Nintendo GameCube

Realtime Associates

Realtime Associates is an independent video game studios that work in a variety of areas from educational and music-themed toys to console, handheld and PC games to graphic-intensive military simulations.

Game genre:
Multi-Genre

Social Tags:
CDATA
Handheld game console
Technology
Video game
XML

Game platform:
Computer
Game Console
Handheld Device

Services:
Game Design and Development

Target Population:
General Audience

Organization expertise:
Interactive Entertainment

Company:
Realtime Associates

Calais Document Category:
Technology

Location:
United States

Organization type:
Video Game Company


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EA Montréal

"Created in 2003, our studio was built from the ground up. This fact makes EA Montreal unique within the EA family.

Game genre:
Multi-Genre

Social Tags:
Business
CDATA
Digital media
EA Mobile
EA Montreal
Electronic Arts
Entertainment
Games
Labor
Law
Montreal
Need for Speed
Need for Speed: Nitro
Snowboarding video games
Software
SSX
SSX Blur
SSX series
Technology
The Sims
The Sims 3
Video game developers
Video game development
Video games
Windows games

Calais Document Category:
Business
Labor
Law
Technology

Location:
Canada

Services:
Game Design and Development

Target Population:
General Audience

Organization expertise:
Interactive Entertainment

Game platform:
Multi-Platform

Organization type:
Video Game Company


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Disney Interactive Studios

"Disney Interactive Studios, the interactive entertainment affiliate of the Walt Disney Company is a global business unit that self-publishes and licenses a broad portfolio of video games for multi

Game genre:
Multi-Genre

Social Tags:
Avalanche Software
Business
Disney Interactive Media Group
Disney Interactive Studios
Disney.com
Entertainment
Entertainment Software Association
Mass media
Technology
The Walt Disney Company
Video game developers
Walt Disney

Game platform:
Computer
Game Console
Handheld Device
Internet

Services:
Game Design and Development
Publishing

Target Population:
General Audience

Organization expertise:
Interactive Entertainment

Calais Document Category:
Technology

Company:
The Walt Disney Company

Location:
United States

Organization type:
Video Game Company


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GameCycle

This exergame was developed by the National Institutes of Health to give individuals with spinal cord diseases or neurological disorders an opportunity to experience physical activity through gaming. Players can work out their upper body by matching their movements to those presented in the game. To be successful in the game, players must work their arms in unison and respond to feedback. This game is played on the Nintendo GameCube.

Game genre:
Sports

Health topic:
Brain
Disorders and Disabilities
Exercise and Fitness
Nervous System

How to Obtain (Games, Resources):
Purchase

Social Tags:
CDATA
Medicine
National Institutes of Health
Neurological disorders
Nintendo
Software development
Technology
Video game industry
XML

Game platform:
Game Console

Target Population:
General Audience

URL:
http://www.exergamefitness.com/game_cycle.htm


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Super Monkey Ball Adventure

Super Monkey Ball: Adventure requires players to control a monkey inside a ball while traveling through narrow and treacherous obstacle courses. The goal is to maintain control over the monkey, collect bananas, and not fall off the side. Players must use balance and concentration skills to successfully complete each level and advance through the game. This game is available for the Nintendo GameCube, PlayStation2, and PSP.

Game genre:
Action/Adventure

Health topic:
Cognition

How to Obtain (Games, Resources):
Purchase

Social Tags:
Adventure game
Entertainment
History of video games
Nintendo GameCube
Sega
Super Monkey Ball
Super Monkey Ball Jr.
Super Monkey Ball Touch & Roll
Technology
Video games
Windows games

Game platform:
Game Console
Handheld Device

Target Population:
General Audience

URL:
http://www.sega.com/games/super-monkey-ball-adventure


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Sustained decrease in oxygenated hemoglobin during video games in the dorsal prefrontal cortex: A NIRS study of children

APA Reference: 

Matsuda, G., & Hiraki, K. (2006). Sustained decrease in oxygenated hemoglobin during video games in the dorsal prefrontal cortex: A NIRS study of children. NeuroImage, 29(3), 706-711.

