerging Technologies, Game Console, Journal Article, Wollersheim

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Comparison of physiological and metabolic responses to playing Nintendo Wii Sports and brisk treadmill walking

APA Reference: 

Willems, M. E. T., & Bond, T. S. (2009). Comparison of physiological and metabolic responses to playing Nintendo Wii Sports and brisk treadmill walking. Journal of Human Kinetics, 22(1), 43-49. 

Author(s): 
Willems, M. E. T.
Bond, T. S.
Year: 
2009
Journal: 
Journal of Human Kinetics
Health topic:
Exercise and Fitness

Target Population:
Adults
Young Adults

Social Tags:
CDATA
Games
Metabolism
Sports
Sports media
Wii
XML

Game platform:
Game Console

Publication type:
Journal Article

Company:
Nintendo

Tags for: Comparison of physiological and metabolic responses to playing Nintendo Wii Sports and brisk treadmill walking

Exercise and Fitness, Adults, Young Adults, CDATA, Games, Metabolism, Sports, Sports media, Wii, XML, Game Console, Journal Article, Nintendo

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Energy expended by boys playing active video games

APA Reference: 

White, K., Schofield, A., & Kilding, A. E. (2011). Energy expended by boys playing active video games. Journal of Science and Medicine in Sport, 14(2), 130-134.

DOI: 
10.1016/j.jsams.2010.07.005
Author(s): 
White, K.
Schofield, A.
Kilding, A. E.
Year: 
2011
Journal: 
Journal of Science and Medicine in Sport
Health topic:
Exercise and Fitness

Social Tags:
CDATA
Technology
XML

Target Population:
Children
Young Children

Game platform:
Game Console

Publication type:
Journal Article

Calais Document Category:
Technology

Tags for: Energy expended by boys playing active video games

Exercise and Fitness, CDATA, Technology, XML, Children, Young Children, Game Console, Journal Article, Technology

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Effectiveness of virtual reality using Wii gaming technology in stroke rehabilitation: A pilot randomized clinical trial and proof of principle

APA Reference: 

Saposnik, G., Teasell, R., Mamdani, M., Hall, J., McIlroy, W., Cheung, D., Thorpe, K.E., Cohen, L.G., & Bayley, M. (2010).  Effectiveness of virtual reality using Wii gaming technology in stroke rehabilitation: A pilot randomized clinical trial and proof of principle. Stroke, 41(7),1477-1484.

DOI: 
10.1161/STROKEAHA.110.584979
Author(s): 
Saposnik, G.
Teasell, R.
Mamdani, M.
Hall, J.
McIlroy, W.
Cheung, D.
Thorpe, K.E.
Cohen, L.G.
Bayley, M.
Year: 
2010
Journal: 
Stroke
Health topic:
Injuries and Rehabilitation

Target Population:
Adults
Patients

Social Tags:
CDATA
Clinical research
Clinical trial
Experimental design
Health
Medicine
Pharmaceutical industry
Pharmacology
Randomized controlled trial
Stroke
Stroke recovery
Virtual reality
Wii

Game platform:
Game Console

Publication type:
Journal Article

Technology:
virtual reality

Tags for: Effectiveness of virtual reality using Wii gaming technology in stroke rehabilitation: A pilot randomized clinical trial and proof of principle

Injuries and Rehabilitation, Adults, Patients, CDATA, Clinical research, Clinical trial, Experimental design, Health, Medicine, Pharmaceutical industry, Pharmacology, Randomized controlled trial, Stroke, Stroke recovery, Virtual reality, Wii, Game Console, Journal Article, virtual reality

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METs in adults while playing active video games: A metabolic chamber study

APA Reference: 

Miyachi, M., Yamamoto, K., Ohkawara, K., & Tanaka, S. (2010). METs in adults while playing active video games: A metabolic chamber study. Medicine and Science in Sports and Exercise, 42(6), 1149-1153.

