Nintendo GameCube
Realtime Associates
Realtime Associates is an independent video game studios that work in a variety of areas from educational and music-themed toys to console, handheld and PC games to graphic-intensive military simulations.
Handheld game console
Technology
Video game
XML
Game Console
Handheld Device
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EA Montréal
"Created in 2003, our studio was built from the ground up. This fact makes EA Montreal unique within the EA family.
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Digital media
EA Mobile
EA Montreal
Electronic Arts
Entertainment
Games
Labor
Law
Montreal
Need for Speed
Need for Speed: Nitro
Snowboarding video games
Software
SSX
SSX Blur
SSX series
Technology
The Sims
The Sims 3
Video game developers
Video game development
Video games
Windows games
Labor
Law
Technology
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Disney Interactive Studios
"Disney Interactive Studios, the interactive entertainment affiliate of the Walt Disney Company is a global business unit that self-publishes and licenses a broad portfolio of video games for multi
Business
Disney Interactive Media Group
Disney Interactive Studios
Disney.com
Entertainment
Entertainment Software Association
Mass media
Technology
The Walt Disney Company
Video game developers
Walt Disney
Game Console
Handheld Device
Internet
Publishing
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GameCycle
This exergame was developed by the National Institutes of Health to give individuals with spinal cord diseases or neurological disorders an opportunity to experience physical activity through gaming. Players can work out their upper body by matching their movements to those presented in the game. To be successful in the game, players must work their arms in unison and respond to feedback. This game is played on the Nintendo GameCube.
Disorders and Disabilities
Exercise and Fitness
Nervous System
Medicine
National Institutes of Health
Neurological disorders
Nintendo
Software development
Technology
Video game industry
XML
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Super Monkey Ball Adventure
Super Monkey Ball: Adventure requires players to control a monkey inside a ball while traveling through narrow and treacherous obstacle courses. The goal is to maintain control over the monkey, collect bananas, and not fall off the side. Players must use balance and concentration skills to successfully complete each level and advance through the game. This game is available for the Nintendo GameCube, PlayStation2, and PSP.
Entertainment
History of video games
Nintendo GameCube
Sega
Super Monkey Ball
Super Monkey Ball Jr.
Super Monkey Ball Touch & Roll
Technology
Video games
Windows games
Handheld Device
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Sustained decrease in oxygenated hemoglobin during video games in the dorsal prefrontal cortex: A NIRS study of children
Matsuda, G., & Hiraki, K. (2006). Sustained decrease in oxygenated hemoglobin during video games in the dorsal prefrontal cortex: A NIRS study of children. NeuroImage, 29(3), 706-711.
Puzzle
Biology
Blood proteins
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Cerebral cortex
Cerebrum
Hemoglobin
Hemoproteins
Neuroanatomy
Physiology
Prefrontal cortex
Respiratory physiology
Technology
Pre-Teens
Teens
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Emotional response patterns and sense of presence during video games: Potential criterion variables for game design
Ravaja, N., Salminen, M., Holopainen, J., Saari, T., Laarni, J., & Järvinen, A. (2004). Emotional response patterns and sense of presence during video games: Potential criterion variables for game design. In Proceedings of the Third Nordic Conference on Human-Computer interaction (Tampere, Finland, October 23 - 27, 2004). NordiCHI '04, vol. 82. New York, NY: ACM.
Shooter
Strategy
Cognition
Human–computer interaction
Interaction
Järvinen
Science
Technology
XML
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Amusement Vision
"Formerly known as AM4, Amusement Vision is Sega's arcade development team behind such hits as Virtua Striker (1994) and Virtua NBA (1999). The company, which was formed in 2000, employs a staff of 60 and is headed up by president Toshihiro Nagoshi. The company was launched under its new name on July 1, 2000."
Game Console
Handheld Device
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Dreamcast games
Entertainment
Games
New Entertainment R&D Dept.
Sega
Technology
Toshihiro Nagoshi
Video game developers
Video games
Virtua Striker
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Behaviour Interactive
"Founded in 1992, Behaviour Interactive is Canada’s largest independent game developer, employing over 350 talented people in Montreal (Quebec) and Santiago (Chile). The studio’s objective is to deliver high-quality and commercially successful games, while staying on the cutting-edge of the industry trends in both the retail and the digital markets, and exploring fresh ideas and connected experiences to keep players entertained."
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City
Geography of North America
Interactivity
Montreal
Quebec City
Technology
XML
Game Console
Handheld Device
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Blue Planet Software, Inc.
"Blue Planet Software was chosen to manage the exclusive business licensing rights to Tetris, the world’s most popular computer game with over 70 million copies of Tetris sold. While maintaining the integrity of its playability, we have redesigned this famous game. Our hardware customers include Sony, Nintendo, Matsushita, NEC, Fujitsu, Kyocera, Phillips, Motorola, Ericsson, and Radica. Our software customers include Sega, Hasbro, THQ, Capcom, Sony, Success, G-Mode, Com2Us, Blue Lava Wireless, NetMarble, NHN and Handmark."
Puzzle
Strategy
Blue Planet Software
Business
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Electronic games
Entertainment
Entertainment Software Association
Games
Radica Games
Sony
Technology
Tetris
THQ
Video game developers
Technology
Game Console
Handheld Device