Author(s): 
Matsuda, G.
Hiraki, K.
Year: 
2006
Journal: 
NeuroImage
Game genre:
Fighting
Puzzle

Health topic:
Brain

Social Tags:
Anatomy
Biology
Blood proteins
CDATA
Cerebral cortex
Cerebrum
Hemoglobin
Hemoproteins
Neuroanatomy
Physiology
Prefrontal cortex
Respiratory physiology
Technology

Position:
Author

Target Population:
Children
Pre-Teens
Teens

Game platform:
Game Console

Location:
Japan

Publication type:
Journal Article

Calais Document Category:
Technology

Tags for: Sustained decrease in oxygenated hemoglobin during video games in the dorsal prefrontal cortex: A NIRS study of children

Fighting, Puzzle, Brain, Anatomy, Biology, Blood proteins, CDATA, Cerebral cortex, Cerebrum, Hemoglobin, Hemoproteins, Neuroanatomy, Physiology, Prefrontal cortex, Respiratory physiology, Technology, Author, Children, Pre-Teens, Teens, Game Console, Japan, Journal Article, Technology

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Emotional response patterns and sense of presence during video games: Potential criterion variables for game design

APA Reference: 

Ravaja, N., Salminen, M., Holopainen, J., Saari, T., Laarni, J., & Järvinen, A. (2004). Emotional response patterns and sense of presence during video games: Potential criterion variables for game design. In Proceedings of the Third Nordic Conference on Human-Computer interaction (Tampere, Finland, October 23 - 27, 2004). NordiCHI '04, vol. 82. New York, NY: ACM.

Author(s): 
Ravaja, N.
Salminen, M.
Holopainen, J.
Saari, T.
Laami, J.
Jarvinan, A.
Year: 
2004
Image: 
Journal: 
The Third Nordic Conference on Human-Computer Interaction
Game genre:
Action/Adventure
Shooter
Strategy

Health topic:
Behavior and Personality
Cognition

Social Tags:
CDATA
Human–computer interaction
Interaction
Järvinen
Science
Technology
XML

Location:
Finland

Game platform:
Game Console

City:
New York

Publication type:
Report

Calais Document Category:
Technology

Target Population:
Young Adults

Tags for: Emotional response patterns and sense of presence during video games: Potential criterion variables for game design

Action/Adventure, Shooter, Strategy, Behavior and Personality, Cognition, CDATA, Human–computer interaction, Interaction, Järvinen, Science, Technology, XML, Finland, Game Console, New York, Report, Technology, Young Adults

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Amusement Vision

"Formerly known as AM4, Amusement Vision is Sega's arcade development team behind such hits as Virtua Striker (1994) and Virtua NBA (1999). The company, which was formed in 2000, employs a staff of 60 and is headed up by president Toshihiro Nagoshi. The company was launched under its new name on July 1, 2000."

Game genre:
Multi-Genre

Game platform:
Arcade
Game Console
Handheld Device

Social Tags:
Arcade games
CDATA
Dreamcast games
Entertainment
Games
New Entertainment R&D Dept.
Sega
Technology
Toshihiro Nagoshi
Video game developers
Video games
Virtua Striker

Services:
Game Design and Development

Target Population:
General Audience

Organization expertise:
Interactive Entertainment

Location:
Japan

Events Facts:
Person Career

Calais Document Category:
Technology

Organization type:
Video Game Company


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Behaviour Interactive

"Founded in 1992, Behaviour Interactive is Canada’s largest independent game developer, employing over 350 talented people in Montreal (Quebec) and Santiago (Chile). The studio’s objective is to deliver high-quality and commercially successful games, while staying on the cutting-edge of the industry trends in both the retail and the digital markets, and exploring fresh ideas and connected experiences to keep players entertained."

Game genre:
Multi-Genre

Location:
Canada

Social Tags:
Canada
CDATA
City
Geography of North America
Interactivity
Montreal
Quebec City
Technology
XML

Game platform:
Computer
Game Console
Handheld Device

Services:
Game Design and Development

Target Population:
General Audience

Organization expertise:
Interactive Entertainment

Province Or State:
Quebec

Calais Document Category:
Technology

Organization type:
Video Game Company


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Blue Planet Software, Inc.

"Blue Planet Software was chosen to manage the exclusive business licensing rights to Tetris, the world’s most popular computer game with over 70 million copies of Tetris sold. While maintaining the integrity of its playability, we have redesigned this famous game. Our hardware customers include Sony, Nintendo, Matsushita, NEC, Fujitsu, Kyocera, Phillips, Motorola, Ericsson, and Radica. Our software customers include Sega, Hasbro, THQ, Capcom, Sony, Success, G-Mode, Com2Us, Blue Lava Wireless, NetMarble, NHN and Handmark."

Game genre:
Action/Adventure
Puzzle
Strategy

Social Tags:
Arcade games
Blue Planet Software
Business
CDATA
Electronic games
Entertainment
Entertainment Software Association
Games
Radica Games
Sony
Technology
Tetris
THQ
Video game developers

Calais Document Category:
Business
Technology

Events Facts:
Company Customer

Game platform:
Computer
Game Console
Handheld Device

Services:
Game Design and Development

Target Population:
General Audience

Organization expertise:
Interactive Entertainment

Location:
United States

Organization type:
Video Game Company


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