DOI: 
10.1249/MSS.0b013e3181c51c78
Author(s): 
Miyachi, M.
Yamamoto, K.
Ohkawara, K.
Tanaka, S.
Year: 
2010
Journal: 
Medicine and Science in Sports and Exercise
Health topic:
Exercise and Fitness

Position:
Author

Social Tags:
CDATA
Exercise physiology
Metabolic equivalent
New York Mets
Physical exercise
Technology
XML

Game platform:
Game Console

Target Population:
General Audience

Publication type:
Journal Article

Calais Document Category:
Technology


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Activity-promoting video games and increased energy expenditure

APA Reference: 

Lanningham-Foster, L., Foster, R. C., McCrady, S. K., Jensen, T. B., Mitre, N., & Levine, J. A. (2009). Activity-promoting video games and increased energy expenditure. The Journal of Pediatrics, 154(6), 819-823. 

Author(s): 
Lanningham-Foster, L.
Foster, R. C.
McCrady, S. K.
Jensen, T. B.
Mitre, N.
Levine, J. A.
Year: 
2009
Journal: 
The Journal of Pediatrics
Health topic:
Exercise and Fitness

Target Population:
Adults
Children

Social Tags:
CDATA
Jensen
Mitre Corporation
Technology
XML

Industry Term:
energy

Game platform:
Game Console

Publication type:
Journal Article

Province Or State:
S. K.

Calais Document Category:
Technology

Tags for: Activity-promoting video games and increased energy expenditure

Exercise and Fitness, Adults, Children, CDATA, Jensen, Mitre Corporation, Technology, XML, energy, Game Console, Journal Article, S. K., Technology

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Development of an interactive game-based rehabilitation tool for dynamic balance training

APA Reference: 

Lange, B., Flynn, S., Proffitt, R., Chang, C.Y., & Rizzo, A. (2010).  Development of an interactive game-based rehabilitation tool for dynamic balance training. Topics in Stroke Rehabilitation, 17(5), 345-352.

DOI: 
10.1310/tsr1705-345
Author(s): 
Lange, B.
Flynn, S.
Proffitt, R.
Chang, C.Y.
Rizzo, A.
Year: 
2010
Journal: 
Topics in Stroke Rehabilitation
Health topic:
Injuries and Rehabilitation

Position:
Author

Social Tags:
CDATA
Flynn
Medicine
Occupational therapy
Rehabilitation medicine
Stroke
Stroke recovery
Technology
XML

Game platform:
Game Console

Target Population:
General Audience
Patients

Publication type:
Journal Article

Calais Document Category:
Technology

Tags for: Development of an interactive game-based rehabilitation tool for dynamic balance training

Injuries and Rehabilitation, Author, CDATA, Flynn, Medicine, Occupational therapy, Rehabilitation medicine, Stroke, Stroke recovery, Technology, XML, Game Console, General Audience, Patients, Journal Article, Technology

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A feasibility study using interactive commercial off-the-shelf computer gaming in upper limb rehabilitation in patients after stroke

APA Reference: 

Joo, L.Y., Yin, T.S., Xu, D., Thia, E., Kuah, C.W.K.,& Kong He, K. (2010).  A feasibility study using interactive commercial off-the-shelf computer gaming in upper limb rehabilitation in patients after stroke. Journal of Rehabilitation Medicine, 42(5), 437-441.

DOI: 
10.2340/16501977-0528
Author(s): 
Joo, L.Y.
Yin, T.S.
Xu, D.
Thia, E.
Kuah, C.W.K.
Kong He, K.
Year: 
2010
Journal: 
Journal of Rehabilitation Medicine
Health topic:
Injuries and Rehabilitation

Position:
Author

Social Tags:
CDATA
Medicine
Physical medicine and rehabilitation
Stroke
Thia
XML

Game platform:
Game Console

Publication type:
Journal Article

Target Population:
Patients

Tags for: A feasibility study using interactive commercial off-the-shelf computer gaming in upper limb rehabilitation in patients after stroke

Injuries and Rehabilitation, Author, CDATA, Medicine, Physical medicine and rehabilitation, Stroke, Thia, XML, Game Console, Journal Article, Patients

Have a suggestion or correction for the database? Please use the Recommendation Form